updated to SDL 2.24.0, simplifies Windows High DPI

Although it has an issue where the Drawable Size can't really be determined from SDL anymore with D3D11... So now the D3D11 renderer returns it's backbuffer size, until this issue is resolved in SDL / I learn what the correct thing to do is.
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Noel Berry committed 2022-08-21 14:48:46 -07:00
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commit a1baaaf298
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@@ -78,7 +78,7 @@ if (BLAH_PLATFORM_SDL2)
FetchContent_Declare(
SDL2
GIT_REPOSITORY https://github.com/libsdl-org/SDL
GIT_TAG release-2.0.20 # grab latest stable release
GIT_TAG release-2.24.0 # grab latest stable release
GIT_PROGRESS TRUE
)
FetchContent_MakeAvailable(SDL2)