refactored graphics & streams into single files - easier to maintain & read

This commit is contained in:
Noel Berry
2022-02-12 12:19:53 -08:00
parent 9c7d8a4418
commit 99595f265f
53 changed files with 1323 additions and 1560 deletions

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@ -1,7 +1,6 @@
#include <blah/app.h>
#include <blah/common.h>
#include <blah/time.h>
#include <blah/graphics/target.h>
#include "internal/internal.h"
#include "internal/platform.h"
#include "internal/renderer.h"

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@ -1,13 +1,7 @@
#include <blah/graphics/batch.h>
#include <blah/graphics/texture.h>
#include <blah/graphics/target.h>
#include <blah/graphics/mesh.h>
#include <blah/graphics/shader.h>
#include <blah/graphics/material.h>
#include <blah/drawing/batch.h>
#include <blah/math/calc.h>
#include <blah/app.h>
#include "../internal/internal.h"
#include <cmath>
using namespace Blah;
@ -296,7 +290,7 @@ void Batch::render(const TargetRef& target, const Mat4x4f& matrix)
m_mesh->index_data(IndexFormat::UInt32, m_indices.data(), m_indices.size());
m_mesh->vertex_data(format, m_vertices.data(), m_vertices.size());
RenderPass pass;
DrawCall pass;
pass.target = target;
pass.mesh = m_mesh;
pass.has_viewport = false;
@ -321,7 +315,7 @@ void Batch::render(const TargetRef& target, const Mat4x4f& matrix)
render_single_batch(pass, m_batch, matrix);
}
void Batch::render_single_batch(RenderPass& pass, const DrawBatch& b, const Mat4x4f& matrix)
void Batch::render_single_batch(DrawCall& pass, const DrawBatch& b, const Mat4x4f& matrix)
{
// get the material
pass.material = b.material;

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@ -1,7 +1,5 @@
#include <blah/graphics/spritefont.h>
#include <blah/images/font.h>
#include <blah/drawing/spritefont.h>
#include <blah/images/packer.h>
#include <blah/common.h>
using namespace Blah;

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@ -1,4 +1,4 @@
#include <blah/graphics/subtexture.h>
#include <blah/drawing/subtexture.h>
#include <blah/math/calc.h>
using namespace Blah;

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@ -1,5 +1,4 @@
#include <blah/filesystem.h>
#include <blah/streams/filestream.h>
#include "internal/internal.h"
using namespace Blah;
@ -7,9 +6,13 @@ using namespace Blah;
FileRef File::open(const FilePath& path, FileMode mode)
{
BLAH_ASSERT_PLATFORM();
FileRef ref;
if (App::Internal::platform)
return App::Internal::platform->file_open(path.cstr(), mode);
return FileRef();
ref = App::Internal::platform->file_open(path.cstr(), mode);
if (ref)
ref->m_mode = mode;
return ref;
}
bool File::exists(const FilePath& path)
@ -28,6 +31,11 @@ bool File::destroy(const FilePath& path)
return false;
}
FileMode File::mode() const
{
return m_mode;
}
bool Directory::create(const FilePath& path)
{
BLAH_ASSERT_PLATFORM();

