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readme notes update
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@ -10,7 +10,7 @@ this will likely see breaking changes.
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#### notes
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#### notes
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- There are probably lots of small bugs as this is highly untested. Best used as a learning resource for now.
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- There are probably lots of small bugs as this is highly untested. Best used as a learning resource for now.
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- There's a custom "StackVector" class that tries to implement an std::vector on the stack, but it's probably bug-prone.
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- There's a custom "Vector" and "StackVector" classes that are not full replacements for std::vector.
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- There's no Shader abstraction, so the [Sprite Batcher](https://github.com/NoelFB/blah/blob/master/public/blah/drawing/batch.h) has hard-coded GLSL. This will need to change.
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- There's no Shader abstraction, so the [Sprite Batcher](https://github.com/NoelFB/blah/blob/master/public/blah/drawing/batch.h) has hard-coded GLSL. This will need to change.
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- The rendering layer may be replaced with [FNA3D](https://github.com/FNA-XNA/FNA3D), [BGFX](https://github.com/bkaradzic/bgfx), [Sokol](https://github.com/floooh/sokol), or something else.
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- The rendering layer may be replaced with [FNA3D](https://github.com/FNA-XNA/FNA3D), [BGFX](https://github.com/bkaradzic/bgfx), [Sokol](https://github.com/floooh/sokol), or something else.
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- There's no Audio layer implementation yet.
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- There's no Audio layer implementation yet.
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