mirror of
https://github.com/NoelFB/blah.git
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tested audio stuff on tinylink
This commit is contained in:
parent
4cc0f8b608
commit
b57011905b
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@ -1,6 +1,7 @@
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#pragma once
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#pragma once
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#include "blah_app.h"
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#include "blah_app.h"
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#include "blah_aseprite.h"
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#include "blah_aseprite.h"
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#include "blah_audio.h"
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#include "blah_batch.h"
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#include "blah_batch.h"
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#include "blah_calc.h"
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#include "blah_calc.h"
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#include "blah_color.h"
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#include "blah_color.h"
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@ -21,7 +21,7 @@ Platform* App::Internal::platform = nullptr;
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Renderer* App::Internal::renderer = nullptr;
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Renderer* App::Internal::renderer = nullptr;
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// Internal Audio bool
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// Internal Audio bool
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bool Audio::Internal::is_init = false;
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bool Internal::audio_is_init = false;
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namespace
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namespace
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{
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{
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@ -117,12 +117,12 @@ bool App::run(const Config* c)
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// initialize audio
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// initialize audio
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{
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{
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if (!Audio::Internal::is_init) {
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if (!Blah::Internal::audio_is_init) {
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int more_on_emscripten = 1;
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int more_on_emscripten = 1;
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#ifdef __EMSCRIPTEN__
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#ifdef __EMSCRIPTEN__
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more_on_emscripten = 4;
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more_on_emscripten = 4;
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#endif
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#endif
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Audio::Internal::is_init = Audio::Internal::init(NULL, c->audio_frequency_in_Hz, 1024 * more_on_emscripten);
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Blah::Internal::audio_is_init = Blah::Internal::audio_init(NULL, c->audio_frequency_in_Hz, 1024 * more_on_emscripten);
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}
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}
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}
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}
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@ -280,6 +280,9 @@ void App::Internal::iterate()
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renderer->after_render();
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renderer->after_render();
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platform->present();
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platform->present();
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}
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}
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// Update audio
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Blah::Internal::audio_update();
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}
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}
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void App::Internal::shutdown()
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void App::Internal::shutdown()
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@ -300,8 +303,8 @@ void App::Internal::shutdown()
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delete platform;
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delete platform;
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platform = nullptr;
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platform = nullptr;
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Audio::Internal::shutdown();
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Blah::Internal::audio_shutdown();
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Audio::Internal::is_init = false;
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Blah::Internal::audio_is_init = false;
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// clear static App state
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// clear static App state
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app_config = Config();
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app_config = Config();
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@ -1,4 +1,5 @@
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#include "blah_audio.h"
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#include "blah_audio.h"
