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updated to SDL 2.24.0, simplifies Windows High DPI
Although it has an issue where the Drawable Size can't really be determined from SDL anymore with D3D11... So now the D3D11 renderer returns it's backbuffer size, until this issue is resolved in SDL / I learn what the correct thing to do is.
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@ -78,7 +78,7 @@ if (BLAH_PLATFORM_SDL2)
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FetchContent_Declare(
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SDL2
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GIT_REPOSITORY https://github.com/libsdl-org/SDL
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GIT_TAG release-2.0.20 # grab latest stable release
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GIT_TAG release-2.24.0 # grab latest stable release
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GIT_PROGRESS TRUE
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)
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FetchContent_MakeAvailable(SDL2)
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