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@ -1,9 +1,211 @@
#include <blah/graphics/material.h>
#include <blah/common.h>
#include <cstring>
#include <blah/graphics.h>
#include "internal/internal.h"
using namespace Blah;
const BlendMode BlendMode::Normal = BlendMode(
BlendOp::Add,
BlendFactor::One,
BlendFactor::OneMinusSrcAlpha,
BlendOp::Add,
BlendFactor::One,
BlendFactor::OneMinusSrcAlpha,
BlendMask::RGBA,
0xffffffff
);
const BlendMode BlendMode::Subtract = BlendMode(
BlendOp::ReverseSubtract,
BlendFactor::One,
BlendFactor::One,
BlendOp::Add,
BlendFactor::One,
BlendFactor::One,
BlendMask::RGBA,
0xffffffff
);
VertexFormat::VertexFormat(const StackVector<VertexAttribute, 16>& attr, int str)
{
attributes = attr;
stride = str;
if (stride <= 0)
{
stride = 0;
for (auto& it : attributes)
{
switch (it.type)
{
case VertexType::None: break;
case VertexType::Float: stride += 4; break;
case VertexType::Float2: stride += 8; break;
case VertexType::Float3: stride += 12; break;
case VertexType::Float4: stride += 16; break;
case VertexType::Byte4: stride += 4; break;
case VertexType::UByte4: stride += 4; break;
case VertexType::Short2: stride += 4; break;
case VertexType::UShort2: stride += 4; break;
case VertexType::Short4: stride += 8; break;
case VertexType::UShort4: stride += 8; break;
}
}
}
}
ShaderRef Shader::create(const ShaderData& data)
{
BLAH_ASSERT_RENDERER();
BLAH_ASSERT(data.vertex.length() > 0, "Must provide a Vertex Shader");
BLAH_ASSERT(data.fragment.length() > 0, "Must provide a Fragment Shader");
BLAH_ASSERT(data.hlsl_attributes.size() > 0 || App::renderer().type != RendererType::D3D11, "D3D11 Shaders must have hlsl_attributes assigned");
ShaderRef shader;
if (App::Internal::renderer)
shader = App::Internal::renderer->create_shader(&data);
// validate the shader
if (shader)
{
auto& uniforms = shader->uniforms();
// make sure its uniforms are valid
for (auto& it : uniforms)
if (it.type == UniformType::None)
{
auto error = String::fmt("Uniform '%s' has an invalid type!\n\tOnly Float/Float2/Float3/Float4/Mat3x2/Mat4x4/Texture are allowed!", it.name.cstr());
BLAH_ASSERT(false, error.cstr());
return ShaderRef();
}
// make sure uniform names don't overlap
for (int i = 0; i < uniforms.size(); i++)
for (int j = i + 1; j < uniforms.size(); j++)
if (uniforms[i].name == uniforms[j].name)
{
auto error = String::fmt("Shader Uniform names '%s' overlap! All Names must be unique.", uniforms[0].name.cstr());
BLAH_ASSERT(false, error.cstr());
return ShaderRef();
}
}
return shader;
}
TextureRef Texture::create(const Image& image)
{
return create(image.width, image.height, TextureFormat::RGBA, (unsigned char*)image.pixels);
}
TextureRef Texture::create(int width, int height, TextureFormat format, unsigned char* data)
{
BLAH_ASSERT_RENDERER();
BLAH_ASSERT(width > 0 && height > 0, "Texture width and height must be larger than 0");
BLAH_ASSERT((int)format > (int)TextureFormat::None && (int)format < (int)TextureFormat::Count, "Invalid texture format");
if (App::Internal::renderer)
{
auto tex = App::Internal::renderer->create_texture(width, height, format);
if (tex && data != nullptr)
tex->set_data(data);
return tex;
}
return TextureRef();
}
TextureRef Texture::create(Stream& stream)
{
return create(Image(stream));
}
TextureRef Texture::create(const FilePath& file)
{
return create(Image(file));
}
void Texture::set_data(const Color* data)
{
if (format() == TextureFormat::RGBA)
set_data((u8*)data);
}
void Texture::get_data(Color* data)
{
if (format() == TextureFormat::RGBA)
get_data((u8*)data);
}
TargetRef Target::create(int width, int height)
{
AttachmentFormats formats;
formats.push_back(TextureFormat::RGBA);
return create(width, height, formats);
}
TargetRef Target::create(int width, int height, const AttachmentFormats& textures)
{
BLAH_ASSERT_RENDERER();
BLAH_ASSERT(width > 0 && height > 0, "Target width and height must be larger than 0");
BLAH_ASSERT(textures.size() > 0, "At least one texture must be provided");
int color_count = 0;
int depth_count = 0;
for (int i = 0; i < textures.size(); i++)
{
BLAH_ASSERT((int)textures[i] > (int)TextureFormat::None && (int)textures[i] < (int)TextureFormat::Count, "Invalid texture format");
if (textures[i] == TextureFormat::DepthStencil)
depth_count++;
else
color_count++;
}
BLAH_ASSERT(depth_count <= 1, "Target can only have 1 Depth/Stencil Texture");
BLAH_ASSERT(color_count <= Attachments::capacity - 1, "Exceeded maximum Color texture count");
if (App::Internal::renderer)
return App::Internal::renderer->create_target(width, height, textures.data(), textures.size());
return TargetRef();
}
TextureRef& Target::texture(int index)
{
return textures()[index];
}
const TextureRef& Target::texture(int index) const
{
return textures()[index];
}
int Target::width() const
{
return textures()[0]->width();
}
int Target::height() const
{
return textures()[0]->height();
}
MeshRef Mesh::create()
{
BLAH_ASSERT_RENDERER();
if (App::Internal::renderer)
return App::Internal::renderer->create_mesh();
return MeshRef();
}
namespace
{
int blah_calc_uniform_size(const UniformInfo& uniform)
@ -42,7 +244,7 @@ Material::Material(const ShaderRef& shader)
if (uniform.type == UniformType::Texture2D)
{
for (int i = 0; i < uniform.array_length; i ++)
for (int i = 0; i < uniform.array_length; i++)
m_textures.push_back(TextureRef());
continue;
}
@ -412,7 +614,7 @@ const float* Material::get_value(const char* name, i64* length) const
bool Material::has_value(const char* name) const
{
BLAH_ASSERT(m_shader, "Material Shader is invalid");
if (name != nullptr && name[0] != '\0')
{
for (auto& uniform : m_shader->uniforms())
@ -437,3 +639,93 @@ const float* Material::data() const
{
return m_data.begin();
}
DrawCall::DrawCall()
{
blend = BlendMode::Normal;
target = App::backbuffer();
mesh = MeshRef();
material = MaterialRef();
has_viewport = false;
has_scissor = false;
viewport = Rectf();
scissor = Rectf();
index_start = 0;
index_count = 0;
instance_count = 0;
depth = Compare::None;
cull = Cull::None;
}
void DrawCall::perform()
{
BLAH_ASSERT_RENDERER();
BLAH_ASSERT(material, "Trying to draw with an invalid Material");
BLAH_ASSERT(material->shader(), "Trying to draw with an invalid Shader");
BLAH_ASSERT(mesh, "Trying to draw with an invalid Mesh");
if (!App::Internal::renderer)
return;
// copy call
DrawCall pass = *this;
// Validate Backbuffer
if (!pass.target)
{
pass.target = App::backbuffer();
Log::warn("Trying to draw with an invalid Target; falling back to Back Buffer");
}
// Validate Index Count
i64 index_count = pass.mesh->index_count();
if (pass.index_start + pass.index_count > index_count)
{
Log::warn(
"Trying to draw more indices than exist in the index buffer (%i-%i / %i); trimming extra indices",
pass.index_start,
pass.index_start + pass.index_count,
index_count);
if (pass.index_start > pass.index_count)
return;
pass.index_count = pass.index_count - pass.index_start;
}
// Validate Instance Count
i64 instance_count = pass.mesh->instance_count();
if (pass.instance_count > instance_count)
{
Log::warn(
"Trying to draw more instances than exist in the index buffer (%i / %i); trimming extra instances",
pass.instance_count,
instance_count);
pass.instance_count = instance_count;
}
// get the total drawable size
auto draw_size = Vec2f(pass.target->width(), pass.target->height());
// Validate Viewport
if (!pass.has_viewport)
{
pass.viewport.x = 0;
pass.viewport.y = 0;
pass.viewport.w = draw_size.x;
pass.viewport.h = draw_size.y;
}
else
{
pass.viewport = pass.viewport.overlap_rect(Rectf(0, 0, draw_size.x, draw_size.y));
}
// Validate Scissor
if (pass.has_scissor)
pass.scissor = pass.scissor.overlap_rect(Rectf(0, 0, draw_size.x, draw_size.y));
// perform render
App::Internal::renderer->render(pass);
}