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#include "blah_time.h"
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#define STB_VORBIS_HEADER_ONLY
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#define STB_VORBIS_HEADER_ONLY
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#include "third_party/stb_vorbis.c"
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#include "third_party/stb_vorbis.c"
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@ -11,7 +12,7 @@ namespace Blah
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{
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{
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namespace Internal
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namespace Internal
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{
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{
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bool init(void* os_handle, unsigned play_frequency_in_Hz, int buffered_samples)
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bool audio_init(void* os_handle, unsigned play_frequency_in_Hz, int buffered_samples)
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{
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{
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cs_error_t err = cs_init(os_handle, play_frequency_in_Hz, buffered_samples, NULL);
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cs_error_t err = cs_init(os_handle, play_frequency_in_Hz, buffered_samples, NULL);
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if (err != CUTE_SOUND_ERROR_NONE) {
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if (err != CUTE_SOUND_ERROR_NONE) {
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@ -20,12 +21,18 @@ namespace Blah
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} else {
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} else {
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return true;
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return true;
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}
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}
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cs_spawn_mix_thread();
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}
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}
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void shutdown()
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void audio_shutdown()
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{
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{
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cs_shutdown();
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cs_shutdown();
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}
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}
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void audio_update()
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{
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cs_update(Time::delta);
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}
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}
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}
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Audio::Audio(void* audio)
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Audio::Audio(void* audio)
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@ -74,7 +81,7 @@ namespace Blah
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// load wav file from memory using cute_sound.h
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// load wav file from memory using cute_sound.h
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cs_error_t err;
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cs_error_t err;
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void* audio = cs_read_mem_wav((void*)buffer.data(), (size_t)buffer.size(), &err);
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void* audio = cs_read_mem_wav((void*)buffer.data(), stream.length(), &err);
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if (!audio) {
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if (!audio) {
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Log::error(cs_error_as_string(err));
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Log::error(cs_error_as_string(err));
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return AudioRef();
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return AudioRef();
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@ -98,7 +105,7 @@ namespace Blah
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// load ogg file from memory using cute_sound.h
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// load ogg file from memory using cute_sound.h
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cs_error_t err;
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cs_error_t err;
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void* audio = cs_read_mem_ogg((void*)buffer.data(), (size_t)buffer.size(), &err);
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void* audio = cs_read_mem_ogg((void*)buffer.data(), stream.length(), &err);
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if (!audio) {
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if (!audio) {
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Log::error(cs_error_as_string(err));
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Log::error(cs_error_as_string(err));
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return AudioRef();
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return AudioRef();
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@ -37,17 +37,15 @@ namespace Blah
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}
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}
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}
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}
