refactoring rendering backend a little

This commit is contained in:
Noel Berry 2020-12-23 16:16:09 -08:00
parent f73973cc6f
commit be989cdde9
27 changed files with 1914 additions and 2184 deletions

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@ -17,8 +17,8 @@ add_library(blah
public/blah/time.cpp public/blah/time.cpp
public/blah/time.h public/blah/time.h
public/blah/graphics/graphics.cpp
public/blah/graphics/graphics.h public/blah/graphics/graphics.h
public/blah/graphics/graphics.cpp
public/blah/graphics/texture.h public/blah/graphics/texture.h
public/blah/graphics/framebuffer.h public/blah/graphics/framebuffer.h
public/blah/graphics/shader.h public/blah/graphics/shader.h
@ -27,8 +27,8 @@ add_library(blah
public/blah/graphics/material.h public/blah/graphics/material.h
public/blah/graphics/material.cpp public/blah/graphics/material.cpp
public/blah/input/input.cpp
public/blah/input/input.h public/blah/input/input.h
public/blah/input/input.cpp
public/blah/input/virtual_stick.cpp public/blah/input/virtual_stick.cpp
public/blah/input/virtual_stick.h public/blah/input/virtual_stick.h
public/blah/input/virtual_button.cpp public/blah/input/virtual_button.cpp
@ -94,14 +94,15 @@ add_library(blah
public/blah/streams/stream.cpp public/blah/streams/stream.cpp
public/blah/streams/stream.h public/blah/streams/stream.h
private/blah/internal/graphics_backend.h
private/blah/internal/graphics_backend_gl.cpp
private/blah/internal/input_backend.h
private/blah/internal/platform_backend.h
private/blah/internal/platform_backend_sdl2.cpp
private/blah/third_party/stb_image.h private/blah/third_party/stb_image.h
private/blah/third_party/stb_image_write.h private/blah/third_party/stb_image_write.h
private/blah/third_party/stb_truetype.h private/blah/third_party/stb_truetype.h)
private/blah/internal/graphics.h
private/blah/internal/graphics_opengl.cpp
private/blah/internal/input.h
private/blah/internal/platform.h
private/blah/internal/platform_sdl2.cpp)
target_include_directories(blah target_include_directories(blah
PUBLIC PUBLIC

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@ -1,68 +0,0 @@
#pragma once
#include <blah/graphics/graphics.h>
namespace Blah
{
namespace Internal
{
class GraphicsDevice;
// graphics device metadata used to instantiate and destroy
// devices of specific apis
struct GraphicsDeviceInfo
{
GfxAPI api;
bool (*supported)();
GraphicsDevice* (*create)();
void (*destroy)(GraphicsDevice*);
};
// graphics implementations
extern GraphicsDeviceInfo OpenGL_DeviceInfo;
// graphics device
// each graphics implementation needs to implement this
// ex. one for opengl, one for vulkan, etc
class GraphicsDevice
{
public:
bool valid = false;
GraphicsInfo info;
virtual ~GraphicsDevice() = default;
virtual void startup() = 0;
virtual void update() = 0;
virtual void shutdown() = 0;
virtual void before_render() = 0;
virtual void after_render() = 0;
virtual TextureRef create_texture(int width, int height, TextureFilter filter, TextureWrap wrap_x, TextureWrap wrap_y, TextureFormat format) = 0;
virtual FrameBufferRef create_framebuffer(int width, int height, const TextureFormat* attachments, int attachmentCount) = 0;
virtual ShaderRef create_shader(const ShaderData* data) = 0;
virtual MeshRef create_mesh() = 0;
virtual void render(RenderCall* call) = 0;
virtual void clear(const FrameBufferRef& target, uint32_t rgba) = 0;
};
namespace Graphics
{
// Picks a graphics API based on the available APIs
GfxAPI pick_api();
// Initializes the Graphics with the given API
bool init(GfxAPI api);
// Is called internally by the Application every update
void frame();
// Is called internally by the Application before every render
void before_render();
// Is called internally by the Application after every render
void after_render();
// Called when the Application is shutting down
void shutdown();
}
}
}

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@ -0,0 +1,24 @@
#pragma once
#include <blah/graphics/graphics.h>
namespace Blah
{
namespace GraphicsBackend
{
bool init();
void shutdown();
const GraphicsInfo* info();
GraphicsRenderer renderer();
void frame();
void before_render();
void after_render();
void render(RenderCall* call);
void clear(const FrameBufferRef& target, uint32_t rgba);
TextureRef create_texture(int width, int height, TextureFilter filter, TextureWrap wrap_x, TextureWrap wrap_y, TextureFormat format);
FrameBufferRef create_framebuffer(int width, int height, const TextureFormat* attachments, int attachmentCount);
ShaderRef create_shader(const ShaderData* data);
MeshRef create_mesh();
}
}

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@ -1,57 +0,0 @@
#pragma once
#include <blah/input/input.h>
namespace Blah
{
namespace Internal
{
namespace Input
{
// This is called internally by the app, and initializes the input state
void init();
// This is called internally by the app, and updates the input state
void frame();
// Call this when the Mouse moves relative to the window
void on_mouse_move(float x, float y);
// Call this when the Mouse moves relative to the screen
void on_mouse_screen_move(float x, float y);
// Call this when a Mouse Button is pressed
void on_mouse_down(MouseButton button);
// Call this when a Mouse Button is released
void on_mouse_up(MouseButton button);
// Call this when the Mouse Wheel moves
void on_mouse_wheel(Point wheel);
// Call this when a keyboard key is pressed
void on_key_down(Key key);
// Call this when a keyboard key is released
void on_key_up(Key key);
// Call this on Text Input
void on_text_utf8(const char* text);
// Call this when a Controller is connected. Note that the Name parameter must be kept valid
// until on_controller_disconnect is called with the same index.
void on_controller_connect(int index, const char* name, int isGamepad, int buttonCount, int axisCount);
// Call this when a controller is disconnected
void on_controller_disconnect(int index);
// Call this when a controller button is pressed
void on_button_down(int index, int button);
// Call this when a controller button is released
void on_button_up(int index, int button);
/// Call this when a controller axis is moved
void on_axis_move(int index, int axis, float value);
}
}
}

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@ -0,0 +1,54 @@
#pragma once
#include <blah/input/input.h>
namespace Blah
{
namespace InputBackend
{
// This is called internally by the app, and initializes the input state
void init();
// This is called internally by the app, and updates the input state
void frame();
// Call this when the Mouse moves relative to the window
void on_mouse_move(float x, float y);
// Call this when the Mouse moves relative to the screen
void on_mouse_screen_move(float x, float y);
// Call this when a Mouse Button is pressed
void on_mouse_down(MouseButton button);
// Call this when a Mouse Button is released
void on_mouse_up(MouseButton button);
// Call this when the Mouse Wheel moves
void on_mouse_wheel(Point wheel);
// Call this when a keyboard key is pressed
void on_key_down(Key key);
// Call this when a keyboard key is released
void on_key_up(Key key);
// Call this on Text Input
void on_text_utf8(const char* text);
// Call this when a Controller is connected. Note that the Name parameter must be kept valid
// until on_controller_disconnect is called with the same index.
void on_controller_connect(int index, const char* name, int isGamepad, int buttonCount, int axisCount);
// Call this when a controller is disconnected
void on_controller_disconnect(int index);
// Call this when a controller button is pressed
void on_button_down(int index, int button);
// Call this when a controller button is released
void on_button_up(int index, int button);
/// Call this when a controller axis is moved
void on_axis_move(int index, int axis, float value);
}
}