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@ -1,25 +0,0 @@
#include <blah/graphics/blend.h>
using namespace Blah;
const BlendMode BlendMode::Normal = BlendMode(
BlendOp::Add,
BlendFactor::One,
BlendFactor::OneMinusSrcAlpha,
BlendOp::Add,
BlendFactor::One,
BlendFactor::OneMinusSrcAlpha,
BlendMask::RGBA,
0xffffffff
);
const BlendMode BlendMode::Subtract = BlendMode(
BlendOp::ReverseSubtract,
BlendFactor::One,
BlendFactor::One,
BlendOp::Add,
BlendFactor::One,
BlendFactor::One,
BlendMask::RGBA,
0xffffffff
);

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@ -1,44 +0,0 @@
#include <blah/graphics/mesh.h>
#include "../internal/internal.h"
using namespace Blah;
MeshRef Mesh::create()
{
BLAH_ASSERT_RENDERER();
if (App::Internal::renderer)
return App::Internal::renderer->create_mesh();
return MeshRef();
}
VertexFormat::VertexFormat(const StackVector<VertexAttribute, 16>& attr, int stride)
{
attributes = attr;
if (stride <= 0)
{
stride = 0;
for (auto& it : attributes)
{
switch (it.type)
{
case VertexType::None: break;
case VertexType::Float: stride += 4; break;
case VertexType::Float2: stride += 8; break;
case VertexType::Float3: stride += 12; break;
case VertexType::Float4: stride += 16; break;
case VertexType::Byte4: stride += 4; break;
case VertexType::UByte4: stride += 4; break;
case VertexType::Short2: stride += 4; break;
case VertexType::UShort2: stride += 4; break;
case VertexType::Short4: stride += 8; break;
case VertexType::UShort4: stride += 8; break;
}
}
}
this->stride = stride;
}