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namespace Audio
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namespace Internal
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{
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{
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namespace Internal
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extern bool audio_is_init;
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{
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extern bool is_init;
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// Pass in NULL for `os_handle`, except for the DirectSound backend this should be hwnd.
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// Pass in NULL for `os_handle`, except for the DirectSound backend this should be hwnd.
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// play_frequency_in_Hz depends on your audio file, 44100 seems to be fine.
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// play_frequency_in_Hz depends on your audio file, 44100 seems to be fine.
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// buffered_samples is clamped to be at least 1024.
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// buffered_samples is clamped to be at least 1024.
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bool init(void* os_handle, unsigned play_frequency_in_Hz, int buffered_samples);
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bool audio_init(void* os_handle, unsigned play_frequency_in_Hz, int buffered_samples);
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void shutdown();
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void audio_shutdown();
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}
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void audio_update();
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}
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}
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}
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}
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100
src/third_party/cute_sound.h
vendored
100
src/third_party/cute_sound.h
vendored
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cs_inst_page_t* pages /* = NULL */;
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cs_inst_page_t* pages /* = NULL */;
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cs_list_t playing_sounds;
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cs_list_t playing_sounds;
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cs_list_t free_sounds;
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cs_list_t free_sounds;
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void* mem_ctx /* = NULL */;
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unsigned latency_samples;
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unsigned latency_samples;
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int Hz;
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int Hz;
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#endif
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#endif
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} cs_context_t;
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} cs_context_t;
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void* s_mem_ctx;
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cs_context_t* s_ctx = NULL;
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cs_context_t* s_ctx = NULL;
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void cs_sleep(int milliseconds)
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void cs_sleep(int milliseconds)
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s_ctx->music_next = NULL;
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s_ctx->music_next = NULL;
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s_ctx->audio_sources_to_free_capacity = 32;
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s_ctx->audio_sources_to_free_capacity = 32;
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s_ctx->audio_sources_to_free_size = 0;
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s_ctx->audio_sources_to_free_size = 0;
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s_ctx->audio_sources_to_free = (cs_audio_source_t**)CUTE_SOUND_ALLOC(sizeof(cs_audio_source_t*) * s_ctx->audio_sources_to_free_capacity, s_ctx->mem_ctx);
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s_ctx->audio_sources_to_free = (cs_audio_source_t**)CUTE_SOUND_ALLOC(sizeof(cs_audio_source_t*) * s_ctx->audio_sources_to_free_capacity, s_mem_ctx);
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s_ctx->instance_id_gen = 1;
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s_ctx->instance_id_gen = 1;
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hashtable_init(&s_ctx->instance_map, sizeof(cs_audio_source_t*), 1024, user_allocator_context);
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hashtable_init(&s_ctx->instance_map, sizeof(cs_audio_source_t*), 1024, user_allocator_context);
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s_ctx->pages = NULL;
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s_ctx->pages = NULL;
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cs_list_init(&s_ctx->playing_sounds);
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cs_list_init(&s_ctx->playing_sounds);
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cs_list_init(&s_ctx->free_sounds);
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cs_list_init(&s_ctx->free_sounds);
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s_add_page();
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s_add_page();
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s_ctx->mem_ctx = user_allocator_context;
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s_mem_ctx = user_allocator_context;
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s_ctx->latency_samples = buffered_samples;