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@ -1,120 +0,0 @@
#pragma once
#include <inttypes.h>
#include <blah/filesystem.h>
#include <blah/containers/vector.h>
namespace Blah
{
struct Config;
enum class FileMode;
namespace Internal
{
namespace Platform
{
typedef void* FileHandle;
// Initialize the System
bool init(const Config* config);
// Called after the on_startup callback, but before the update loop begins
void ready();
// Called during shutdown
void shutdown();
// The time, in milliseconds, since the Application was started
uint64_t time();
// Called every frame
void frame();
// Sleeps the current thread
void sleep(int milliseconds);
// Called to present the window contents
void present();
// Gets the Application Window Title in UTF-8
const char* get_title();
// Sets the Application Window Title in UTF-8
void set_title(const char* title);
// Gets the Application Window Position, in Screen Coordinates
void get_position(int* x, int* y);
// Sets the Application Window Position, in Screen Coordinates
void set_position(int x, int y);
// Sets the Window Fullscreen if enabled is not 0
void set_fullscreen(bool enabled);
// Gets the Application Window Size, in Screen Coordinates
void get_size(int* width, int* height);
// Sets the Application Window Size, in Screen Coordinates
void set_size(int width, int height);
// Gets the Application Window Drawing Size, in Pixels. This may differ from the Window Size on hi-dpi displays.
void get_draw_size(int* width, int* height);
// Gets the Desktop Content Scale. Gui should be scaled by this value
float get_content_scale();
// Returns the absoluate path to the directory that the application was started from
const char* app_path();
// Returns the absolute path to the user directory where save data and settings should be stored
const char* user_path();
// Returns true if a file with the given path exists
bool file_exists(const char* path);
// Returns true if a file with the given path was deleted
bool file_delete(const char* path);
// Returns true if a directory with the given path was successfully created
bool dir_create(const char* path);
// Returns true if a directory with the given path exists
bool dir_exists(const char* path);
// Returns true if a directory with the given path was deleted
bool dir_delete(const char* path);
// enumerates a directory and appends each file to the given list
void dir_enumerate(Vector<FilePath>& list, const char* path, bool recursive);
// opens a directory in the OS file explorer / finder
void dir_explore(const char* path);
// Opens a file and sets the handle. returns true if the file was successfully opened
bool file_open(const char* path, FileHandle* handle, FileMode mode);
// Returns the length of the file
int64_t file_length(FileHandle file);
// Returns the Position of the file
int64_t file_position(FileHandle file);
// Seeks the Position of the file and returns the new position from the start of the file
int64_t file_seek(FileHandle file, int64_t seekTo);
// Reads a specific number of elements of a given size from the file into ptr
int64_t file_read(FileHandle file, void* ptr, int64_t size);
// Writes a specific number of elements of the given size from ptr to the file
int64_t file_write(FileHandle file, const void* ptr, int64_t size);
// Closes a file
void file_close(FileHandle file);
// OpenGL Methods
void* gl_get_func(const char* name);
void* gl_context_create();
void gl_context_make_current(void* context);
void gl_context_destroy(void* context);
}
}
}

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@ -0,0 +1,117 @@
#pragma once
#include <inttypes.h>
#include <blah/filesystem.h>
#include <blah/containers/vector.h>
namespace Blah
{
struct Config;
enum class FileMode;
namespace PlatformBackend
{
typedef void* FileHandle;
// Initialize the System
bool init(const Config* config);
// Called after the on_startup callback, but before the update loop begins
void ready();
// Called during shutdown
void shutdown();
// The time, in milliseconds, since the Application was started
uint64_t time();
// Called every frame
void frame();
// Sleeps the current thread
void sleep(int milliseconds);
// Called to present the window contents
void present();
// Gets the Application Window Title in UTF-8
const char* get_title();
// Sets the Application Window Title in UTF-8
void set_title(const char* title);
// Gets the Application Window Position, in Screen Coordinates
void get_position(int* x, int* y);
// Sets the Application Window Position, in Screen Coordinates
void set_position(int x, int y);
// Sets the Window Fullscreen if enabled is not 0
void set_fullscreen(bool enabled);
// Gets the Application Window Size, in Screen Coordinates
void get_size(int* width, int* height);
// Sets the Application Window Size, in Screen Coordinates
void set_size(int width, int height);
// Gets the Application Window Drawing Size, in Pixels. This may differ from the Window Size on hi-dpi displays.
void get_draw_size(int* width, int* height);
// Gets the Desktop Content Scale. Gui should be scaled by this value
float get_content_scale();
// Returns the absoluate path to the directory that the application was started from
const char* app_path();
// Returns the absolute path to the user directory where save data and settings should be stored
const char* user_path();
// Returns true if a file with the given path exists
bool file_exists(const char* path);
// Returns true if a file with the given path was deleted
bool file_delete(const char* path);
// Returns true if a directory with the given path was successfully created
bool dir_create(const char* path);
// Returns true if a directory with the given path exists
bool dir_exists(const char* path);
// Returns true if a directory with the given path was deleted
bool dir_delete(const char* path);
// enumerates a directory and appends each file to the given list
void dir_enumerate(Vector<FilePath>& list, const char* path, bool recursive);
// opens a directory in the OS file explorer / finder
void dir_explore(const char* path);
// Opens a file and sets the handle. returns true if the file was successfully opened
bool file_open(const char* path, FileHandle* handle, FileMode mode);
// Returns the length of the file
int64_t file_length(FileHandle file);
// Returns the Position of the file
int64_t file_position(FileHandle file);
// Seeks the Position of the file and returns the new position from the start of the file
int64_t file_seek(FileHandle file, int64_t seekTo);
// Reads a specific number of elements of a given size from the file into ptr
int64_t file_read(FileHandle file, void* ptr, int64_t size);
// Writes a specific number of elements of the given size from ptr to the file
int64_t file_write(FileHandle file, const void* ptr, int64_t size);
// Closes a file
void file_close(FileHandle file);
// OpenGL Methods
void* gl_get_func(const char* name);
void* gl_context_create();
void gl_context_make_current(void* context);
void gl_context_destroy(void* context);
}
}

