From 51e08f0efebcb41508c3f281f7b9e5a0d2a9c95e Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?Rafael=20Acc=C3=A1cio=20Nogueira?= Date: Wed, 13 Jan 2021 09:38:31 +0100 Subject: [PATCH] update links --- README.md | 12 ++++++------ 1 file changed, 6 insertions(+), 6 deletions(-) diff --git a/README.md b/README.md index a6da4b7..9326014 100644 --- a/README.md +++ b/README.md @@ -7,14 +7,14 @@ Goal is to be simple and use as few dependencies as possible, to maintain easy b #### building - Requires C++17 and CMake 3.12+ - Platform Backend - - [SDL2](https://github.com/NoelFB/blah/blob/master/private/blah/internal/platform_backend_sdl2.cpp) can be enabled in CMake with `SDL2_ENABLED`, and setting `SDL2_INCLUDE_DIRS` and `SDL2_LIBRARIES` + - [SDL2](https://github.com/NoelFB/blah/blob/master/src/internal/platform_backend_sdl2.cpp) can be enabled in CMake with `SDL2_ENABLED`, and setting `SDL2_INCLUDE_DIRS` and `SDL2_LIBRARIES` - Graphics Backend - - [OpenGL](https://github.com/NoelFB/blah/blob/master/private/blah/internal/graphics_backend_gl.cpp) can be enabled in CMake with `OPENGL_ENABLED`. - - [D3D11](https://github.com/NoelFB/blah/blob/master/private/blah/internal/graphics_backend_d3d11.cpp) (unfinished) can be enabled in CMake with `D3D11_ENABLED`. - - Other backends can be added by implementing the [Platform Backend](https://github.com/NoelFB/blah/blob/master/private/blah/internal/platform_backend.h) or [Graphics Backend](https://github.com/NoelFB/blah/blob/master/private/blah/internal/graphics_backend.h). - + - [OpenGL](https://github.com/NoelFB/blah/blob/master/src/internal/graphics_backend_gl.cpp) can be enabled in CMake with `OPENGL_ENABLED`. + - [D3D11](https://github.com/NoelFB/blah/blob/master/src/internal/graphics_backend_d3d11.cpp) (unfinished) can be enabled in CMake with `D3D11_ENABLED`. + - Other backends can be added by implementing the [Platform Backend](https://github.com/NoelFB/blah/blob/master/src/internal/platform_backend.h) or [Graphics Backend](https://github.com/NoelFB/blah/blob/master/src/internal/graphics_backend.h). + #### notes - - There's no Shader abstraction, so the [Sprite Batcher](https://github.com/NoelFB/blah/blob/master/public/blah/drawing/batch.h) has hard-coded GLSL/HLSL. This will need to change. + - There's no Shader abstraction, so the [Sprite Batcher](https://github.com/NoelFB/blah/blob/master/include/blah/drawing/batch.h) has hard-coded GLSL/HLSL. This will need to change. - Only floatN/mat3x2/mat4x4 uniforms are supported. - There's no Audio API or backend implementation yet. - No threaded rendering so it will explode if you try that.