updated to SDL 2.24.0, simplifies Windows High DPI

Although it has an issue where the Drawable Size can't really be determined from SDL anymore with D3D11... So now the D3D11 renderer returns it's backbuffer size, until this issue is resolved in SDL / I learn what the correct thing to do is.
This commit is contained in:
Noel Berry
2022-08-21 14:48:46 -07:00
parent 1ef5a9c6ad
commit a1baaaf298
5 changed files with 54 additions and 45 deletions

View File

@ -78,7 +78,7 @@ if (BLAH_PLATFORM_SDL2)
FetchContent_Declare(
SDL2
GIT_REPOSITORY https://github.com/libsdl-org/SDL
GIT_TAG release-2.0.20 # grab latest stable release
GIT_TAG release-2.24.0 # grab latest stable release
GIT_PROGRESS TRUE
)
FetchContent_MakeAvailable(SDL2)