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@ -1,94 +0,0 @@
#include <blah/graphics/renderpass.h>
#include <blah/common.h>
#include "../internal/internal.h"
using namespace Blah;
RenderPass::RenderPass()
{
blend = BlendMode::Normal;
target = App::backbuffer();
mesh = MeshRef();
material = MaterialRef();
has_viewport = false;
has_scissor = false;
viewport = Rectf();
scissor = Rectf();
index_start = 0;
index_count = 0;
instance_count = 0;
depth = Compare::None;
cull = Cull::None;
}
void RenderPass::perform()
{
BLAH_ASSERT_RENDERER();
BLAH_ASSERT(material, "Trying to draw with an invalid Material");
BLAH_ASSERT(material->shader(), "Trying to draw with an invalid Shader");
BLAH_ASSERT(mesh, "Trying to draw with an invalid Mesh");
if (!App::Internal::renderer)
return;
// copy call
RenderPass pass = *this;
// Validate Backbuffer
if (!pass.target)
{
pass.target = App::backbuffer();
Log::warn("Trying to draw with an invalid Target; falling back to Back Buffer");
}
// Validate Index Count
i64 index_count = pass.mesh->index_count();
if (pass.index_start + pass.index_count > index_count)
{
Log::warn(
"Trying to draw more indices than exist in the index buffer (%i-%i / %i); trimming extra indices",
pass.index_start,
pass.index_start + pass.index_count,
index_count);
if (pass.index_start > pass.index_count)
return;
pass.index_count = pass.index_count - pass.index_start;
}
// Validate Instance Count
i64 instance_count = pass.mesh->instance_count();
if (pass.instance_count > instance_count)
{
Log::warn(
"Trying to draw more instances than exist in the index buffer (%i / %i); trimming extra instances",
pass.instance_count,
instance_count);
pass.instance_count = instance_count;
}
// get the total drawable size
auto draw_size = Vec2f(pass.target->width(), pass.target->height());
// Validate Viewport
if (!pass.has_viewport)
{
pass.viewport.x = 0;
pass.viewport.y = 0;
pass.viewport.w = draw_size.x;
pass.viewport.h = draw_size.y;
}
else
{
pass.viewport = pass.viewport.overlap_rect(Rectf(0, 0, draw_size.x, draw_size.y));
}
// Validate Scissor
if (pass.has_scissor)
pass.scissor = pass.scissor.overlap_rect(Rectf(0, 0, draw_size.x, draw_size.y));
// perform render
App::Internal::renderer->render(pass);
}

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@ -1,45 +0,0 @@
#include <blah/graphics/shader.h>
#include <blah/app.h>
#include "../internal/internal.h"
using namespace Blah;
ShaderRef Shader::create(const ShaderData& data)
{
BLAH_ASSERT_RENDERER();
BLAH_ASSERT(data.vertex.length() > 0, "Must provide a Vertex Shader");
BLAH_ASSERT(data.fragment.length() > 0, "Must provide a Fragment Shader");
BLAH_ASSERT(data.hlsl_attributes.size() > 0 || App::renderer().type != RendererType::D3D11, "D3D11 Shaders must have hlsl_attributes assigned");
ShaderRef shader;
if (App::Internal::renderer)
shader = App::Internal::renderer->create_shader(&data);
// validate the shader
if (shader)
{
auto& uniforms = shader->uniforms();
// make sure its uniforms are valid
for (auto& it : uniforms)
if (it.type == UniformType::None)
{
auto error = String::fmt("Uniform '%s' has an invalid type!\n\tOnly Float/Float2/Float3/Float4/Mat3x2/Mat4x4/Texture are allowed!", it.name.cstr());
BLAH_ASSERT(false, error.cstr());
return ShaderRef();
}
// make sure uniform names don't overlap
for (int i = 0; i < uniforms.size(); i ++)
for (int j = i + 1; j < uniforms.size(); j ++)
if (uniforms[i].name == uniforms[j].name)
{
auto error = String::fmt("Shader Uniform names '%s' overlap! All Names must be unique.", uniforms[0].name.cstr());
BLAH_ASSERT(false, error.cstr());
return ShaderRef();
}
}
return shader;
}

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@ -1,59 +0,0 @@
#include <blah/graphics/target.h>
#include "../internal/internal.h"
using namespace Blah;
TargetRef Target::create(int width, int height)
{
AttachmentFormats formats;
formats.push_back(TextureFormat::RGBA);
return create(width, height, formats);
}
TargetRef Target::create(int width, int height, const AttachmentFormats& textures)
{
BLAH_ASSERT_RENDERER();
BLAH_ASSERT(width > 0 && height > 0, "Target width and height must be larger than 0");
BLAH_ASSERT(textures.size() > 0, "At least one texture must be provided");
int color_count = 0;
int depth_count = 0;
for (int i = 0; i < textures.size(); i++)
{
BLAH_ASSERT((int)textures[i] > (int)TextureFormat::None && (int)textures[i] < (int)TextureFormat::Count, "Invalid texture format");
if (textures[i] == TextureFormat::DepthStencil)
depth_count++;
else
color_count++;
}
BLAH_ASSERT(depth_count <= 1, "Target can only have 1 Depth/Stencil Texture");
BLAH_ASSERT(color_count <= Attachments::capacity - 1, "Exceeded maximum Color texture count");
if (App::Internal::renderer)
return App::Internal::renderer->create_target(width, height, textures.data(), textures.size());
return TargetRef();
}
TextureRef& Target::texture(int index)
{
return textures()[index];
}
const TextureRef& Target::texture(int index) const
{
return textures()[index];
}
int Target::width() const
{
return textures()[0]->width();
}
int Target::height() const
{
return textures()[0]->height();
}