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@ -1,7 +1,8 @@
#ifdef BLAH_USE_SDL2 #ifdef BLAH_USE_SDL2
#include <blah/internal/platform.h> #include <blah/internal/platform_backend.h>
#include <blah/internal/input.h> #include <blah/internal/input_backend.h>
#include <blah/internal/graphics_backend.h>
#include <blah/input/input.h> #include <blah/input/input.h>
#include <blah/app.h> #include <blah/app.h>
#include <blah/filesystem.h> #include <blah/filesystem.h>
@ -26,7 +27,6 @@ namespace fs = std::filesystem;
#endif #endif
using namespace Blah; using namespace Blah;
using namespace Internal;
namespace namespace
{ {
@ -48,7 +48,7 @@ namespace
} }
} }
bool Platform::init(const Config* config) bool PlatformBackend::init(const Config* config)
{ {
// Required to call this for Windows // Required to call this for Windows
// I'm not sure why SDL2 doesn't do this on Windows automatically? // I'm not sure why SDL2 doesn't do this on Windows automatically?
@ -73,9 +73,13 @@ bool Platform::init(const Config* config)
return false; return false;
} }
int flags = SDL_WINDOW_ALLOW_HIGHDPI | SDL_WINDOW_HIDDEN | SDL_WINDOW_RESIZABLE;
// GL Attributes // GL Attributes
if (config->graphics == GfxAPI::OpenGL) if (GraphicsBackend::renderer() == GraphicsRenderer::OpenGL)
{ {
flags |= SDL_WINDOW_OPENGL;
SDL_GL_SetAttribute(SDL_GL_CONTEXT_MAJOR_VERSION, 3); SDL_GL_SetAttribute(SDL_GL_CONTEXT_MAJOR_VERSION, 3);
SDL_GL_SetAttribute(SDL_GL_CONTEXT_MINOR_VERSION, 3); SDL_GL_SetAttribute(SDL_GL_CONTEXT_MINOR_VERSION, 3);
SDL_GL_SetAttribute(SDL_GL_CONTEXT_PROFILE_MASK, SDL_GL_CONTEXT_PROFILE_CORE); SDL_GL_SetAttribute(SDL_GL_CONTEXT_PROFILE_MASK, SDL_GL_CONTEXT_PROFILE_CORE);
@ -90,11 +94,6 @@ bool Platform::init(const Config* config)
SDL_GL_SetAttribute(SDL_GL_MULTISAMPLESAMPLES, 4); SDL_GL_SetAttribute(SDL_GL_MULTISAMPLESAMPLES, 4);
} }
// set up window flags
int flags = SDL_WINDOW_ALLOW_HIGHDPI | SDL_WINDOW_HIDDEN | SDL_WINDOW_RESIZABLE;
if (config->graphics == GfxAPI::OpenGL)
flags |= SDL_WINDOW_OPENGL;
// create the window // create the window
window = SDL_CreateWindow(config->name, SDL_WINDOWPOS_CENTERED, SDL_WINDOWPOS_CENTERED, config->width, config->height, flags); window = SDL_CreateWindow(config->name, SDL_WINDOWPOS_CENTERED, SDL_WINDOWPOS_CENTERED, config->width, config->height, flags);
if (window == nullptr) if (window == nullptr)
@ -133,14 +132,14 @@ bool Platform::init(const Config* config)
return true; return true;
} }
void Platform::ready() void PlatformBackend::ready()
{ {
// enable V-Sync // enable V-Sync
if (App::config()->graphics == GfxAPI::OpenGL) if (GraphicsBackend::renderer() == GraphicsRenderer::OpenGL)
SDL_GL_SetSwapInterval(1); SDL_GL_SetSwapInterval(1);
} }
void Platform::shutdown() void PlatformBackend::shutdown()
{ {
if (window != nullptr) if (window != nullptr)
SDL_DestroyWindow(window); SDL_DestroyWindow(window);
@ -156,12 +155,12 @@ void Platform::shutdown()
SDL_Quit(); SDL_Quit();
} }
uint64_t Platform::time() uint64_t PlatformBackend::time()
{ {
return (uint64_t)SDL_GetTicks(); return (uint64_t)SDL_GetTicks();
} }
void Platform::frame() void PlatformBackend::frame()
{ {
// update the mouse every frame // update the mouse every frame
{ {
@ -169,8 +168,8 @@ void Platform::frame()
SDL_GetWindowPosition(window, &winX, &winY); SDL_GetWindowPosition(window, &winX, &winY);
SDL_GetGlobalMouseState(&x, &y); SDL_GetGlobalMouseState(&x, &y);
Internal::Input::on_mouse_move((float)(x - winX), (float)(y - winY)); InputBackend::on_mouse_move((float)(x - winX), (float)(y - winY));
Internal::Input::on_mouse_screen_move((float)x, (float)y); InputBackend::on_mouse_screen_move((float)x, (float)y);
} }
// poll normal events // poll normal events
@ -193,7 +192,7 @@ void Platform::frame()
btn = MouseButton::Right; btn = MouseButton::Right;
else if (event.button.button == SDL_BUTTON_MIDDLE) else if (event.button.button == SDL_BUTTON_MIDDLE)
btn = MouseButton::Middle; btn = MouseButton::Middle;
Internal::Input::on_mouse_down(btn); InputBackend::on_mouse_down(btn);
} }
else if (event.type == SDL_MOUSEBUTTONUP) else if (event.type == SDL_MOUSEBUTTONUP)
{ {
@ -204,26 +203,26 @@ void Platform::frame()
btn = MouseButton::Right; btn = MouseButton::Right;
else if (event.button.button == SDL_BUTTON_MIDDLE) else if (event.button.button == SDL_BUTTON_MIDDLE)
btn = MouseButton::Middle; btn = MouseButton::Middle;
Internal::Input::on_mouse_up(btn); InputBackend::on_mouse_up(btn);
} }
else if (event.type == SDL_MOUSEWHEEL) else if (event.type == SDL_MOUSEWHEEL)
{ {
Internal::Input::on_mouse_wheel(Point(event.wheel.x, event.wheel.y)); InputBackend::on_mouse_wheel(Point(event.wheel.x, event.wheel.y));
} }
// Keyboard // Keyboard
else if (event.type == SDL_KEYDOWN) else if (event.type == SDL_KEYDOWN)
{ {
if (event.key.repeat == 0) if (event.key.repeat == 0)
Internal::Input::on_key_down((Key)event.key.keysym.scancode); InputBackend::on_key_down((Key)event.key.keysym.scancode);
} }
else if (event.type == SDL_KEYUP) else if (event.type == SDL_KEYUP)
{ {
if (event.key.repeat == 0) if (event.key.repeat == 0)
Internal::Input::on_key_up((Key)event.key.keysym.scancode); InputBackend::on_key_up((Key)event.key.keysym.scancode);
} }
else if (event.type == SDL_TEXTINPUT) else if (event.type == SDL_TEXTINPUT)
{ {
Internal::Input::on_text_utf8(event.text.text); InputBackend::on_text_utf8(event.text.text);
} }
// Joystick Controller // Joystick Controller
else if (event.type == SDL_JOYDEVICEADDED) else if (event.type == SDL_JOYDEVICEADDED)
@ -237,7 +236,7 @@ void Platform::frame()
int button_count = SDL_JoystickNumButtons(ptr); int button_count = SDL_JoystickNumButtons(ptr);
int axis_count = SDL_JoystickNumAxes(ptr); int axis_count = SDL_JoystickNumAxes(ptr);
Internal::Input::on_controller_connect(index, name, 0, button_count, axis_count); InputBackend::on_controller_connect(index, name, 0, button_count, axis_count);
} }
} }
else if (event.type == SDL_JOYDEVICEREMOVED) else if (event.type == SDL_JOYDEVICEREMOVED)
@ -246,7 +245,7 @@ void Platform::frame()
if (SDL_IsGameController(index) == SDL_FALSE) if (SDL_IsGameController(index) == SDL_FALSE)
{ {
Internal::Input::on_controller_disconnect(index); InputBackend::on_controller_disconnect(index);
SDL_JoystickClose(joysticks[index]); SDL_JoystickClose(joysticks[index]);
} }
} }
@ -254,13 +253,13 @@ void Platform::frame()
{ {
Sint32 index = event.jdevice.which; Sint32 index = event.jdevice.which;
if (SDL_IsGameController(index) == SDL_FALSE) if (SDL_IsGameController(index) == SDL_FALSE)
