diff --git a/README.md b/README.md index d0edb23..a19e7a8 100644 --- a/README.md +++ b/README.md @@ -14,6 +14,7 @@ this will likely see breaking changes. - There's no Shader abstraction, so the [Sprite Batcher](https://github.com/NoelFB/blah/blob/master/public/blah/drawing/batch.h) has hard-coded GLSL. This will need to change. - The rendering layer may be replaced with [FNA3D](https://github.com/FNA-XNA/FNA3D), [BGFX](https://github.com/bkaradzic/bgfx), [Sokol](https://github.com/floooh/sokol), or something else. - There's no Audio layer implementation yet. + - No threaded rendering so the OpenGL implementation will explode if you try that #### a sample application