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added default Additive BlendMode
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8add71003c
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@ -16,7 +16,7 @@ namespace Blah
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Normal,
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// Ignores the texture color but still uses transparency, essentially
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// drawing the "shape" of the texture a solid color
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// drawing the "shape" of the texture as a solid color
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Wash
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};
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@ -115,9 +115,8 @@ namespace Blah
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{
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// Normal, pre-multiplied, Blend Mode
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static const BlendMode Normal;
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// Subtractive Blend Mode
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static const BlendMode Subtract;
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static const BlendMode Additive;
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BlendOp color_op;
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BlendFactor color_src;
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@ -25,6 +25,18 @@ const BlendMode BlendMode::Subtract = BlendMode(
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0xffffffff
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);
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const BlendMode BlendMode::Additive = BlendMode(
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BlendOp::Add,
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BlendFactor::SrcAlpha,
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BlendFactor::One,
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BlendOp::Add,
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BlendFactor::SrcAlpha,
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BlendFactor::One,
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BlendMask::RGBA,
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0xffffffff
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);
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VertexFormat::VertexFormat(const StackVector<VertexAttribute, 16>& attr, int str)
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{
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attributes = attr;
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