Internal::Input::on_button_down(index, event.jbutton.button); InputBackend::on_button_down(index, event.jbutton.button);
} }
else if (event.type == SDL_JOYBUTTONUP) else if (event.type == SDL_JOYBUTTONUP)
{ {
Sint32 index = event.jdevice.which; Sint32 index = event.jdevice.which;
if (SDL_IsGameController(index) == SDL_FALSE) if (SDL_IsGameController(index) == SDL_FALSE)
Internal::Input::on_button_up(index, event.jbutton.button); InputBackend::on_button_up(index, event.jbutton.button);
} }
else if (event.type == SDL_JOYAXISMOTION) else if (event.type == SDL_JOYAXISMOTION)
{ {
@ -272,7 +271,7 @@ void Platform::frame()
value = event.jaxis.value / 32767.0f; value = event.jaxis.value / 32767.0f;
else else
value = event.jaxis.value / 32768.0f; value = event.jaxis.value / 32768.0f;
Internal::Input::on_axis_move(index, event.jaxis.axis, value); InputBackend::on_axis_move(index, event.jaxis.axis, value);
} }
} }
// Gamepad Controller // Gamepad Controller
@ -281,12 +280,12 @@ void Platform::frame()
Sint32 index = event.cdevice.which; Sint32 index = event.cdevice.which;
SDL_GameController* ptr = gamepads[index] = SDL_GameControllerOpen(index); SDL_GameController* ptr = gamepads[index] = SDL_GameControllerOpen(index);
const char* name = SDL_GameControllerName(ptr); const char* name = SDL_GameControllerName(ptr);
Internal::Input::on_controller_connect(index, name, 1, 15, 6); InputBackend::on_controller_connect(index, name, 1, 15, 6);
} }
else if (event.type == SDL_CONTROLLERDEVICEREMOVED) else if (event.type == SDL_CONTROLLERDEVICEREMOVED)
{ {
Sint32 index = event.cdevice.which; Sint32 index = event.cdevice.which;
Internal::Input::on_controller_disconnect(index); InputBackend::on_controller_disconnect(index);
SDL_GameControllerClose(gamepads[index]); SDL_GameControllerClose(gamepads[index]);
} }
else if (event.type == SDL_CONTROLLERBUTTONDOWN) else if (event.type == SDL_CONTROLLERBUTTONDOWN)
@ -297,7 +296,7 @@ void Platform::frame()
if (event.cbutton.button >= 0 && event.cbutton.button < 15) if (event.cbutton.button >= 0 && event.cbutton.button < 15)
button = event.cbutton.button; // NOTE: These map directly to Engine Buttons enum! button = event.cbutton.button; // NOTE: These map directly to Engine Buttons enum!
Internal::Input::on_button_down(index, button); InputBackend::on_button_down(index, button);
} }
else if (event.type == SDL_CONTROLLERBUTTONUP) else if (event.type == SDL_CONTROLLERBUTTONUP)
{ {
@ -307,7 +306,7 @@ void Platform::frame()
if (event.cbutton.button >= 0 && event.cbutton.button < 15) if (event.cbutton.button >= 0 && event.cbutton.button < 15)
button = event.cbutton.button; // NOTE: These map directly to Engine Buttons enum! button = event.cbutton.button; // NOTE: These map directly to Engine Buttons enum!
Internal::Input::on_button_up(index, button); InputBackend::on_button_up(index, button);
} }
else if (event.type == SDL_CONTROLLERAXISMOTION) else if (event.type == SDL_CONTROLLERAXISMOTION)
{ {
@ -323,20 +322,20 @@ void Platform::frame()
else else
value = event.caxis.value / 32768.0f; value = event.caxis.value / 32768.0f;
Internal::Input::on_axis_move(index, axis, value); InputBackend::on_axis_move(index, axis, value);
} }
} }
} }
void Platform::sleep(int milliseconds) void PlatformBackend::sleep(int milliseconds)
{ {
if (milliseconds >= 0) if (milliseconds >= 0)
SDL_Delay((uint32_t)milliseconds); SDL_Delay((uint32_t)milliseconds);
} }
void Platform::present() void PlatformBackend::present()
{ {
if (App::config()->graphics == GfxAPI::OpenGL) if (GraphicsBackend::renderer() == GraphicsRenderer::OpenGL)
{ {
SDL_GL_SwapWindow(window); SDL_GL_SwapWindow(window);
} }
@ -350,27 +349,27 @@ void Platform::present()
} }
} }
const char* Platform::get_title() const char* PlatformBackend::get_title()
{ {
return nullptr; return nullptr;
} }
void Platform::set_title(const char* title) void PlatformBackend::set_title(const char* title)
{ {
SDL_SetWindowTitle(window, title); SDL_SetWindowTitle(window, title);
} }
void Platform::get_position(int* x, int* y) void PlatformBackend::get_position(int* x, int* y)
{ {
SDL_GetWindowPosition(window, x, y); SDL_GetWindowPosition(window, x, y);
} }
void Platform::set_position(int x, int y) void PlatformBackend::set_position(int x, int y)
{ {
SDL_SetWindowPosition(window, x, y); SDL_SetWindowPosition(window, x, y);
} }
void Platform::set_fullscreen(bool enabled) void PlatformBackend::set_fullscreen(bool enabled)
{ {
if (enabled) if (enabled)
SDL_SetWindowFullscreen(window, SDL_WINDOW_FULLSCREEN_DESKTOP); SDL_SetWindowFullscreen(window, SDL_WINDOW_FULLSCREEN_DESKTOP);
@ -378,36 +377,30 @@ void Platform::set_fullscreen(bool enabled)
SDL_SetWindowFullscreen(window, 0); SDL_SetWindowFullscreen(window, 0);
} }
void Platform::get_size(int* width, int* height) void PlatformBackend::get_size(int* width, int* height)
{ {
SDL_GetWindowSize(window, width, height); SDL_GetWindowSize(window, width, height);
} }
void Platform::set_size(int width, int height) void PlatformBackend::set_size(int width, int height)
{ {
SDL_SetWindowSize(window, width, height); SDL_SetWindowSize(window, width, height);
} }
void Platform::get_draw_size(int* width, int* height) void PlatformBackend::get_draw_size(int* width, int* height)
{ {
auto config = App::config(); auto config = App::config();
if (config->graphics == GfxAPI::OpenGL) if (GraphicsBackend::renderer() == GraphicsRenderer::OpenGL)
{ {
SDL_GL_GetDrawableSize(window, width, height); SDL_GL_GetDrawableSize(window, width, height);
} }
/*
else if (config->graphics == GfxAPI::Vulkan)
{
SDL_Vulkan_GetDrawableSize(window, width, height);
}
*/
else else
{ {
SDL_GetWindowSize(window, width, height); SDL_GetWindowSize(window, width, height);
} }
} }
float Platform::get_content_scale() float PlatformBackend::get_content_scale()
{ {
// TODO: // TODO:
// This is incorrect! but for some reason the scale // This is incorrect! but for some reason the scale
@ -435,14 +428,14 @@ float Platform::get_content_scale()
// FILE IO // FILE IO
const char* Platform::app_path() const char* PlatformBackend::app_path()
{ {
if (basePath == nullptr) if (basePath == nullptr)
basePath = SDL_GetBasePath(); basePath = SDL_GetBasePath();
return basePath; return basePath;
} }
const char* Platform::user_path() const char* PlatformBackend::user_path()
{ {
if (userPath == nullptr) if (userPath == nullptr)
{ {
@ -456,34 +449,34 @@ const char* Platform::user_path()
// Windows File System methods // Windows File System methods
#if _WIN32 #if _WIN32
