mirror of
https://github.com/NoelFB/blah.git
synced 2024-11-28 16:58:57 +08:00
fixed SDL2 controller index mismatch
SDL2 added event returns the index, but all other ones return the InstanceID, which I was not aware of! Pretty big error.
This commit is contained in:
parent
d7e642e3f2
commit
a001a61847
|
@ -47,6 +47,28 @@ namespace
|
|||
else
|
||||
Log::error(message);
|
||||
}
|
||||
|
||||
int find_joystick_index(SDL_JoystickID instance_id)
|
||||
{
|
||||
for (int i = 0; i < Blah::Input::max_controllers; i++)
|
||||
if (joysticks[i] != nullptr && SDL_JoystickInstanceID(joysticks[i]) == instance_id)
|
||||
return i;
|
||||
return -1;
|
||||
}
|
||||
|
||||
int find_gamepad_index(SDL_JoystickID instance_id)
|
||||
{
|
||||
for (int i = 0; i < Blah::Input::max_controllers; i++)
|
||||
{
|
||||
if (gamepads[i] != nullptr)
|
||||
{
|
||||
auto joystick = SDL_GameControllerGetJoystick(gamepads[i]);
|
||||
if (SDL_JoystickInstanceID(joystick) == instance_id)
|
||||
return i;
|
||||
}
|
||||
}
|
||||
return -1;
|
||||
}
|
||||
}
|
||||
|
||||
bool PlatformBackend::init(const Config* config)
|
||||
|
@ -247,46 +269,56 @@ void PlatformBackend::frame()
|
|||
// Joystick Controller
|
||||
else if (event.type == SDL_JOYDEVICEADDED)
|
||||
{
|
||||
Sint32 index = event.jdevice.which;
|
||||
auto index = event.jdevice.which;
|
||||
|
||||
if (SDL_IsGameController(index) == SDL_FALSE)
|
||||
if (SDL_IsGameController(index) == SDL_FALSE && index >= 0 && index < Input::max_controllers)
|
||||
{
|
||||
SDL_Joystick* ptr = joysticks[index] = SDL_JoystickOpen(index);
|
||||
const char* name = SDL_JoystickName(ptr);
|
||||
int button_count = SDL_JoystickNumButtons(ptr);
|
||||
int axis_count = SDL_JoystickNumAxes(ptr);
|
||||
u16 vendor = SDL_JoystickGetVendor(ptr);
|
||||
u16 product = SDL_JoystickGetProduct(ptr);
|
||||
u16 version = SDL_JoystickGetProductVersion(ptr);
|
||||
auto ptr = joysticks[index] = SDL_JoystickOpen(index);
|
||||
auto name = SDL_JoystickName(ptr);
|
||||
auto button_count = SDL_JoystickNumButtons(ptr);
|
||||
auto axis_count = SDL_JoystickNumAxes(ptr);
|
||||
auto vendor = SDL_JoystickGetVendor(ptr);
|
||||
auto product = SDL_JoystickGetProduct(ptr);
|
||||
auto version = SDL_JoystickGetProductVersion(ptr);
|
||||
|
||||
InputBackend::on_controller_connect(index, name, 0, button_count, axis_count, vendor, product, version);
|
||||
}
|
||||
}
|
||||
else if (event.type == SDL_JOYDEVICEREMOVED)
|
||||
{
|
||||
Sint32 index = event.jdevice.which;
|
||||
|
||||
auto index = find_joystick_index(event.jdevice.which);
|
||||
if (index >= 0)
|
||||
{
|
||||
if (SDL_IsGameController(index) == SDL_FALSE)
|
||||
{
|
||||
InputBackend::on_controller_disconnect(index);
|
||||
SDL_JoystickClose(joysticks[index]);
|
||||
}
|
||||
}
|
||||
}
|
||||
else if (event.type == SDL_JOYBUTTONDOWN)
|
||||
{
|
||||
Sint32 index = event.jdevice.which;
|
||||
auto index = find_joystick_index(event.jdevice.which);
|
||||
if (index >= 0)
|
||||
{
|
||||
if (SDL_IsGameController(index) == SDL_FALSE)
|
||||
InputBackend::on_button_down(index, event.jbutton.button);
|
||||
}
|
||||
}
|
||||
else if (event.type == SDL_JOYBUTTONUP)
|
||||
{
|
||||
Sint32 index = event.jdevice.which;
|
||||
auto index = find_joystick_index(event.jdevice.which);
|
||||
if (index >= 0)
|
||||
{
|
||||
if (SDL_IsGameController(index) == SDL_FALSE)
|
