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cleaning up cmake defines; adding a Win32 Platform Backend
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@ -1,4 +1,4 @@
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#ifdef BLAH_USE_OPENGL
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#ifdef BLAH_GRAPHICS_OPENGL
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#include "../internal/graphics_backend.h"
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#include "../internal/platform_backend.h"
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@ -674,7 +674,7 @@ namespace Blah
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GLuint m_id;
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int m_width;
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int m_height;
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StackVector<TextureRef, BLAH_ATTACHMENTS> m_attachments;
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StackVector<TextureRef, Attachments::MaxCapacity> m_attachments;
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public:
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@ -1517,4 +1517,4 @@ namespace Blah
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}
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}
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#endif // BLAH_USE_OPENGL
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#endif // BLAH_GRAPHICS_OPENGL
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