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spritefont should use unordered_map
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28c142e8de
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5915ae1938
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@ -155,7 +155,7 @@ void SpriteFont::build(const Font& font, float size, const uint32_t* charset)
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packer.max_size = 8192;
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packer.power_of_two = true;
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std::map<uint32_t, int> glyphs;
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std::unordered_map<uint32_t, int> glyphs;
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List<Color> buffer;
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auto ranges = charset;
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@ -207,14 +207,16 @@ void SpriteFont::build(const Font& font, float size, const uint32_t* charset)
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// add kerning
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for (auto a = glyphs.begin(); a != glyphs.end(); a++)
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for (auto b = glyphs.begin(); b != glyphs.end(); b++)
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set_kerning(a->first, b->first, font.GetKerning(a->second, b->second, scale));
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{
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auto kern = font.GetKerning(a->second, b->second, scale);
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if (kern != 0)
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set_kerning(a->first, b->first, kern);
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}
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}
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float SpriteFont::get_kerning(uint32_t codepoint0, uint32_t codepoint1) const
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{
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Tuple index;
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index.first = codepoint0;
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index.second = codepoint1;
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uint64_t index = ((uint64_t)codepoint0 << 32) | codepoint1;
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auto it = m_kerning.find(index);
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if (it != m_kerning.end())
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@ -224,12 +226,17 @@ float SpriteFont::get_kerning(uint32_t codepoint0, uint32_t codepoint1) const
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void SpriteFont::set_kerning(uint32_t codepoint0, uint32_t codepoint1, float value)
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{
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Tuple index;
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index.first = codepoint0;
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index.second = codepoint1;
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uint64_t index = ((uint64_t)codepoint0 << 32) | codepoint1;
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if (value == 0)
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{
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m_kerning.erase(index);
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}
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else
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{
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m_kerning[index] = value;
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}
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}
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const SpriteFont::Character& SpriteFont::get_character(uint32_t codepoint) const
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{
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@ -4,7 +4,7 @@
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#include <blah/containers/str.h>
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#include <blah/drawing/subtexture.h>
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#include <blah/math/vec2.h>
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#include <map>
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#include <unordered_map>
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namespace Blah
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{
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@ -20,19 +20,9 @@ namespace Blah
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Vec2 offset;
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};
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private:
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// tuple between two characters
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struct Tuple { uint32_t first; uint32_t second; };
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struct TupleCompare
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{
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bool operator() (const Tuple& lhs, const Tuple& rhs) const
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{
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return ((uint64_t)(lhs.first) | ((uint64_t)lhs.second << 32)) < ((uint64_t)(rhs.first) | ((uint64_t)rhs.second << 32));
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}
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};
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// charset & kerning maps
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std::map<uint32_t, Character> m_characters;
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std::map<Tuple, float, TupleCompare> m_kerning;
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std::unordered_map<uint32_t, Character> m_characters;
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std::unordered_map<uint64_t, float> m_kerning;
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// built texture
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List<TextureRef> m_atlas;
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