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s_ctx->latency_samples = buffered_samples;
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s_ctx->Hz = play_frequency_in_Hz;
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s_ctx->Hz = play_frequency_in_Hz;
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s_ctx->bps = bps;
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s_ctx->bps = bps;
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s_ctx->wide_count = wide_count;
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s_ctx->wide_count = wide_count;
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s_ctx->floatA = (cs__m128*)cs_malloc16(sizeof(cs__m128) * wide_count, s_ctx->mem_ctx);
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s_ctx->floatA = (cs__m128*)cs_malloc16(sizeof(cs__m128) * wide_count, s_mem_ctx);
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s_ctx->floatB = (cs__m128*)cs_malloc16(sizeof(cs__m128) * wide_count, s_ctx->mem_ctx);
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s_ctx->floatB = (cs__m128*)cs_malloc16(sizeof(cs__m128) * wide_count, s_mem_ctx);
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s_ctx->samples = (cs__m128i*)cs_malloc16(sizeof(cs__m128i) * wide_count, s_ctx->mem_ctx);
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s_ctx->samples = (cs__m128i*)cs_malloc16(sizeof(cs__m128i) * wide_count, s_mem_ctx);
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s_ctx->running = true;
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s_ctx->running = true;
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s_ctx->separate_thread = false;
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s_ctx->separate_thread = false;
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s_ctx->sleep_milliseconds = 0;
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s_ctx->sleep_milliseconds = 0;
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#endif
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#endif
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if (!cs_list_empty(&s_ctx->playing_sounds)) {
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cs_list_node_t* playing_node = cs_list_begin(&s_ctx->playing_sounds);
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cs_list_node_t* end_node = cs_list_end(&s_ctx->playing_sounds);
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do {
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cs_list_node_t* next_node = playing_node->next;
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cs_sound_inst_t* playing = CUTE_SOUND_LIST_HOST(cs_sound_inst_t, node, playing_node);
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cs_audio_source_t* audio = playing->audio;
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if (audio) audio->playing_count = 0;
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playing_node = next_node;
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} while (playing_node != end_node);
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}
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cs_inst_page_t* page = s_ctx->pages;
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cs_inst_page_t* page = s_ctx->pages;
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while (page) {
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while (page) {
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cs_inst_page_t* next = page->next;
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cs_inst_page_t* next = page->next;
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CUTE_SOUND_FREE(page, s_ctx->mem_ctx);
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CUTE_SOUND_FREE(page, s_mem_ctx);
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page = next;
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page = next;
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}
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}
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for (int i = 0; i < s_ctx->audio_sources_to_free_size; ++i) {
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for (int i = 0; i < s_ctx->audio_sources_to_free_size; ++i) {
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cs_audio_source_t* audio = s_ctx->audio_sources_to_free[i];
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cs_audio_source_t* audio = s_ctx->audio_sources_to_free[i];
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cs_free16(audio->channels[0], s_ctx->mem_ctx);
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cs_free16(audio->channels[0], s_mem_ctx);
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CUTE_SOUND_FREE(audio, s_ctx->mem_ctx);
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CUTE_SOUND_FREE(audio, s_mem_ctx);
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}
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}
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CUTE_SOUND_FREE(s_ctx->audio_sources_to_free, s_ctx->mem_ctx);
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CUTE_SOUND_FREE(s_ctx->audio_sources_to_free, s_mem_ctx);
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cs_free16(s_ctx->floatA, s_ctx->mem_ctx);
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cs_free16(s_ctx->floatA, s_mem_ctx);
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cs_free16(s_ctx->floatB, s_ctx->mem_ctx);
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cs_free16(s_ctx->floatB, s_mem_ctx);
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cs_free16(s_ctx->samples, s_ctx->mem_ctx);
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cs_free16(s_ctx->samples, s_mem_ctx);
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hashtable_term(&s_ctx->instance_map);
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hashtable_term(&s_ctx->instance_map);
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void* mem_ctx = s_ctx->mem_ctx;