||||
InputBackend::on_button_up(index, event.jbutton.button);
|
||||
}
|
||||
}
|
||||
else if (event.type == SDL_JOYAXISMOTION)
|
||||
{
|
||||
Sint32 index = event.jaxis.which;
|
||||
auto index = find_joystick_index(event.jdevice.which);
|
||||
if (index >= 0)
|
||||
{
|
||||
if (SDL_IsGameController(index) == SDL_FALSE)
|
||||
{
|
||||
float value;
|
||||
|
@ -297,48 +329,60 @@ void PlatformBackend::frame()
|
|||
InputBackend::on_axis_move(index, event.jaxis.axis, value);
|
||||
}
|
||||
}
|
||||
}
|
||||
// Gamepad Controller
|
||||
else if (event.type == SDL_CONTROLLERDEVICEADDED)
|
||||
{
|
||||
Sint32 index = event.cdevice.which;
|
||||
SDL_GameController* ptr = gamepads[index] = SDL_GameControllerOpen(index);
|
||||
const char* name = SDL_GameControllerName(ptr);
|
||||
u16 vendor = SDL_GameControllerGetVendor(ptr);
|
||||
u16 product = SDL_GameControllerGetProduct(ptr);
|
||||
u16 version = SDL_GameControllerGetProductVersion(ptr);
|
||||
auto index = event.cdevice.which;
|
||||
if (index >= 0 && index < Input::max_controllers)
|
||||
{
|
||||
auto ptr = gamepads[index] = SDL_GameControllerOpen(index);
|
||||
auto name = SDL_GameControllerName(ptr);
|
||||
auto vendor = SDL_GameControllerGetVendor(ptr);
|
||||
auto product = SDL_GameControllerGetProduct(ptr);
|
||||
auto version = SDL_GameControllerGetProductVersion(ptr);
|
||||
|
||||
InputBackend::on_controller_connect(index, name, 1, 15, 6, vendor, product, version);
|
||||
}
|
||||
}
|
||||
else if (event.type == SDL_CONTROLLERDEVICEREMOVED)
|
||||
{
|
||||
Sint32 index = event.cdevice.which;
|
||||
auto index = find_gamepad_index(event.cdevice.which);
|
||||
if (index >= 0)
|
||||
{
|
||||
InputBackend::on_controller_disconnect(index);
|
||||
SDL_GameControllerClose(gamepads[index]);
|
||||
}
|
||||
}
|
||||
else if (event.type == SDL_CONTROLLERBUTTONDOWN)
|
||||
{
|
||||
Sint32 index = event.cbutton.which;
|
||||
|
||||
auto index = find_gamepad_index(event.cdevice.which);
|
||||
if (index >= 0)
|
||||
{
|
||||
int button = (int)Button::None;
|
||||
if (event.cbutton.button >= 0 && event.cbutton.button < 15)
|
||||
button = event.cbutton.button; // NOTE: These map directly to Engine Buttons enum!
|
||||
|
||||
InputBackend::on_button_down(index, button);
|
||||
}
|
||||
}
|
||||
else if (event.type == SDL_CONTROLLERBUTTONUP)
|
||||
{
|
||||
Sint32 index = event.cbutton.which;
|
||||
|
||||
auto index = find_gamepad_index(event.cdevice.which);
|
||||
if (index >= 0)
|
||||
{
|
||||
int button = (int)Button::None;
|
||||
if (event.cbutton.button >= 0 && event.cbutton.button < 15)
|
||||
button = event.cbutton.button; // NOTE: These map directly to Engine Buttons enum!
|
||||
|
||||
InputBackend::on_button_up(index, button);
|
||||
}
|
||||
}
|
||||
else if (event.type == SDL_CONTROLLERAXISMOTION)
|
||||
{
|
||||
Sint32 index = event.caxis.which;
|
||||
|
||||
auto index = find_gamepad_index(event.cdevice.which);
|
||||
if (index >= 0)
|
||||
{
|
||||
int axis = (int)Axis::None;
|
||||
if (event.caxis.axis >= 0 && event.caxis.axis < 6)
|
||||
axis = event.caxis.axis; // NOTE: These map directly to Engine Axis enum!
|
||||
|
@ -353,6 +397,7 @@ void PlatformBackend::frame()
|
|||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
void PlatformBackend::sleep(int milliseconds)
|
||||
{
|
||||
|
|
Loading…
Reference in New Issue
Block a user