fixing various clang warnings

This commit is contained in:
Noel Berry 2021-03-20 22:17:40 -07:00
parent 3913cf7c02
commit 4351d77f73
7 changed files with 38 additions and 31 deletions

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@ -2,6 +2,7 @@
#include <blah/core/common.h>
#include <blah/math/vec2.h>
#include <blah/containers/str.h>
// These are generally copied from the SDL2 Scancode Keys
#define BLAH_KEY_DEFINITIONS \
@ -255,12 +256,6 @@ namespace Blah
// maximum number of keys the input will track
constexpr int max_keyboard_keys = 512;
// maximum length of text input that can be received per-frame
constexpr int max_text_input = 256;
// maximum number of nodes within a virtual input device
constexpr int max_virtual_nodes = 32;
}
struct ControllerState
@ -314,7 +309,7 @@ namespace Blah
bool down[Input::max_keyboard_keys];
bool released[Input::max_keyboard_keys];
u64 timestamp[Input::max_keyboard_keys];
char text[Input::max_text_input];
String text;
};
struct MouseState

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@ -44,7 +44,7 @@ void Str::reserve(int size)
{
char* local = data();
m_buffer = new char[m_capacity];
strncpy(m_buffer, local, m_local_size);
memcpy(m_buffer, local, m_local_size);
m_buffer[m_local_size] = '\0';
}
// expand from empty buffer

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@ -79,7 +79,7 @@ float SpriteFont::width_of(const String& text) const
float width = 0;
float line_width = 0;
u32 last;
u32 last = 0;
for (int i = 0; i < text.length(); i ++)
{
if (text[i] == '\n')

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@ -22,6 +22,7 @@ VertexFormat::VertexFormat(std::initializer_list<VertexAttribute> attributes, in
{
switch (it.type)
{
case VertexType::None: break;
case VertexType::Float: stride += 4; break;
case VertexType::Float2: stride += 8; break;
case VertexType::Float3: stride += 12; break;

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@ -5,11 +5,18 @@
using namespace Blah;
#pragma clang diagnostic push
#pragma clang diagnostic ignored "-Wunused-function"
#define STBTT_STATIC
#define STB_TRUETYPE_IMPLEMENTATION
#include "../third_party/stb_truetype.h"
String GetName(stbtt_fontinfo* font, int nameId)
#pragma clang diagnostic pop
namespace
{
String get_font_name(stbtt_fontinfo* font, int nameId)
{
int length = 0;
@ -28,6 +35,7 @@ String GetName(stbtt_fontinfo* font, int nameId)
str.append_utf16(ptr, ptr + length, Calc::is_little_endian());
return str;
}
}
Font::Font()
{
@ -112,8 +120,8 @@ void Font::load(Stream& stream)
m_font = new stbtt_fontinfo();
auto fn = (stbtt_fontinfo*)m_font;
stbtt_InitFont(fn, m_data, 0);
m_family_name = GetName(fn, 1);
m_style_name = GetName(fn, 2);
m_family_name = get_font_name(fn, 1);
m_style_name = get_font_name(fn, 2);
// properties
stbtt_GetFontVMetrics(fn, &m_ascent, &m_descent, &m_line_gap);

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@ -48,10 +48,9 @@ void InputBackend::frame()
g_next_state.mouse.pressed[i] = false;
g_next_state.mouse.released[i] = false;
}
g_next_state.mouse.wheel = Point::zero;
for (int i = 0; i < Blah::Input::max_text_input; i++)
g_next_state.keyboard.text[i] = 0;
g_next_state.mouse.wheel = Point::zero;
g_next_state.keyboard.text.clear();
for (int i = 0; i < Blah::Input::max_controllers; i++)
{
@ -139,7 +138,7 @@ void InputBackend::on_key_up(Key key)
void InputBackend::on_text_utf8(const char* text)
{
strncat(g_next_state.keyboard.text, text, Blah::Input::max_text_input);
g_next_state.keyboard.text += text;
}
void InputBackend::on_controller_connect(int index, const char* name, int is_gamepad, int button_count, int axis_count, u16 vendor, u16 product, u16 version)

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@ -145,6 +145,7 @@ namespace Blah
m_size = width * height * 4;
is_depth_stencil = true;
break;
case TextureFormat::None:
case TextureFormat::Count:
break;
}
@ -698,7 +699,7 @@ namespace Blah
state.last_size = Point(App::draw_width(), App::draw_height());
// Define Swap Chain
DXGI_SWAP_CHAIN_DESC desc = { 0 };
DXGI_SWAP_CHAIN_DESC desc;
desc.BufferDesc.RefreshRate.Numerator = 0;
desc.BufferDesc.RefreshRate.Denominator = 1;
desc.BufferDesc.Format = DXGI_FORMAT_B8G8R8A8_UNORM;
@ -707,8 +708,9 @@ namespace Blah
desc.BufferUsage = DXGI_USAGE_RENDER_TARGET_OUTPUT;
desc.BufferCount = 1;
desc.OutputWindow = (HWND)PlatformBackend::d3d11_get_hwnd();
//desc.SwapEffect = DXGI_SWAP_EFFECT_FLIP_DISCARD;
desc.Windowed = true;
desc.Flags = 0;
desc.SwapEffect = DXGI_SWAP_EFFECT_DISCARD;
// Creation Flags
UINT flags = D3D11_CREATE_DEVICE_SINGLETHREADED;
@ -1246,6 +1248,8 @@ namespace Blah
switch (it.type)
{
case UniformType::None: break;
case UniformType::Texture2D: break;
case UniformType::Sampler2D: break;
case UniformType::Float: size = 1; break;
case UniformType::Float2: size = 2; break;
case UniformType::Float3: size = 3; break;