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void* mem_ctx = s_mem_ctx;
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(void)mem_ctx;
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(void)mem_ctx;
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CUTE_SOUND_FREE(s_ctx, mem_ctx);
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CUTE_SOUND_FREE(s_ctx, mem_ctx);
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s_ctx = NULL;
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s_ctx = NULL;
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playing->active = false;
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playing->active = false;
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if (playing->audio) {
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if (playing->audio) {
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playing->audio->playing_count -= 1;
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if (s_ctx->running) {
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playing->audio->playing_count -= 1;
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} else {
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playing->audio->playing_count = 0;
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}
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CUTE_SOUND_ASSERT(playing->audio->playing_count >= 0);
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CUTE_SOUND_ASSERT(playing->audio->playing_count >= 0);
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}
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}
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for (int i = 0; i < s_ctx->audio_sources_to_free_size;) {
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for (int i = 0; i < s_ctx->audio_sources_to_free_size;) {
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cs_audio_source_t* audio = s_ctx->audio_sources_to_free[i];
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cs_audio_source_t* audio = s_ctx->audio_sources_to_free[i];
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if (audio->playing_count == 0) {
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if (audio->playing_count == 0) {
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cs_free16(audio->channels[0], s_ctx->mem_ctx);
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cs_free16(audio->channels[0], s_mem_ctx);
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CUTE_SOUND_FREE(audio, s_ctx->mem_ctx);
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CUTE_SOUND_FREE(audio, s_mem_ctx);
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s_ctx->audio_sources_to_free[i] = s_ctx->audio_sources_to_free[--s_ctx->audio_sources_to_free_size];
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s_ctx->audio_sources_to_free[i] = s_ctx->audio_sources_to_free[--s_ctx->audio_sources_to_free_size];
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} else {
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} else {
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++i;
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++i;
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@ -2376,10 +2392,10 @@ static void cs_last_element(cs__m128* a, int i, int j, int16_t* samples, int off
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cs_audio_source_t* cs_load_wav(const char* path, cs_error_t* err /* = NULL */)
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cs_audio_source_t* cs_load_wav(const char* path, cs_error_t* err /* = NULL */)
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{
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{
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int size;
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int size;
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void* wav = cs_read_file_to_memory(path, &size, s_ctx->mem_ctx);
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void* wav = cs_read_file_to_memory(path, &size, s_mem_ctx);
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if (!wav) return NULL;
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if (!wav) return NULL;
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cs_audio_source_t* audio = cs_read_mem_wav(wav, size, err);
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cs_audio_source_t* audio = cs_read_mem_wav(wav, size, err);
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CUTE_SOUND_FREE(wav, s_ctx->mem_ctx);
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CUTE_SOUND_FREE(wav, s_mem_ctx);
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return audio;
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return audio;
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}
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}
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@ -2431,7 +2447,7 @@ cs_audio_source_t* cs_read_mem_wav(const void* memory, size_t size, cs_error_t*
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data = cs_next(data);
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data = cs_next(data);
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}
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}
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audio = (cs_audio_source_t*)CUTE_SOUND_ALLOC(sizeof(cs_audio_source_t), s_ctx->mem_ctx);
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audio = (cs_audio_source_t*)CUTE_SOUND_ALLOC(sizeof(cs_audio_source_t), s_mem_ctx);
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CUTE_SOUND_MEMSET(audio, 0, sizeof(*audio));
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CUTE_SOUND_MEMSET(audio, 0, sizeof(*audio));
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audio->sample_rate = (int)fmt.nSamplesPerSec;
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audio->sample_rate = (int)fmt.nSamplesPerSec;
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@ -2505,22 +2521,28 @@ cs_audio_source_t* cs_read_mem_wav(const void* memory, size_t size, cs_error_t*
