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removing redundant framebuffer virtual methods
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bd9736df03
commit
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@ -54,16 +54,16 @@ namespace Blah
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virtual const Attachments& attachments() const = 0;
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// Gets the Attachment at a given index from the FrameBuffer
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virtual TextureRef& attachment(int index) = 0;
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TextureRef& attachment(int index);
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// Gets the Attachment at a given index from the FrameBuffer
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virtual const TextureRef& attachment(int index) const = 0;
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const TextureRef& attachment(int index) const;
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// Gets the width of the FrameBuffer
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virtual int width() const = 0;
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virtual int width() const;
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// Gets the height of the FrameBuffer
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virtual int height() const = 0;
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virtual int height() const;
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// Clears the FrameBuffer
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virtual void clear(Color color = Color::black, float depth = 1.0f, u8 stencil = 0, ClearMask mask = ClearMask::All) = 0;
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@ -278,18 +278,6 @@ namespace
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return empty_attachments;
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}
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virtual TextureRef& attachment(int index) override
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{
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BLAH_ASSERT(false, "Backbuffer doesn't have any attachments");
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return empty_texture;
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}
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virtual const TextureRef& attachment(int index) const override
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{
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BLAH_ASSERT(false, "Backbuffer doesn't have any attachments");
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return empty_texture;
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}
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virtual int width() const override
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{
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return App::draw_width();
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@ -1090,4 +1090,4 @@ void Batch::str(const SpriteFont& font, const String& text, const Vec2& pos, Tex
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}
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pop_matrix();
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}
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}
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@ -22,4 +22,4 @@ const BlendMode BlendMode::Subtract = BlendMode(
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BlendFactor::One,
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BlendMask::RGBA,
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0xffffffff
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);
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);
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@ -31,3 +31,23 @@ FrameBufferRef FrameBuffer::create(int width, int height, const AttachmentFormat
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return GraphicsBackend::create_framebuffer(width, height, attachments.data(), attachments.size());
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}
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TextureRef& FrameBuffer::attachment(int index)
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{
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return attachments()[index];
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}
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const TextureRef& FrameBuffer::attachment(int index) const
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{
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return attachments()[index];
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}
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int FrameBuffer::width() const
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{
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return attachments()[0]->width();
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}
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int FrameBuffer::height() const
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{
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return attachments()[0]->height();
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}
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@ -38,4 +38,4 @@ VertexFormat::VertexFormat(std::initializer_list<VertexAttribute> attributes, in
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}
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this->stride = stride;
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}
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}
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@ -91,4 +91,4 @@ void RenderPass::perform()
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// perform render
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GraphicsBackend::render(pass);
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}
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}
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@ -36,4 +36,4 @@ ShaderRef Shader::create(const ShaderData& data)
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}
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return shader;
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}
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}
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@ -296,4 +296,4 @@ const SpriteFont::Character& SpriteFont::operator[](Codepoint codepoint) const
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if (it != m_characters.end())
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return it->second;
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return empty;
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}
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}
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@ -61,4 +61,4 @@ Subtexture Subtexture::crop(const Rect& clip) const
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crop_info(clip, &dst.source, &dst.frame);
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dst.update();
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return dst;
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}
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}
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@ -32,4 +32,4 @@ TextureRef Texture::create(Stream& stream)
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TextureRef Texture::create(const FilePath& file)
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{
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return create(Image(file));
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}
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}
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@ -332,26 +332,6 @@ namespace Blah
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return m_attachments;
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}
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virtual TextureRef& attachment(int index) override
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{
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return m_attachments[index];
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}
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virtual const TextureRef& attachment(int index) const override
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{
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return m_attachments[index];
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}
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virtual int width() const override
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{
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return m_attachments[0]->width();
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}
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virtual int height() const override
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{
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return m_attachments[0]->height();
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}
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virtual void clear(Color color, float depth, u8 stencil, ClearMask mask) override
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{
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float col[4] = { color.r / 255.0f, color.g / 255.0f, color.b / 255.0f, color.a / 255.0f };
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@ -83,26 +83,6 @@ namespace Blah
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return m_attachments;
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}
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virtual TextureRef& attachment(int index) override
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{
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return m_attachments[index];
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}
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virtual const TextureRef& attachment(int index) const override
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{
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return m_attachments[index];
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}
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virtual int width() const override
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{
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return m_attachments[0]->width();
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}
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virtual int height() const override
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{
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return m_attachments[0]->height();
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}
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virtual void clear(Color color) override
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{
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@ -729,26 +729,6 @@ namespace Blah
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return m_attachments;
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}
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virtual TextureRef& attachment(int index) override
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{
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return m_attachments[index];
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}
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virtual const TextureRef& attachment(int index) const override
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{
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return m_attachments[index];
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}
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virtual int width() const override
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{
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return m_width;
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}
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virtual int height() const override
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{
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return m_height;
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}
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virtual void clear(Color color, float depth, u8 stencil, ClearMask mask) override
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{
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int clear = 0;
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