readme notes update

This commit is contained in:
Noel Berry 2020-10-24 17:35:21 -07:00
parent b5e2c53613
commit b2f72a645a

View File

@ -10,7 +10,7 @@ this will likely see breaking changes.
#### notes #### notes
- There are probably lots of small bugs as this is highly untested. Best used as a learning resource for now. - There are probably lots of small bugs as this is highly untested. Best used as a learning resource for now.
- There's a custom "StackVector" class that tries to implement an std::vector on the stack, but it's probably bug-prone. - There's a custom "Vector" and "StackVector" classes that are not full replacements for std::vector.
- There's no Shader abstraction, so the [Sprite Batcher](https://github.com/NoelFB/blah/blob/master/public/blah/drawing/batch.h) has hard-coded GLSL. This will need to change. - There's no Shader abstraction, so the [Sprite Batcher](https://github.com/NoelFB/blah/blob/master/public/blah/drawing/batch.h) has hard-coded GLSL. This will need to change.
- The rendering layer may be replaced with [FNA3D](https://github.com/FNA-XNA/FNA3D), [BGFX](https://github.com/bkaradzic/bgfx), [Sokol](https://github.com/floooh/sokol), or something else. - The rendering layer may be replaced with [FNA3D](https://github.com/FNA-XNA/FNA3D), [BGFX](https://github.com/bkaradzic/bgfx), [Sokol](https://github.com/floooh/sokol), or something else.
- There's no Audio layer implementation yet. - There's no Audio layer implementation yet.