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void cs_free_audio_source(cs_audio_source_t* audio)
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void cs_free_audio_source(cs_audio_source_t* audio)
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{
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{
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cs_lock();
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if (s_ctx) {
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if (audio->playing_count == 0) {
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cs_lock();
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cs_free16(audio->channels[0], s_ctx->mem_ctx);
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if (audio->playing_count == 0) {
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CUTE_SOUND_FREE(audio, s_ctx->mem_ctx);
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cs_free16(audio->channels[0], s_mem_ctx);
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} else {
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CUTE_SOUND_FREE(audio, s_mem_ctx);
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if (s_ctx->audio_sources_to_free_size == s_ctx->audio_sources_to_free_capacity) {
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} else {
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int new_capacity = s_ctx->audio_sources_to_free_capacity * 2;
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if (s_ctx->audio_sources_to_free_size == s_ctx->audio_sources_to_free_capacity) {
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cs_audio_source_t** new_sources = (cs_audio_source_t**)CUTE_SOUND_ALLOC(new_capacity, s_ctx->mem_ctx);
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int new_capacity = s_ctx->audio_sources_to_free_capacity * 2;
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CUTE_SOUND_MEMCPY(new_sources, s_ctx->audio_sources_to_free, sizeof(cs_audio_source_t*) * s_ctx->audio_sources_to_free_size);
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cs_audio_source_t** new_sources = (cs_audio_source_t**)CUTE_SOUND_ALLOC(new_capacity, s_mem_ctx);
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CUTE_SOUND_FREE(s_ctx->audio_sources_to_free, s_ctx->mem_ctx);
|
CUTE_SOUND_MEMCPY(new_sources, s_ctx->audio_sources_to_free, sizeof(cs_audio_source_t*) * s_ctx->audio_sources_to_free_size);
|
||||||
s_ctx->audio_sources_to_free = new_sources;
|
CUTE_SOUND_FREE(s_ctx->audio_sources_to_free, s_mem_ctx);
|
||||||
s_ctx->audio_sources_to_free_capacity = new_capacity;
|
s_ctx->audio_sources_to_free = new_sources;
|
||||||
|
s_ctx->audio_sources_to_free_capacity = new_capacity;
|
||||||
|
}
|
||||||
|
s_ctx->audio_sources_to_free[s_ctx->audio_sources_to_free_size++] = audio;
|
||||||
}
|
}
|
||||||
s_ctx->audio_sources_to_free[s_ctx->audio_sources_to_free_size++] = audio;
|
cs_unlock();
|
||||||
|
} else {
|
||||||
|
CUTE_SOUND_ASSERT(audio->playing_count == 0);
|
||||||
|
cs_free16(audio->channels[0], NULL);
|
||||||
|
CUTE_SOUND_FREE(audio, s_mem_ctx);
|
||||||
}
|
}
|
||||||
cs_unlock();
|
|
||||||
}
|
}
|
||||||
|
|
||||||
#if CUTE_SOUND_PLATFORM == CUTE_SOUND_SDL && defined(SDL_rwops_h_) && defined(CUTE_SOUND_SDL_RWOPS)
|
#if CUTE_SOUND_PLATFORM == CUTE_SOUND_SDL && defined(SDL_rwops_h_) && defined(CUTE_SOUND_SDL_RWOPS)
|
||||||
|
@ -2556,10 +2578,10 @@ void cs_free_audio_source(cs_audio_source_t* audio)
|
||||||
cs_audio_source_t* cs_load_wav_rw(SDL_RWops* context, cs_error_t* err)
|
cs_audio_source_t* cs_load_wav_rw(SDL_RWops* context, cs_error_t* err)
|
||||||
{
|
{
|
||||||
int size;
|
int size;
|
||||||
char* wav = (char*)cs_read_rw_to_memory(context, &size, s_ctx->mem_ctx);
|
char* wav = (char*)cs_read_rw_to_memory(context, &size, s_mem_ctx);
|
||||||
if (!memory) return NULL;
|
if (!memory) return NULL;
|
||||||
cs_audio_source_t* audio = cs_read_mem_wav(wav, length, err);
|
cs_audio_source_t* audio = cs_read_mem_wav(wav, length, err);
|
||||||
CUTE_SOUND_FREE(wav, s_ctx->mem_ctx);
|
CUTE_SOUND_FREE(wav, s_mem_ctx);
|
||||||
return audio;
|
return audio;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
@ -2577,7 +2599,7 @@ cs_audio_source_t* cs_read_mem_ogg(const void* memory, size_t length, cs_error_t
|
||||||
int sample_rate;
|
int sample_rate;
|
||||||
int sample_count = stb_vorbis_decode_memory((const unsigned char*)memory, (int)length, &channel_count, &sample_rate, &samples);
|
int sample_count = stb_vorbis_decode_memory((const unsigned char*)memory, (int)length, &channel_count, &sample_rate, &samples);
|
||||||
if (sample_count <= 0) { if (err) *err = CUTE_SOUND_ERROR_STB_VORBIS_DECODE_FAILED; return NULL; }
|
if (sample_count <= 0) { if (err) *err = CUTE_SOUND_ERROR_STB_VORBIS_DECODE_FAILED; return NULL; }
|
||||||
audio = (cs_audio_source_t*)CUTE_SOUND_ALLOC(sizeof(cs_audio_source_t), s_ctx->mem_ctx);
|
audio = (cs_audio_source_t*)CUTE_SOUND_ALLOC(sizeof(cs_audio_source_t), s_mem_ctx);
|
||||||
CUTE_SOUND_MEMSET(audio, 0, sizeof(*audio));
|
CUTE_SOUND_MEMSET(audio, 0, sizeof(*audio));
|
||||||
|
|
||||||
{
|
{
|
||||||
|
@ -2663,10 +2685,10 @@ cs_audio_source_t* cs_load_ogg(const char* path, cs_error_t* err)
|
||||||
cs_audio_source_t* cs_load_ogg_rw(SDL_RWops* rw, cs_error_t* err)
|
cs_audio_source_t* cs_load_ogg_rw(SDL_RWops* rw, cs_error_t* err)
|
||||||
{
|
{
|
||||||
int length;
|
int length;
|
||||||
void* memory = cs_read_rw_to_memory(rw, &length, s_ctx->mem_ctx);
|
void* memory = cs_read_rw_to_memory(rw, &length, s_mem_ctx);
|
||||||
if (!memory) return NULL;
|
if (!memory) return NULL;
|
||||||
cs_audio_source_t* audio = cs_read_ogg_wav(memory, length, err);
|
cs_audio_source_t* audio = cs_read_ogg_wav(memory, length, err);
|
||||||
CUTE_SOUND_FREE(memory, s_ctx->mem_ctx);
|
CUTE_SOUND_FREE(memory, s_mem_ctx);
|
||||||
return audio;
|
return audio;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
Loading…
Reference in New Issue
Block a user