From 9f9ed08007a8664637cfc7a5e2f6c5f427c630ef Mon Sep 17 00:00:00 2001 From: Noel Berry Date: Thu, 18 Mar 2021 00:23:35 -0700 Subject: [PATCH] cleaned up readme text a little --- README.md | 6 +++--- 1 file changed, 3 insertions(+), 3 deletions(-) diff --git a/README.md b/README.md index 9326014..1496d27 100644 --- a/README.md +++ b/README.md @@ -1,6 +1,5 @@ ## blah -A small C++ game framework for 2D games. -Goal is to be simple and use as few dependencies as possible, to maintain easy building and portability. +A small 2D C++ Game Framework, using few dependencies and simple code to mainain easy building and portability. **☆ This will likely see breaking changes! Use at your own risk! ☆** @@ -10,7 +9,7 @@ Goal is to be simple and use as few dependencies as possible, to maintain easy b - [SDL2](https://github.com/NoelFB/blah/blob/master/src/internal/platform_backend_sdl2.cpp) can be enabled in CMake with `SDL2_ENABLED`, and setting `SDL2_INCLUDE_DIRS` and `SDL2_LIBRARIES` - Graphics Backend - [OpenGL](https://github.com/NoelFB/blah/blob/master/src/internal/graphics_backend_gl.cpp) can be enabled in CMake with `OPENGL_ENABLED`. - - [D3D11](https://github.com/NoelFB/blah/blob/master/src/internal/graphics_backend_d3d11.cpp) (unfinished) can be enabled in CMake with `D3D11_ENABLED`. + - [D3D11](https://github.com/NoelFB/blah/blob/master/src/internal/graphics_backend_d3d11.cpp) can be enabled in CMake with `D3D11_ENABLED`. - Other backends can be added by implementing the [Platform Backend](https://github.com/NoelFB/blah/blob/master/src/internal/platform_backend.h) or [Graphics Backend](https://github.com/NoelFB/blah/blob/master/src/internal/graphics_backend.h). #### notes @@ -18,6 +17,7 @@ Goal is to be simple and use as few dependencies as possible, to maintain easy b - Only floatN/mat3x2/mat4x4 uniforms are supported. - There's no Audio API or backend implementation yet. - No threaded rendering so it will explode if you try that. + - No Audio API implemented yet. #### a sample application