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https://github.com/NoelFB/blah.git
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text rendering & kerning was very broken
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@ -762,47 +762,37 @@ void Batch::tex(const Subtexture& sub, const Vec2& pos, const Vec2& origin, cons
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void Batch::str(const SpriteFont& font, const String& text, const Vec2& pos, Color color)
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{
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str(font, text, pos, TextAlign::TopLeft, font.size(), color);
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str(font, text, pos, TextAlign::TopLeft, font.size, color);
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}
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void Batch::str(const SpriteFont& font, const String& text, const Vec2& pos, TextAlign align, float size, Color color)
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{
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push_matrix(
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Mat3x2::create_scale(size / font.size()) *
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Mat3x2::create_scale(size / font.size) *
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Mat3x2::create_translation(pos)
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);
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Vec2 offset;
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if ((align & TextAlign::Left) == TextAlign::Left)
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offset.x = 0;
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else if ((align & TextAlign::Right) == TextAlign::Right)
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offset.x -= font.width_of_line(text);
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else
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offset.x -= font.width_of_line(text) * 0.5f;
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offset.x -= (int)(font.width_of_line(text) * 0.5f);
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if ((align & TextAlign::Top) == TextAlign::Top)
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offset.y = font.ascent() + font.descent();
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offset.y = font.ascent + font.descent;
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else if ((align & TextAlign::Bottom) == TextAlign::Bottom)
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offset.y = font.height() - font.height_of(text);
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offset.y = font.ascent + font.descent - font.height_of(text);
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else
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offset.y = (font.ascent() + font.descent() + font.height() - font.height_of(text)) * 0.5f;
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offset.y = font.ascent + font.descent - (int)(font.height_of(text) * 0.5f);
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Vec2 at;
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for (int i = 0, l = text.length(); i < l; i++)
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{
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if (text[i] == '\n')
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{
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// increment y
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offset.y += font.line_height();
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// re-align X for this line
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if ((align & TextAlign::Left) == TextAlign::Left)
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offset.x = 0;
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else if ((align & TextAlign::Right) == TextAlign::Right)
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offset.x = -font.width_of_line(text, i + 1);
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else
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offset.x = -font.width_of_line(text, i + 1) * 0.5f;
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at.x = 0;
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at.y += font.line_height();
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continue;
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}
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@ -813,20 +803,18 @@ void Batch::str(const SpriteFont& font, const String& text, const Vec2& pos, Tex
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if (ch.subtexture.texture && ch.subtexture.texture->is_valid())
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{
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Vec2 at = offset + ch.offset;
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if (i > 0 && text[i - 1] != '\n')
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if (i > 0)
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{
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// TODO:
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// This doesn't parse Unicode!
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at.x += font.get_kerning(text[i], text[i - 1]);
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at.x += font.get_kerning(text[i - 1], text[i]);
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}
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tex(ch.subtexture, at, color);
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tex(ch.subtexture, at + offset + ch.offset, color);
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}
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offset.x += ch.advance;
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at.x += ch.advance;
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}
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pop_matrix();
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}
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}
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@ -6,10 +6,10 @@ using namespace Blah;
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SpriteFont::SpriteFont()
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{
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m_size = 0;
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m_ascent = 0;
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m_descent = 0;
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m_line_gap = 0;
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size = 0;
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ascent = 0;
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descent = 0;
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line_gap = 0;
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}
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const uint32_t ascii[]{ 32, 128, 0 };
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@ -37,11 +37,11 @@ SpriteFont::SpriteFont(const Font& font, float size, const uint32_t* charset)
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SpriteFont::SpriteFont(SpriteFont&& src) noexcept
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{
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m_name = src.m_name;
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m_size = src.m_size;
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m_ascent = src.m_ascent;
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m_descent = src.m_descent;
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m_line_gap = src.m_line_gap;
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name = src.name;
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size = src.size;
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ascent = src.ascent;
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descent = src.descent;
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line_gap = src.line_gap;
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m_characters = std::move(src.m_characters);
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m_kerning = std::move(src.m_kerning);
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m_atlas = std::move(src.m_atlas);
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@ -57,16 +57,16 @@ void SpriteFont::dispose()
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m_atlas.dispose();
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m_characters.clear();
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m_kerning.clear();
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m_name.dispose();
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name.dispose();
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}
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SpriteFont& SpriteFont::operator=(SpriteFont && src) noexcept
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{
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m_name = src.m_name;
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m_size = src.m_size;
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m_ascent = src.m_ascent;
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m_descent = src.m_descent;
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m_line_gap = src.m_line_gap;
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name = src.name;
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size = src.size;
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ascent = src.ascent;
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descent = src.descent;
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line_gap = src.line_gap;
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m_characters = std::move(src.m_characters);
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m_kerning = std::move(src.m_kerning);
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m_atlas = std::move(src.m_atlas);
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@ -125,7 +125,7 @@ float SpriteFont::height_of(const String& text) const
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height += line_height();
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}
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return height - m_line_gap;
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return height - line_gap;
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}
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void SpriteFont::build(const char* file, float sz, const uint32_t* charset)
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@ -143,11 +143,11 @@ void SpriteFont::build(const Font& font, float size, const uint32_t* charset)
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float scale = font.GetScale(size);
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m_name = font.FamilyName();
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m_ascent = font.Ascent() * scale;
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m_descent = font.Descent() * scale;
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m_line_gap = font.LineGap() * scale;
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m_size = size;
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name = font.FamilyName();
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ascent = font.Ascent() * scale;
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descent = font.Descent() * scale;
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line_gap = font.LineGap() * scale;
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size = size;
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Packer packer;
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packer.spacing = 0;
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@ -20,21 +20,13 @@ namespace Blah
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Vec2 offset;
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};
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private:
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// properties
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String m_name;
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float m_size;
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float m_ascent;
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float m_descent;
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float m_line_gap;
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// tuple between two characters
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struct Tuple { uint32_t first; uint32_t second; };
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struct TupleCompare
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{
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bool operator() (const Tuple& lhs, const Tuple& rhs) const
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{
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return lhs.first < rhs.first && lhs.second < rhs.second;
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return ((uint64_t)(lhs.first) | ((uint64_t)lhs.second << 32)) < ((uint64_t)(rhs.first) | ((uint64_t)rhs.second << 32));
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}
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};
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@ -48,6 +40,12 @@ namespace Blah
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public:
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static const uint32_t* ASCII;
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String name;
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float size;
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float ascent;
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float descent;
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float line_gap;
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// Note:
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// charset is a list of range pairs, until a 0 terminator (ex. 32,128,0)
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@ -65,13 +63,8 @@ namespace Blah
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SpriteFont& operator=(const SpriteFont&) = delete;
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SpriteFont& operator=(SpriteFont&& src) noexcept;
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const String& name() const { return m_name; }
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float size() const { return m_size; }
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float ascent() const { return m_ascent; }
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float descent() const { return m_descent; }
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float line_gap() const { return m_line_gap; }
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float height() const { return m_ascent - m_descent; }
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float line_height() const { return m_ascent - m_descent + m_line_gap; }
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float height() const { return ascent - descent; }
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float line_height() const { return ascent - descent + line_gap; }
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List<TextureRef>& textures() { return m_atlas; }
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