From 77f551f65e0e33c4520db3c42002da7f3ba3f1c5 Mon Sep 17 00:00:00 2001 From: Noel Berry Date: Mon, 22 Feb 2021 15:15:31 -0800 Subject: [PATCH] d3d11 clear fix when no depth buffer is enabled --- src/internal/graphics_backend_d3d11.cpp | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/src/internal/graphics_backend_d3d11.cpp b/src/internal/graphics_backend_d3d11.cpp index e14a665..5c91a90 100644 --- a/src/internal/graphics_backend_d3d11.cpp +++ b/src/internal/graphics_backend_d3d11.cpp @@ -364,7 +364,7 @@ namespace Blah if (((int)mask & (int)ClearMask::Color) == (int)ClearMask::Color) { - for (int i = 0; i < m_attachments.size() - 1; i++) + for (int i = 0; i < color_views.size(); i++) state.context->ClearRenderTargetView(color_views[i], col); }