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@ -1,53 +0,0 @@
#include <blah/graphics/texture.h>
#include <blah/images/image.h>
#include <blah/streams/stream.h>
#include <blah/common.h>
#include "../internal/internal.h"
using namespace Blah;
TextureRef Texture::create(const Image& image)
{
return create(image.width, image.height, TextureFormat::RGBA, (unsigned char*)image.pixels);
}
TextureRef Texture::create(int width, int height, TextureFormat format, unsigned char* data)
{
BLAH_ASSERT_RENDERER();
BLAH_ASSERT(width > 0 && height > 0, "Texture width and height must be larger than 0");
BLAH_ASSERT((int)format > (int)TextureFormat::None && (int)format < (int)TextureFormat::Count, "Invalid texture format");
if (App::Internal::renderer)
{
auto tex = App::Internal::renderer->create_texture(width, height, format);
if (tex && data != nullptr)
tex->set_data(data);
return tex;
}
return TextureRef();
}
TextureRef Texture::create(Stream& stream)
{
return create(Image(stream));
}
TextureRef Texture::create(const FilePath& file)
{
return create(Image(file));
}
void Texture::set_data(const Color* data)
{
if (format() == TextureFormat::RGBA)
set_data((u8*)data);
}
void Texture::get_data(Color* data)
{
if (format() == TextureFormat::RGBA)
get_data((u8*)data);
}

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@ -1,7 +1,5 @@
#include <blah/images/aseprite.h>
#include <blah/streams/filestream.h>
#include <blah/filesystem.h>
#include <blah/common.h>
#include <blah/math/calc.h>
#define STBI_NO_STDIO

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@ -1,7 +1,5 @@
#include <blah/images/font.h>
#include <blah/streams/filestream.h>
#include <blah/math/calc.h>
#include <blah/common.h>
using namespace Blah;

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@ -1,7 +1,4 @@
#include <blah/images/image.h>
#include <blah/streams/stream.h>
#include <blah/streams/filestream.h>
#include <blah/common.h>
using namespace Blah;

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@ -1,5 +1,4 @@
#include <blah/images/packer.h>
#include <blah/common.h>
#include <algorithm>
#include <cstring>

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@ -5,7 +5,6 @@
#include <blah/math/calc.h>
#include "internal/internal.h"
#include "internal/platform.h"
#include <blah/graphics/target.h>
#include <cstring>
using namespace Blah;

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@ -1,7 +1,7 @@
#pragma once
#include <blah/common.h>
#include <blah/filesystem.h>
#include <blah/input.h>
#include <blah/filesystem.h>
#include <blah/containers/vector.h>
namespace Blah

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@ -67,8 +67,8 @@ namespace Blah
size_t length() override { return SDL_RWsize(handle); }
size_t position() override { return SDL_RWtell(handle); }
size_t seek(size_t position) override { return SDL_RWseek(handle, position, RW_SEEK_SET); }
size_t read(unsigned char* buffer, size_t length) override { return SDL_RWread(handle, buffer, sizeof(char), length); }
size_t write(const unsigned char* buffer, size_t length) override { return SDL_RWwrite(handle, buffer, sizeof(char), length); }
size_t read(void* buffer, size_t length) override { return SDL_RWread(handle, buffer, sizeof(char), length); }
size_t write(const void* buffer, size_t length) override { return SDL_RWwrite(handle, buffer, sizeof(char), length); }
};
struct SDL2_Platform : public Platform

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@ -44,8 +44,8 @@ namespace Blah
size_t length() override;
size_t position() override;
size_t seek(size_t position) override;
size_t read(unsigned char* buffer, size_t length) override;
size_t write(const unsigned char* buffer, size_t length) override;
size_t read(void* buffer, size_t length) override;
size_t write(const void* buffer, size_t length) override;
};
struct Win32_Platform : public Platform
@ -181,7 +181,7 @@ size_t Win32File::seek(size_t position)
return result.QuadPart;
}
size_t Win32File::read(unsigned char* buffer, size_t length)
size_t Win32File::read(void* buffer, size_t length)
{
static const DWORD read_step = 65536;
@ -204,7 +204,7 @@ size_t Win32File::read(unsigned char* buffer, size_t length)
return read;
}
size_t Win32File::write(const unsigned char* buffer, size_t length)
size_t Win32File::write(const void* buffer, size_t length)
{
static const DWORD write_step = 65536;