bool Platform::file_exists(const char* path) bool PlatformBackend::file_exists(const char* path)
{ {
return fs::is_regular_file(path); return fs::is_regular_file(path);
} }
bool Platform::file_delete(const char* path) bool PlatformBackend::file_delete(const char* path)
{ {
return fs::remove(path); return fs::remove(path);
} }
bool Platform::dir_create(const char* path) bool PlatformBackend::dir_create(const char* path)
{ {
std::error_code error; std::error_code error;
return fs::create_directories(path, error); return fs::create_directories(path, error);
} }
bool Platform::dir_exists(const char* path) bool PlatformBackend::dir_exists(const char* path)
{ {
return fs::is_directory(path); return fs::is_directory(path);
} }
bool Platform::dir_delete(const char* path) bool PlatformBackend::dir_delete(const char* path)
{ {
BLAH_ERROR("not implemented"); BLAH_ERROR("not implemented");
return false; return false;
} }
void Platform::dir_enumerate(Vector<FilePath>& list, const char* path, bool recursive) void PlatformBackend::dir_enumerate(Vector<FilePath>& list, const char* path, bool recursive)
{ {
if (fs::is_directory(path)) if (fs::is_directory(path))
{ {
@ -500,7 +493,7 @@ void Platform::dir_enumerate(Vector<FilePath>& list, const char* path, bool recu
} }
} }
void Platform::dir_explore(const char* path) void PlatformBackend::dir_explore(const char* path)
{ {
ShellExecute(NULL, "open", path, NULL, NULL, SW_SHOWDEFAULT); ShellExecute(NULL, "open", path, NULL, NULL, SW_SHOWDEFAULT);
} }
@ -508,19 +501,19 @@ void Platform::dir_explore(const char* path)
// Non-Windows File System Methods // Non-Windows File System Methods
#else #else
bool Platform::file_exists(const char* path) bool PlatformBackend::file_exists(const char* path)
{ {
struct stat buffer; struct stat buffer;
return (stat(path, &buffer) == 0) && S_ISREG(buffer.st_mode); return (stat(path, &buffer) == 0) && S_ISREG(buffer.st_mode);
} }
bool Platform::file_delete(const char* path) bool PlatformBackend::file_delete(const char* path)
{ {
BLAH_ERROR("not implemented"); BLAH_ERROR("not implemented");
return false; return false;
} }
bool Platform::dir_create(const char* path) bool PlatformBackend::dir_create(const char* path)
{ {
char tmp[265]; char tmp[265];
char* p = NULL; char* p = NULL;
@ -539,19 +532,19 @@ bool Platform::dir_create(const char* path)
return mkdir(tmp, S_IRWXU) == 0; return mkdir(tmp, S_IRWXU) == 0;
} }
bool Platform::dir_exists(const char* path) bool PlatformBackend::dir_exists(const char* path)
{ {
struct stat buffer; struct stat buffer;
return (stat(path, &buffer) == 0) && S_ISDIR(buffer.st_mode); return (stat(path, &buffer) == 0) && S_ISDIR(buffer.st_mode);
} }
bool Platform::dir_delete(const char* path) bool PlatformBackend::dir_delete(const char* path)
{ {
BLAH_ERROR("not implemented"); BLAH_ERROR("not implemented");
return false; return false;
} }
void Platform::dir_enumerate(Vector<FilePath>& list, const char* path, bool recursive) void PlatformBackend::dir_enumerate(Vector<FilePath>& list, const char* path, bool recursive)
{ {
DIR* dirp = opendir(path); DIR* dirp = opendir(path);
if (dirp != NULL) if (dirp != NULL)
@ -572,61 +565,61 @@ void Platform::dir_enumerate(Vector<FilePath>& list, const char* path, bool recu
} }
} }
void Platform::dir_explore(const char* path) void PlatformBackend::dir_explore(const char* path)
{ {
BLAH_ERROR("'dir_explore' Not Implemented"); BLAH_ERROR("'dir_explore' Not Implemented");
} }
#endif #endif
bool Platform::file_open(const char* path, Platform::FileHandle* handle, FileMode mode) bool PlatformBackend::file_open(const char* path, PlatformBackend::FileHandle* handle, FileMode mode)
{ {
const char* sdlMode = "rb"; const char* sdlMode = "rb";
if (mode == FileMode::Write) if (mode == FileMode::Write)
sdlMode = "wb"; sdlMode = "wb";
auto ptr = SDL_RWFromFile(path, sdlMode); auto ptr = SDL_RWFromFile(path, sdlMode);
*handle = (Platform::FileHandle)ptr; *handle = (PlatformBackend::FileHandle)ptr;
return ptr != nullptr; return ptr != nullptr;
} }
int64_t Platform::file_length(Platform::FileHandle stream) int64_t PlatformBackend::file_length(PlatformBackend::FileHandle stream)
{ {
return SDL_RWsize((SDL_RWops*)stream); return SDL_RWsize((SDL_RWops*)stream);
} }
int64_t Platform::file_position(Platform::FileHandle stream) int64_t PlatformBackend::file_position(PlatformBackend::FileHandle stream)
{ {
return SDL_RWtell((SDL_RWops*)stream); return SDL_RWtell((SDL_RWops*)stream);
} }
int64_t Platform::file_seek(Platform::FileHandle stream, int64_t seekTo) int64_t PlatformBackend::file_seek(PlatformBackend::FileHandle stream, int64_t seekTo)
{ {
return SDL_RWseek((SDL_RWops*)stream, seekTo, RW_SEEK_SET); return SDL_RWseek((SDL_RWops*)stream, seekTo, RW_SEEK_SET);
} }
int64_t Platform::file_read(Platform::FileHandle stream, void* ptr, int64_t length) int64_t PlatformBackend::file_read(PlatformBackend::FileHandle stream, void* ptr, int64_t length)
{ {
return SDL_RWread((SDL_RWops*)stream, ptr, sizeof(char), length); return SDL_RWread((SDL_RWops*)stream, ptr, sizeof(char), length);
} }
int64_t Platform::file_write(Platform::FileHandle stream, const void* ptr, int64_t length) int64_t PlatformBackend::file_write(PlatformBackend::FileHandle stream, const void* ptr, int64_t length)
{ {
return SDL_RWwrite((SDL_RWops*)stream, ptr, sizeof(char), length); return SDL_RWwrite((SDL_RWops*)stream, ptr, sizeof(char), length);
} }
void Platform::file_close(Platform::FileHandle stream) void PlatformBackend::file_close(PlatformBackend::FileHandle stream)
{ {
if (stream != nullptr) if (stream != nullptr)
SDL_RWclose((SDL_RWops*)stream); SDL_RWclose((SDL_RWops*)stream);
} }
void* Platform::gl_get_func(const char* name) void* PlatformBackend::gl_get_func(const char* name)
{ {
return SDL_GL_GetProcAddress(name); return SDL_GL_GetProcAddress(name);
} }
void* Platform::gl_context_create() void* PlatformBackend::gl_context_create()
{ {
void* pointer = SDL_GL_CreateContext(window); void* pointer = SDL_GL_CreateContext(window);
if (pointer == nullptr) if (pointer == nullptr)
@ -634,12 +627,12 @@ void* Platform::gl_context_create()
return pointer; return pointer;
} }
void Platform::gl_context_make_current(void* context) void PlatformBackend::gl_context_make_current(void* context)
{ {
SDL_GL_MakeCurrent(window, context); SDL_GL_MakeCurrent(window, context);
} }
void Platform::gl_context_destroy(void* context) void PlatformBackend::gl_context_destroy(void* context)
{ {
SDL_GL_DeleteContext(context); SDL_GL_DeleteContext(context);
} }

