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https://github.com/NoelFB/blah.git
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fixed mesh missing default stride calculation
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4c0531a3f3
commit
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@ -22,6 +22,7 @@ add_library(blah
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public/blah/graphics/texture.h
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public/blah/graphics/framebuffer.h
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public/blah/graphics/shader.h
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public/blah/graphics/mesh.cpp
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public/blah/graphics/mesh.h
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public/blah/graphics/material.h
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public/blah/graphics/material.cpp
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@ -1028,7 +1028,7 @@ namespace Blah
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return m_id;
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}
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virtual void vertex_format(const VertexAttribute* attributes, int attribute_count, int stride = -1) override
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virtual void vertex_format_internal(const VertexAttribute* attributes, int attribute_count, int stride = -1) override
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{
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gl.BindVertexArray(m_id);
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{
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@ -1040,7 +1040,7 @@ namespace Blah
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gl.BindVertexArray(0);
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}
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virtual void instance_format(const VertexAttribute* attributes, int attribute_count, int stride = -1) override
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virtual void instance_format_internal(const VertexAttribute* attributes, int attribute_count, int stride = -1) override
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{
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gl.BindVertexArray(m_id);
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{
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@ -29,12 +29,12 @@ using namespace Internal;
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namespace
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{
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SDL_Window* window = nullptr;
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SDL_Joystick* joysticks[BLAH_MAX_CONTROLLERS];
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SDL_GameController* gamepads[BLAH_MAX_CONTROLLERS];
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char* basePath = nullptr;
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char* userPath = nullptr;
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bool displayed = false;
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SDL_Window* window = nullptr;
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SDL_Joystick* joysticks[BLAH_MAX_CONTROLLERS];
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SDL_GameController* gamepads[BLAH_MAX_CONTROLLERS];
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char* basePath = nullptr;
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char* userPath = nullptr;
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bool displayed = false;
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void sdl_log(void* userdata, int category, SDL_LogPriority priority, const char* message)
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{
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51
public/blah/graphics/mesh.cpp
Normal file
51
public/blah/graphics/mesh.cpp
Normal file
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@ -0,0 +1,51 @@
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#include "mesh.h"
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using namespace Blah;
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void Mesh::vertex_format(const VertexAttribute* attributes, int attribute_count, int stride)
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{
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if (stride < 0)
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{
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stride = 0;
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for (int n = 0; n < attribute_count; n++)
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{
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const VertexAttribute* attrib = (attributes + n);
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if (attrib->type == VertexAttributeType::Byte)
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stride += attrib->components * 1;
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else if (attrib->type == VertexAttributeType::Short)
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stride += attrib->components * 2;
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else if (attrib->type == VertexAttributeType::Int)
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stride += attrib->components * 4;
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else if (attrib->type == VertexAttributeType::Float)
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stride += attrib->components * 4;
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}
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}
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vertex_format_internal(attributes, attribute_count, stride);
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}
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void Mesh::instance_format(const VertexAttribute* attributes, int attribute_count, int stride)
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{
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if (stride < 0)
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{
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stride = 0;
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for (int n = 0; n < attribute_count; n++)
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{
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const VertexAttribute* attrib = (attributes + n);
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if (attrib->type == VertexAttributeType::Byte)
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stride += attrib->components * 1;
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else if (attrib->type == VertexAttributeType::Short)
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stride += attrib->components * 2;
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else if (attrib->type == VertexAttributeType::Int)
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stride += attrib->components * 4;
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else if (attrib->type == VertexAttributeType::Float)
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stride += attrib->components * 4;
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}
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}
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instance_format_internal(attributes, attribute_count, stride);
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}
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@ -11,10 +11,10 @@ namespace Blah
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virtual ~Mesh() = default;
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// Sets the Vertex Format of the Mesh
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virtual void vertex_format(const VertexAttribute* attributes, int attribute_count, int stride = -1) = 0;
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void vertex_format(const VertexAttribute* attributes, int attribute_count, int stride = -1);
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// Sets the Instance Format of the Mesh
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virtual void instance_format(const VertexAttribute* attributes, int attribute_count, int stride = -1) = 0;
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void instance_format(const VertexAttribute* attributes, int attribute_count, int stride = -1);
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// Uploads the given index buffer to the Mesh
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virtual void index_data(const void* indices, int64_t count) = 0;
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@ -41,6 +41,10 @@ namespace Blah
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// Destroys the given Mesh
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virtual void dispose() = 0;
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protected:
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virtual void vertex_format_internal(const VertexAttribute* attributes, int count, int stride) = 0;
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virtual void instance_format_internal(const VertexAttribute* attributes, int count, int stride) = 0;
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};
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typedef std::shared_ptr<Mesh> MeshRef;
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