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removing "backend" from internal namespaces
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src/internal/platform.h
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100
src/internal/platform.h
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#pragma once
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#include <blah/common.h>
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#include <blah/filesystem.h>
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#include <blah/input.h>
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#include <blah/containers/vector.h>
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namespace Blah
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{
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struct Config;
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namespace Platform
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{
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// Initialize the System
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bool init(const Config& config);
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// Called after the on_startup callback, but before the update loop begins
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void ready();
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// Called during shutdown
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void shutdown();
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// The time, in ticks (microseconds) since the Application was started
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u64 ticks();
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// Called every frame
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void update(InputState& state);
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// Sleeps the current thread
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void sleep(int milliseconds);
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// Called to present the window contents
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void present();
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// Gets the Application Window Title in UTF-8
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const char* get_title();
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// Sets the Application Window Title in UTF-8
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void set_title(const char* title);
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// Gets the Application Window Position, in Screen Coordinates
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void get_position(int* x, int* y);
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// Sets the Application Window Position, in Screen Coordinates
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void set_position(int x, int y);
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// Sets the Window Fullscreen if enabled is not 0
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void set_fullscreen(bool enabled);
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// Gets the Application Window Size, in Screen Coordinates
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void get_size(int* width, int* height);
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// Sets the Application Window Size, in Screen Coordinates
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void set_size(int width, int height);
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// Gets the Application Window Drawing Size, in Pixels. This may differ from the Window Size on hi-dpi displays.
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void get_draw_size(int* width, int* height);
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// Gets the Desktop Content Scale. Gui should be scaled by this value
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float get_content_scale();
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// Returns the absoluate path to the directory that the application was started from
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const char* app_path();
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// Returns the absolute path to the user directory where save data and settings should be stored
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const char* user_path();
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// Opens a file and sets the handle, or returns an empty handle if it fails
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FileRef file_open(const char* path, FileMode mode);
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// Returns true if a file with the given path exists
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bool file_exists(const char* path);
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// Returns true if a file with the given path was deleted
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bool file_delete(const char* path);
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// Returns true if a directory with the given path was successfully created
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bool dir_create(const char* path);
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// Returns true if a directory with the given path exists
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bool dir_exists(const char* path);
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// Returns true if a directory with the given path was deleted
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bool dir_delete(const char* path);
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// enumerates a directory and appends each file to the given list
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void dir_enumerate(Vector<FilePath>& list, const char* path, bool recursive);
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// opens a directory in the OS file explorer / finder
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void dir_explore(const char* path);
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// OpenGL Methods
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void* gl_get_func(const char* name);
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void* gl_context_create();
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void gl_context_make_current(void* context);
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void gl_context_destroy(void* context);
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// D3D11 Methods
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void* d3d11_get_hwnd();
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}
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}
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