Add required headers to compile on macos

This commit is contained in:
Sherjil Ozair
2021-01-03 02:27:58 +00:00
parent d8930f15ac
commit 4e80149987
8 changed files with 13 additions and 5 deletions

View File

@ -114,7 +114,9 @@ namespace Blah
void gl_context_make_current(void* context);
void gl_context_destroy(void* context);
#if _WIN32
// D3D11 Methods
void* d3d11_get_hwnd();
#endif
}
}

View File

@ -649,6 +649,7 @@ void PlatformBackend::gl_context_destroy(void* context)
SDL_GL_DeleteContext(context);
}
#if _WIN32
void* PlatformBackend::d3d11_get_hwnd()
{
SDL_SysWMinfo info;
@ -656,5 +657,5 @@ void* PlatformBackend::d3d11_get_hwnd()
SDL_GetWindowWMInfo(window, &info);
return info.info.win.window;
}
#endif
#endif // BLAH_USE_SDL2