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@ -1,11 +1,6 @@
#pragma once
#include <blah/app.h>
#include <blah/graphics/renderpass.h>
#include <blah/graphics/texture.h>
#include <blah/graphics/target.h>
#include <blah/graphics/shader.h>
#include <blah/graphics/mesh.h>
#include <blah/graphics/material.h>
#include <blah/graphics.h>
#include <blah/math/color.h>
namespace Blah
@ -38,7 +33,7 @@ namespace Blah
virtual void after_render() = 0;
// Performs a draw call
virtual void render(const RenderPass& pass) = 0;
virtual void render(const DrawCall& pass) = 0;
// Clears the backbuffer
virtual void clear_backbuffer(Color color, float depth, u8 stencil, ClearMask mask) = 0;

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@ -136,7 +136,7 @@ namespace Blah
void update() override;
void before_render() override;
void after_render() override;
void render(const RenderPass& pass) override;
void render(const DrawCall& pass) override;
void clear_backbuffer(Color color, float depth, u8 stencil, ClearMask mask) override;
TextureRef create_texture(int width, int height, TextureFormat format) override;
TargetRef create_target(int width, int height, const TextureFormat* attachments, int attachment_count) override;
@ -145,9 +145,9 @@ namespace Blah
ID3D11InputLayout* get_layout(D3D11_Shader* shader, const VertexFormat& format);
ID3D11BlendState* get_blend(const BlendMode& blend);
ID3D11RasterizerState* get_rasterizer(const RenderPass& pass);
ID3D11RasterizerState* get_rasterizer(const DrawCall& pass);
ID3D11SamplerState* get_sampler(const TextureSampler& sampler);
ID3D11DepthStencilState* get_depthstencil(const RenderPass& pass);
ID3D11DepthStencilState* get_depthstencil(const DrawCall& pass);
};
// Utility Methods
@ -947,7 +947,7 @@ namespace Blah
return MeshRef(new D3D11_Mesh());
}
void Renderer_D3D11::render(const RenderPass& pass)
void Renderer_D3D11::render(const DrawCall& pass)
{
auto ctx = context;
auto mesh = (D3D11_Mesh*)pass.mesh.get();
@ -1531,7 +1531,7 @@ namespace Blah
return nullptr;
}
ID3D11RasterizerState* Renderer_D3D11::get_rasterizer(const RenderPass& pass)
ID3D11RasterizerState* Renderer_D3D11::get_rasterizer(const DrawCall& pass)
{
for (auto& it : rasterizer_cache)
if (it.cull == pass.cull && it.has_scissor == pass.has_scissor)
@ -1572,7 +1572,7 @@ namespace Blah
return nullptr;
}
ID3D11DepthStencilState* Renderer_D3D11::get_depthstencil(const RenderPass& pass)
ID3D11DepthStencilState* Renderer_D3D11::get_depthstencil(const DrawCall& pass)
{
for (auto& it : depthstencil_cache)
if (it.depth == pass.depth)

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@ -418,7 +418,7 @@ namespace Blah
void update() override;
void before_render() override;
void after_render() override;
void render(const RenderPass& pass) override;
void render(const DrawCall& pass) override;
void clear_backbuffer(Color color, float depth, u8 stencil, ClearMask mask) override;
TextureRef create_texture(int width, int height, TextureFormat format) override;
TargetRef create_target(int width, int height, const TextureFormat* attachments, int attachment_count) override;
@ -1272,7 +1272,7 @@ namespace Blah
return MeshRef(resource);
}
void Renderer_OpenGL::render(const RenderPass& pass)
void Renderer_OpenGL::render(const DrawCall& pass)
{
// Bind the Target
if (pass.target == App::backbuffer())