View File

@ -3,9 +3,9 @@
#include <blah/time.h> #include <blah/time.h>
#include <blah/math/point.h> #include <blah/math/point.h>
#include <blah/internal/platform.h> #include <blah/internal/platform_backend.h>
#include <blah/internal/graphics.h> #include <blah/internal/graphics_backend.h>
#include <blah/internal/input.h> #include <blah/internal/input_backend.h>
using namespace Blah; using namespace Blah;
@ -24,7 +24,6 @@ Config::Config()
target_framerate = 60; target_framerate = 60;
max_updates = 5; max_updates = 5;
graphics = GfxAPI::Any;
on_startup = nullptr; on_startup = nullptr;
on_shutdown = nullptr; on_shutdown = nullptr;
on_update = nullptr; on_update = nullptr;
@ -50,54 +49,43 @@ bool App::run(const Config* c)
Log::print("Starting Up ..."); Log::print("Starting Up ...");
// figure out the graphics api
if (app_config.graphics == GfxAPI::Any)
{
app_config.graphics = Internal::Graphics::pick_api();
if (app_config.graphics == GfxAPI::Any)
{
Log::error("Failed to find a supported graphics api");
return false;
}
}
// initialize the system // initialize the system
if (!Internal::Platform::init(&app_config)) if (!PlatformBackend::init(&app_config))
{ {
Log::error("Failed to initialize system module"); Log::error("Failed to initialize Platform module");
return false; return false;
} }
// initialize graphics // initialize graphics
if (!Internal::Graphics::init(app_config.graphics)) if (!GraphicsBackend::init())
{ {
Log::error("Failed to initialize graphics module"); Log::error("Failed to initialize Graphics module");
return false; return false;
} }
// input // input
Internal::Input::init(); InputBackend::init();
// startup // startup
if (app_config.on_startup != nullptr) if (app_config.on_startup != nullptr)
app_config.on_startup(); app_config.on_startup();
uint64_t time_last = Internal::Platform::time(); uint64_t time_last = PlatformBackend::time();
uint64_t time_accumulator = 0; uint64_t time_accumulator = 0;
// display window // display window
Internal::Platform::ready(); PlatformBackend::ready();
while (!app_is_exiting) while (!app_is_exiting)
{ {
// poll system events // poll system events
Internal::Platform::frame(); PlatformBackend::frame();
// update at a fixed timerate // update at a fixed timerate
// TODO: allow a non-fixed step update? // TODO: allow a non-fixed step update?
{ {
uint64_t time_target = (uint64_t)((1.0f / app_config.target_framerate) * 1000); uint64_t time_target = (uint64_t)((1.0f / app_config.target_framerate) * 1000);
uint64_t time_curr = Internal::Platform::time(); uint64_t time_curr = PlatformBackend::time();
uint64_t time_diff = time_curr - time_last; uint64_t time_diff = time_curr - time_last;
time_last = time_curr; time_last = time_curr;
time_accumulator += time_diff; time_accumulator += time_diff;
@ -105,9 +93,9 @@ bool App::run(const Config* c)
// do not let us run too fast // do not let us run too fast
while (time_accumulator < time_target) while (time_accumulator < time_target)
{ {
Internal::Platform::sleep((int)(time_target - time_accumulator)); PlatformBackend::sleep((int)(time_target - time_accumulator));
time_curr = Internal::Platform::time(); time_curr = PlatformBackend::time();
time_diff = time_curr - time_last; time_diff = time_curr - time_last;
time_last = time_curr; time_last = time_curr;
time_accumulator += time_diff; time_accumulator += time_diff;
@ -139,8 +127,8 @@ bool App::run(const Config* c)
Time::previous_elapsed = Time::elapsed; Time::previous_elapsed = Time::elapsed;
Time::elapsed += Time::delta; Time::elapsed += Time::delta;
Internal::Input::frame(); InputBackend::frame();
Internal::Graphics::frame(); GraphicsBackend::frame();
if (app_config.on_update != nullptr) if (app_config.on_update != nullptr)
app_config.on_update(); app_config.on_update();
@ -149,13 +137,13 @@ bool App::run(const Config* c)
// render // render
{ {
Internal::Graphics::before_render(); GraphicsBackend::before_render();
if (app_config.on_render != nullptr) if (app_config.on_render != nullptr)
app_config.on_render(); app_config.on_render();
Internal::Graphics::after_render(); GraphicsBackend::after_render();
Internal::Platform::present(); PlatformBackend::present();
} }
} }
@ -166,8 +154,8 @@ bool App::run(const Config* c)
if (app_config.on_shutdown != nullptr) if (app_config.on_shutdown != nullptr)
app_config.on_shutdown(); app_config.on_shutdown();
Internal::Graphics::shutdown(); GraphicsBackend::shutdown();
Internal::Platform::shutdown(); PlatformBackend::shutdown();
// clear static state // clear static state
Log::print("Exited"); Log::print("Exited");
@ -198,48 +186,48 @@ const Config* App::config()
const char* App::path() const char* App::path()
{ {
return Internal::Platform::app_path(); return PlatformBackend::app_path();
} }
const char* App::user_path() const char* App::user_path()
{ {
return Internal::Platform::user_path(); return PlatformBackend::user_path();
} }
int App::width() int App::width()
{ {
int w, h; int w, h;
Internal::Platform::get_size(&w, &h); PlatformBackend::get_size(&w, &h);
return w; return w;
} }
int App::height() int App::height()
{ {
int w, h; int w, h;
Internal::Platform::get_size(&w, &h); PlatformBackend::get_size(&w, &h);
return h; return h;
} }
int App::draw_width() int App::draw_width()
{ {
int w, h; int w, h;
Internal::Platform::get_draw_size(&w, &h); PlatformBackend::get_draw_size(&w, &h);
return w; return w;
} }
int App::draw_height() int App::draw_height()
{ {
int w, h; int w, h;
Internal::Platform::get_draw_size(&w, &h); PlatformBackend::get_draw_size(&w, &h);
return h; return h;
} }
float App::content_scale() float App::content_scale()
{ {
return Internal::Platform::get_content_scale(); return PlatformBackend::get_content_scale();
} }
void App::fullscreen(bool enabled) void App::fullscreen(bool enabled)
{ {
Internal::Platform::set_fullscreen(enabled); PlatformBackend::set_fullscreen(enabled);
} }

View File

@ -2,13 +2,6 @@
namespace Blah namespace Blah
{ {
enum class GfxAPI
{
Any = -1,
OpenGL,
Count
};
struct Config struct Config
{ {
const char* name; const char* name;
@ -17,8 +10,6 @@ namespace Blah
int max_updates; int max_updates;
int target_framerate; int target_framerate;
GfxAPI graphics;
void (*on_startup)(); void (*on_startup)();
void (*on_shutdown)(); void (*on_shutdown)();
void (*on_update)(); void (*on_update)();

View File

@ -135,15 +135,20 @@ Batch::~Batch()
dispose(); dispose();
} }
void Batch::push_matrix(const Mat3x2& matrix) void Batch::push_matrix(const Mat3x2& matrix, bool absolute)
{ {
m_matrix_stack.push_back(m_matrix); m_matrix_stack.push_back(m_matrix);
if (absolute)
m_matrix = matrix;
else
m_matrix = matrix * m_matrix; m_matrix = matrix * m_matrix;
} }
void Batch::pop_matrix() Mat3x2 Batch::pop_matrix()
{ {
auto was = m_matrix;
m_matrix = m_matrix_stack.pop(); m_matrix = m_matrix_stack.pop();
return was;
} }
void Batch::push_scissor(const Rect& scissor) void Batch::push_scissor(const Rect& scissor)
@ -212,7 +217,7 @@ void Batch::pop_color_mode()
void Batch::set_texture(const TextureRef& texture) void Batch::set_texture(const TextureRef& texture)
{ {
if (m_batch.elements > 0 && texture != m_batch.texture && m_batch.texture && m_batch.texture->is_valid()) if (m_batch.elements > 0 && texture != m_batch.texture && m_batch.texture)
{ {
m_batches.push_back(m_batch); m_batches.push_back(m_batch);
m_batch.offset += m_batch.elements; m_batch.offset += m_batch.elements;
@ -222,14 +227,14 @@ void Batch::set_texture(const TextureRef& texture)
if (m_batch.texture != texture) if (m_batch.texture != texture)
{ {
m_batch.texture = texture; m_batch.texture = texture;
m_batch.flip_vertically = Graphics::info()->origin_bottom_left && texture && texture->is_valid() && texture->is_framebuffer(); m_batch.flip_vertically = Graphics::info()->origin_bottom_left && texture && texture->is_framebuffer();
} }
} }
void Batch::render(const FrameBufferRef& target) void Batch::render(const FrameBufferRef& target)
{ {
Point size; Point size;
if (!target || !target->is_valid()) if (!target)
size = Point(App::draw_width(), App::draw_height()); size = Point(App::draw_width(), App::draw_height());
else else
size = Point(target->width(), target->height()); size = Point(target->width(), target->height());
@ -245,7 +250,7 @@ void Batch::render(const FrameBufferRef& target, const Mat4x4& matrix)
// define defaults // define defaults
{ {
if (!m_mesh || !m_mesh->is_valid()) if (!m_mesh)
{ {
m_mesh = Graphics::create_mesh(); m_mesh = Graphics::create_mesh();
m_mesh->vertex_format(attributes, 4, sizeof(Vertex)); m_mesh->vertex_format(attributes, 4, sizeof(Vertex));
@ -281,7 +286,7 @@ void Batch::render(const FrameBufferRef& target, const Mat4x4& matrix)
void Batch::render_single_batch(RenderCall& call, const DrawBatch& b, const Mat4x4& matrix) void Batch::render_single_batch(RenderCall& call, const DrawBatch& b, const Mat4x4& matrix)
{ {
call.material = b.material; call.material = b.material;
if (!call.material || !call.material->is_valid()) if (!call.material)
call.material = m_default_material; call.material = m_default_material;
call.material->set_texture(texture_uniform, b.texture, 0); call.material->set_texture(texture_uniform, b.texture, 0);
@ -635,6 +640,11 @@ void Batch::semi_circle_line(Vec2 center, float start_radians, float end_radians
} }
void Batch::circle(const Vec2 center, float radius, int steps, Color color) void Batch::circle(const Vec2 center, float radius, int steps, Color color)
{
circle(center, radius, steps, color, color);
}
void Batch::circle(const Vec2 center, float radius, int steps, Color center_color, Color outer_color)
{ {
Vec2 last = Vec2(center.x + radius, center.y); Vec2 last = Vec2(center.x + radius, center.y);
@ -643,7 +653,7 @@ void Batch::circle(const Vec2 center, float radius, int steps, Color color)
const auto radians = (i / (float)steps) * Calc::TAU; const auto radians = (i / (float)steps) * Calc::TAU;
const auto next = Vec2(center.x + Calc::cos(radians) * radius, center.y + Calc::sin(radians) * radius); const auto next = Vec2(center.x + Calc::cos(radians) * radius, center.y + Calc::sin(radians) * radius);
tri(last, next, center, color); tri(last, next, center, outer_color, outer_color, center_color);
last = next; last = next;
} }
@ -761,7 +771,7 @@ void Batch::tex()
void Batch::tex(const Subtexture& sub, const Vec2& pos, Color color) void Batch::tex(const Subtexture& sub, const Vec2& pos, Color color)
{ {
if (!sub.texture || !sub.texture->is_valid()) if (!sub.texture)
{ {
PUSH_QUAD( PUSH_QUAD(
pos.x + sub.draw_coords[0].x, pos.y + sub.draw_coords[0].y, pos.x + sub.draw_coords[0].x, pos.y + sub.draw_coords[0].y,
@ -794,7 +804,7 @@ void Batch::tex(const Subtexture& sub, const Vec2& pos, const Vec2& origin, cons
{ {
push_matrix(Mat3x2::create_transform(pos, origin, scale, rotation)); push_matrix(Mat3x2::create_transform(pos, origin, scale, rotation));
if (!sub.texture || !sub.texture->is_valid()) if (!sub.texture)
{ {
PUSH_QUAD( PUSH_QUAD(
sub.draw_coords[0].x, sub.draw_coords[0].y, sub.draw_coords[0].x, sub.draw_coords[0].y,

