From 863775f1d2f6f744f2514356a028be443c0335ca Mon Sep 17 00:00:00 2001 From: puugz Date: Thu, 27 Apr 2023 17:07:48 +0200 Subject: [PATCH] update outdated README links --- README.md | 8 ++++---- 1 file changed, 4 insertions(+), 4 deletions(-) diff --git a/README.md b/README.md index d4ea952..a4bdc7c 100644 --- a/README.md +++ b/README.md @@ -40,12 +40,12 @@ int main() #### building - Requires C++17 and CMake 3.14+ - At least one **Renderer** implementation must be enabled in CMake: - - [OpenGL](https://github.com/NoelFB/blah/blob/master/src/internal/renderer_gl.cpp) (Default on Linux/macOS) `BLAH_RENDERER_OPENGL` - - [D3D11](https://github.com/NoelFB/blah/blob/master/src/internal/renderer_d3d11.cpp) (Default on Windows) `BLAH_RENDERER_D3D11` - - Additional renderers can be added by implementing the [Renderer Backend](https://github.com/NoelFB/blah/blob/master/src/internal/renderer.h) + - [OpenGL](https://github.com/NoelFB/blah/blob/master/src/internal/blah_renderer_opengl.cpp) (Default on Linux/macOS) `BLAH_RENDERER_OPENGL` + - [D3D11](https://github.com/NoelFB/blah/blob/master/src/internal/blah_renderer_d3d11.cpp) (Default on Windows) `BLAH_RENDERER_D3D11` + - Additional renderers can be added by implementing the [Renderer Backend](https://github.com/NoelFB/blah/blob/master/src/internal/blah_renderer.h) #### notes - There's no Shader abstraction, so you need to swap between GLSL/HLSL depending on the Renderer. - Only floatN/mat3x2/mat4x4 uniforms are supported. - - No threaded rendering so it will explode if you try that. + - No threaded rendering, so it will explode if you try that.