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@ -1,9 +1,11 @@
#include <blah/streams/stream.h>
#include <blah/stream.h>
#include <blah/containers/str.h>
#include <string.h>
using namespace Blah;
// Stream Base Class Implementation
size_t Stream::pipe(Stream& stream, size_t length)
{
const int BUFFER_LENGTH = 4096;
@ -33,7 +35,6 @@ size_t Stream::read(void* buffer, size_t length)
return read_data(buffer, length);
}
// reads a string. if length < 0, assumes null-terminated
String Stream::read_string(int length)
{
String result;
@ -204,3 +205,190 @@ size_t Stream::write_f64(double value, Endian endian)
return write_data(&value, sizeof(double));
}
// File Stream Implementation
FileStream::FileStream(const FilePath& path, FileMode mode)
: m_file(File::open(path, mode)) {}
FileStream::FileStream(const FileRef& file)
: m_file(file) {}
size_t FileStream::length() const
{
return (m_file ? m_file->length() : 0);
}
size_t FileStream::position() const
{
return (m_file ? m_file->position() : 0);
}
size_t FileStream::seek(size_t seek_to)
{
return (m_file ? m_file->seek(seek_to) : 0);
}
size_t FileStream::read_data(void* ptr, size_t length)
{
return (m_file ? m_file->read(ptr, length) : 0);
}
size_t FileStream::write_data(const void* ptr, size_t length)
{
return (m_file ? m_file->write(ptr, length) : 0);
}
bool FileStream::is_open() const
{
return m_file ? true : false;
}
bool FileStream::is_readable() const
{
return m_file && m_file->mode() != FileMode::CreateWrite;
}
bool FileStream::is_writable() const
{
return m_file && m_file->mode() != FileMode::OpenRead;
}
// Memory Stream Implementation
MemoryStream::MemoryStream(u8* data, size_t length)
: m_data(data), m_const_data(nullptr), m_length(length), m_position(0) {}
MemoryStream::MemoryStream(const u8* data, size_t length)
: m_data(nullptr), m_const_data(data), m_length(length), m_position(0) {}
size_t MemoryStream::length() const
{
return m_length;
}
size_t MemoryStream::position() const
{
return m_position;
}
size_t MemoryStream::seek(size_t seek_to)
{
return m_position = (seek_to < 0 ? 0 : (seek_to > m_length ? m_length : seek_to));
}
size_t MemoryStream::read_data(void* ptr, size_t len)
{
const u8* src = (m_data ? m_data : m_const_data);
if (src == nullptr || ptr == nullptr || len <= 0 || m_length <= 0 || m_position >= m_length)
return 0;
if (len > m_length - m_position)
len = m_length - m_position;
memcpy(ptr, src + m_position, len);
m_position += len;
return len;
}
size_t MemoryStream::write_data(const void* ptr, size_t len)
{
if (m_data == nullptr || ptr == nullptr || len <= 0 || m_length <= 0 || m_position >= m_length)
return 0;
if (len > m_length - m_position)
len = m_length - m_position;
memcpy(m_data + m_position, ptr, len);
m_position += len;
return len;
}
bool MemoryStream::is_open() const { return (m_data || m_const_data) && m_length > 0; }
bool MemoryStream::is_readable() const { return (m_data || m_const_data) && m_length > 0; }
bool MemoryStream::is_writable() const { return m_data != nullptr && m_length > 0; }
u8* MemoryStream::data() { return m_data; }
const u8* MemoryStream::data() const { return (m_data ? m_data : m_const_data); }
// Buffer Stream Implementation
BufferStream::BufferStream(int capacity)
{
m_buffer.resize(capacity);
}
size_t BufferStream::length() const
{
return m_buffer.size();
}
size_t BufferStream::position() const
{
return m_position;
}
size_t BufferStream::seek(size_t seek_to)
{
return m_position = (seek_to < 0 ? 0 : (seek_to > m_buffer.size() ? m_buffer.size() : seek_to));
}
size_t BufferStream::read_data(void* ptr, size_t len)
{
if (ptr == nullptr || len <= 0)
return 0;
if (len > m_buffer.size() - m_position)
len = m_buffer.size() - m_position;
memcpy(ptr, m_buffer.data() + m_position, (size_t)len);
m_position += len;
return len;
}
size_t BufferStream::write_data(const void* ptr, size_t len)
{
if (len < 0)
return 0;
// resize
if (m_position + len > m_buffer.size())
resize(m_position + len);
// copy data
if (ptr != nullptr)
memcpy(m_buffer.data() + m_position, ptr, (size_t)len);
// increment position
m_position += len;
// return the amount we wrote
return len;
}
bool BufferStream::is_open() const { return true; }
bool BufferStream::is_readable() const { return true; }
bool BufferStream::is_writable() const { return true; }
void BufferStream::resize(size_t length)
{
m_buffer.resize(length);
}
void BufferStream::clear()
{
m_buffer.clear();
m_position = 0;
}
u8* BufferStream::data()
{
return m_buffer.data();
}
const u8* BufferStream::data() const
{
return m_buffer.data();
}