View File

@ -44,8 +44,8 @@ namespace Blah
Batch& operator=(const Batch& other) = delete; Batch& operator=(const Batch& other) = delete;
~Batch(); ~Batch();
void push_matrix(const Mat3x2& matrix); void push_matrix(const Mat3x2& matrix, bool absolute = false);
void pop_matrix(); Mat3x2 pop_matrix();
void push_scissor(const Rect& scissor); void push_scissor(const Rect& scissor);
void pop_scissor(); void pop_scissor();
void push_blend(const BlendMode& blend); void push_blend(const BlendMode& blend);
@ -90,6 +90,7 @@ namespace Blah
void semi_circle_line(Vec2 center, float start_radians, float end_radians, float radius, int steps, float t, Color color); void semi_circle_line(Vec2 center, float start_radians, float end_radians, float radius, int steps, float t, Color color);
void circle(const Vec2 center, float radius, int steps, Color color); void circle(const Vec2 center, float radius, int steps, Color color);
void circle(const Vec2 center, float radius, int steps, Color center_color, Color outer_color);
void circle_line(const Vec2 center, float raidus, float t, int steps, Color color); void circle_line(const Vec2 center, float raidus, float t, int steps, Color color);
void quad(const Vec2& pos0, const Vec2& pos1, const Vec2& pos2, const Vec2& pos3, Color color); void quad(const Vec2& pos0, const Vec2& pos1, const Vec2& pos2, const Vec2& pos3, Color color);

View File

@ -24,7 +24,7 @@ void Subtexture::update()
draw_coords[3].x = -frame.x; draw_coords[3].x = -frame.x;
draw_coords[3].y = -frame.y + source.h; draw_coords[3].y = -frame.y + source.h;
if (texture && texture->is_valid()) if (texture)
{ {
float uvx = 1.0f / (float)texture->width(); float uvx = 1.0f / (float)texture->width();
float uvy = 1.0f / (float)texture->height(); float uvy = 1.0f / (float)texture->height();

View File

@ -1,31 +1,31 @@
#include <blah/filesystem.h> #include <blah/filesystem.h>
#include <blah/internal/platform.h> #include <blah/internal/platform_backend.h>
using namespace Blah; using namespace Blah;
bool File::exists(const FilePath& path) bool File::exists(const FilePath& path)
{ {
return Internal::Platform::file_exists(path.cstr()); return PlatformBackend::file_exists(path.cstr());
} }
bool File::remove(const FilePath& path) bool File::remove(const FilePath& path)
{ {
return Internal::Platform::file_delete(path.cstr()); return PlatformBackend::file_delete(path.cstr());
} }
bool Directory::create(const FilePath& path) bool Directory::create(const FilePath& path)
{ {
return Internal::Platform::dir_create(path.cstr()); return PlatformBackend::dir_create(path.cstr());
} }
bool Directory::exists(const FilePath& path) bool Directory::exists(const FilePath& path)
{ {
return Internal::Platform::dir_exists(path.cstr()); return PlatformBackend::dir_exists(path.cstr());
} }
bool Directory::remove(const FilePath& path) bool Directory::remove(const FilePath& path)
{ {
return Internal::Platform::dir_delete(path.cstr()); return PlatformBackend::dir_delete(path.cstr());
} }
Vector<FilePath> Directory::enumerate(const FilePath& path, bool recursive) Vector<FilePath> Directory::enumerate(const FilePath& path, bool recursive)
@ -33,7 +33,7 @@ Vector<FilePath> Directory::enumerate(const FilePath& path, bool recursive)
Vector<FilePath> list; Vector<FilePath> list;
// get files // get files
Internal::Platform::dir_enumerate(list, path.cstr(), recursive); PlatformBackend::dir_enumerate(list, path.cstr(), recursive);
// normalize path names // normalize path names
for (auto& it : list) for (auto& it : list)
@ -44,7 +44,7 @@ Vector<FilePath> Directory::enumerate(const FilePath& path, bool recursive)
void Directory::explore(const FilePath& path) void Directory::explore(const FilePath& path)
{ {
Internal::Platform::dir_explore(path); PlatformBackend::dir_explore(path);
} }
FilePath Path::get_file_name(const FilePath& path) FilePath Path::get_file_name(const FilePath& path)

View File

@ -19,17 +19,17 @@ namespace Blah
// Gets the list of Attachments from the FrameBuffer // Gets the list of Attachments from the FrameBuffer
virtual const Attachments& attachments() const = 0; virtual const Attachments& attachments() const = 0;
// Gets the Attachment at a given index from the FrameBuffer
virtual TextureRef& attachment(int index) = 0;
// Gets the Attachment at a given index from the FrameBuffer
virtual const TextureRef& attachment(int index) const = 0;
// Gets the width of the FrameBuffer // Gets the width of the FrameBuffer
virtual int width() const = 0; virtual int width() const = 0;
// Gets the height of the FrameBuffer // Gets the height of the FrameBuffer
virtual int height() const = 0; virtual int height() const = 0;
// Returns true if the FrameBuffer is valid
virtual bool is_valid() const = 0;
// Destroys the given FrameBuffer
virtual void dispose() = 0;
}; };
typedef std::shared_ptr<FrameBuffer> FrameBufferRef; typedef std::shared_ptr<FrameBuffer> FrameBufferRef;