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@ -1,82 +0,0 @@
#include "blah/streams/bufferstream.h"
#include <string.h>
using namespace Blah;
BufferStream::BufferStream(int capacity)
{
m_buffer.resize(capacity);
}
size_t BufferStream::length() const
{
return m_buffer.size();
}
size_t BufferStream::position() const
{
return m_position;
}
size_t BufferStream::seek(size_t seek_to)
{
return m_position = (seek_to < 0 ? 0 : (seek_to > m_buffer.size() ? m_buffer.size() : seek_to));
}
size_t BufferStream::read_data(void* ptr, size_t len)
{
if (ptr == nullptr || len <= 0)
return 0;
if (len > m_buffer.size() - m_position)
len = m_buffer.size() - m_position;
memcpy(ptr, m_buffer.data() + m_position, (size_t)len);
m_position += len;
return len;
}
size_t BufferStream::write_data(const void* ptr, size_t len)
{
if (len < 0)
return 0;
// resize
if (m_position + len > m_buffer.size())
resize(m_position + len);
// copy data
if (ptr != nullptr)
memcpy(m_buffer.data() + m_position, ptr, (size_t)len);
// increment position
m_position += len;
// return the amount we wrote
return len;
}
bool BufferStream::is_open() const { return true; }
bool BufferStream::is_readable() const { return true; }
bool BufferStream::is_writable() const { return true; }
void BufferStream::resize(size_t length)
{
m_buffer.resize(length);
}
void BufferStream::clear()
{
m_buffer.clear();
m_position = 0;
}
u8* BufferStream::data()
{
return m_buffer.data();
}
const u8* BufferStream::data() const
{
return m_buffer.data();
}

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@ -1,82 +0,0 @@
#include <blah/streams/filestream.h>
#include <blah/common.h>
#include "../internal/platform.h"
#include <cstring>
using namespace Blah;
FileStream::FileStream(const FilePath& path, FileMode mode)
: m_mode(mode)
, m_file(File::open(path, mode))
{
}
FileStream::FileStream(FileStream&& src) noexcept
{
m_file = src.m_file;
m_mode = src.m_mode;
}
FileStream& FileStream::operator=(FileStream&& src) noexcept
{
m_file = src.m_file;
m_mode = src.m_mode;
return *this;
}
size_t FileStream::length() const
{
if (m_file)
return m_file->length();
return 0;
}
size_t FileStream::position() const
{
if (m_file)
return m_file->position();
return 0;
}
size_t FileStream::seek(size_t seek_to)
{
if (m_file)
return m_file->seek(seek_to);
return 0;
}
size_t FileStream::read_data(void* ptr, size_t length)
{
if (length <= 0)
return 0;
if (m_file)
return m_file->read((unsigned char*)ptr, length);
return 0;
}
size_t FileStream::write_data(const void* ptr, size_t length)
{
if (length <= 0)
return 0;
if (m_file)
return m_file->write((const unsigned char*)ptr, length);
return 0;
}
bool FileStream::is_open() const
{
return m_file.get();
}
bool FileStream::is_readable() const
{
return m_file.get() && (m_mode != FileMode::CreateWrite);
}
bool FileStream::is_writable() const
{
return m_file.get() && (m_mode != FileMode::OpenRead);
}

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@ -1,78 +0,0 @@
#include <blah/streams/memorystream.h>
#include <cstring>
using namespace Blah;
MemoryStream::MemoryStream(u8* data, size_t length)
: m_data(data), m_const_data(nullptr), m_length(length), m_position(0) {}
MemoryStream::MemoryStream(const u8* data, size_t length)
: m_data(nullptr), m_const_data(data), m_length(length), m_position(0) {}
size_t MemoryStream::length() const
{
return m_length;
}
size_t MemoryStream::position() const
{
return m_position;
}
size_t MemoryStream::seek(size_t seek_to)
{
return m_position = (seek_to < 0 ? 0 : (seek_to > m_length ? m_length : seek_to));
}
size_t MemoryStream::read_data(void* ptr, size_t len)
{
const u8* src = (m_data ? m_data : m_const_data);
if (src == nullptr || ptr == nullptr || len <= 0 || m_length <= 0 || m_position >= m_length)
return 0;
if (len > m_length - m_position)
len = m_length - m_position;
memcpy(ptr, src + m_position, len);
m_position += len;
return len;
}
size_t MemoryStream::write_data(const void* ptr, size_t len)
{
if (m_data == nullptr || ptr == nullptr || len <= 0 || m_length <= 0 || m_position >= m_length)
return 0;
if (len > m_length - m_position)
len = m_length - m_position;
memcpy(m_data + m_position, ptr, len);
m_position += len;
return len;
}
bool MemoryStream::is_open() const
{
return (m_data || m_const_data) && m_length > 0;
}
bool MemoryStream::is_readable() const
{
return (m_data || m_const_data) && m_length > 0;
}
bool MemoryStream::is_writable() const
{
return m_data != nullptr && m_length > 0;
}
u8* MemoryStream::data()
{
return m_data;
}
const u8* MemoryStream::data() const
{
return (m_data ? m_data : m_const_data);
}