View File

@ -5,27 +5,12 @@
#include <blah/graphics/material.h> #include <blah/graphics/material.h>
#include <blah/graphics/shader.h> #include <blah/graphics/shader.h>
#include <blah/log.h> #include <blah/log.h>
#include <blah/internal/graphics.h> #include <blah/internal/graphics_backend.h>
#include <blah/images/image.h> #include <blah/images/image.h>
#include <string.h> #include <string.h>
using namespace Blah; using namespace Blah;
namespace
{
// active graphics device
Internal::GraphicsDevice* device;
// active graphics device info
Internal::GraphicsDeviceInfo* device_info;
// list of possible device info
Internal::GraphicsDeviceInfo* device_options[] =
{
&Internal::OpenGL_DeviceInfo
};
}
const BlendMode BlendMode::Normal = BlendMode( const BlendMode BlendMode::Normal = BlendMode(
BlendOp::Add, BlendOp::Add,
BlendFactor::One, BlendFactor::One,
@ -37,74 +22,25 @@ const BlendMode BlendMode::Normal = BlendMode(
0xffffffff 0xffffffff
); );
GfxAPI Internal::Graphics::pick_api() const BlendMode BlendMode::Subtract = BlendMode(
{ BlendOp::ReverseSubtract,
for (int i = 0; i < (int)GfxAPI::Count; i++) BlendFactor::One,
{ BlendFactor::One,
if (device_options[i]->supported()) BlendOp::Add,
return device_options[i]->api; BlendFactor::One,
} BlendFactor::One,
BlendMask::RGBA,
return GfxAPI::Any; 0xffffffff
} );
bool Internal::Graphics::init(GfxAPI api)
{
for (int i = 0; i < (int)GfxAPI::Count; i++)
{
if (device_options[i]->api == api)
{
device_info = device_options[i];
device = device_info->create();
if (device != nullptr)
{
device->startup();
if (device->valid)
break;
device_info->destroy(device);
device = nullptr;
}
}
}
return device != nullptr && device->valid;
}
const GraphicsInfo* Graphics::info() const GraphicsInfo* Graphics::info()
{ {
if (device == nullptr || !device->valid) return GraphicsBackend::info();
return nullptr;
return &device->info;
} }
void Internal::Graphics::shutdown() GraphicsRenderer Graphics::renderer()
{ {
if (device != nullptr && device_info != nullptr) return GraphicsBackend::renderer();
{
device->shutdown();
device_info->destroy(device);
device = nullptr;
device_info = nullptr;
}
}
void Internal::Graphics::frame()
{
if (device != nullptr && device->valid)
device->update();
}
void Internal::Graphics::before_render()
{
if (device != nullptr && device->valid)
device->before_render();
}
void Internal::Graphics::after_render()
{
if (device != nullptr && device->valid)
device->after_render();
} }
TextureRef Graphics::create_texture(const Image& image) TextureRef Graphics::create_texture(const Image& image)
@ -125,9 +61,8 @@ TextureRef Graphics::create_texture(int width, int height, TextureFormat format)
{ {
BLAH_ASSERT(width > 0 && height > 0, "Texture width and height must be larger than 0"); BLAH_ASSERT(width > 0 && height > 0, "Texture width and height must be larger than 0");
BLAH_ASSERT((int)format > (int)TextureFormat::None && (int)format < (int)TextureFormat::Count, "Invalid texture format"); BLAH_ASSERT((int)format > (int)TextureFormat::None && (int)format < (int)TextureFormat::Count, "Invalid texture format");
BLAH_ASSERT(device != nullptr && device->valid, "The graphics device has not been created");
return device->create_texture(width, height, TextureFilter::Linear, TextureWrap::Repeat, TextureWrap::Repeat, format); return GraphicsBackend::create_texture(width, height, TextureFilter::Linear, TextureWrap::Repeat, TextureWrap::Repeat, format);
} }
TextureRef Graphics::create_texture(Stream& stream) TextureRef Graphics::create_texture(Stream& stream)
@ -171,31 +106,27 @@ FrameBufferRef Graphics::create_framebuffer(int width, int height, const Texture
BLAH_ASSERT(attachment_count > 0, "At least one attachment must be provided"); BLAH_ASSERT(attachment_count > 0, "At least one attachment must be provided");
for (int i = 0; i < attachment_count; i++) for (int i = 0; i < attachment_count; i++)
BLAH_ASSERT((int)attachments[i] > (int)TextureFormat::None && (int)attachments[i] < (int)TextureFormat::Count, "Invalid texture format"); BLAH_ASSERT((int)attachments[i] > (int)TextureFormat::None && (int)attachments[i] < (int)TextureFormat::Count, "Invalid texture format");
BLAH_ASSERT(device != nullptr && device->valid, "The graphics device has not been created");
return device->create_framebuffer(width, height, attachments, attachment_count); return GraphicsBackend::create_framebuffer(width, height, attachments, attachment_count);
} }
ShaderRef Graphics::create_shader(const ShaderData* data) ShaderRef Graphics::create_shader(const ShaderData* data)
{ {
BLAH_ASSERT(device != nullptr && device->valid, "The graphics device has not been created"); return GraphicsBackend::create_shader(data);
return device->create_shader(data);
} }
MaterialRef Graphics::create_material(const ShaderRef& shader) MaterialRef Graphics::create_material(const ShaderRef& shader)
{ {
BLAH_ASSERT(device != nullptr && device->valid, "The graphics device has not been created"); BLAH_ASSERT(shader, "The provided shader is invalid");
BLAH_ASSERT(shader && shader->is_valid(), "The provided shader is invalid");
// TODO: // TODO:
// use a pool for Materials // use a pool for Materials?
return MaterialRef(new Material(shader)); return MaterialRef(new Material(shader));
} }
MeshRef Graphics::create_mesh() MeshRef Graphics::create_mesh()
{ {
BLAH_ASSERT(device != nullptr && device->valid, "Graphics device has not been created"); return GraphicsBackend::create_mesh();
return device->create_mesh();
} }
RenderCall::RenderCall() RenderCall::RenderCall()
@ -217,36 +148,27 @@ RenderCall::RenderCall()
void Graphics::render(const RenderCall& render_call) void Graphics::render(const RenderCall& render_call)
{ {
BLAH_ASSERT(device != nullptr && device->valid, "Graphics device has not been created");
// Validate Material // Validate Material
if (!render_call.material || !render_call.material->is_valid()) if (!render_call.material)
{ {
Log::warn("Trying to draw with an invalid Material"); Log::warn("Trying to draw with an invalid Material");
return; return;
} }
// Validate Shader // Validate Shader
if (!render_call.material->shader() || !render_call.material->shader()->is_valid()) if (!render_call.material->shader())
{ {
Log::warn("Trying to draw with an invalid Shader"); Log::warn("Trying to draw with an invalid Shader");
return; return;
} }
// Validate Mesh // Validate Mesh
if (!render_call.mesh || !render_call.mesh->is_valid()) if (!render_call.mesh)
{ {
Log::warn("Trying to draw with an invalid Mesh"); Log::warn("Trying to draw with an invalid Mesh");
return; return;
} }
// Validate FrameBuffer
if (render_call.target && !render_call.target->is_valid())
{
Log::warn("Trying to draw with an invalid FrameBuffer");
return;
}
// copy call // copy call
RenderCall call = render_call; RenderCall call = render_call;
@ -330,11 +252,10 @@ void Graphics::render(const RenderCall& render_call)
call.scissor.h = 0; call.scissor.h = 0;
} }
device->render(&call); GraphicsBackend::render(&call);
} }
void Graphics::clear(const FrameBufferRef& target, uint32_t rgba) void Graphics::clear(const FrameBufferRef& target, uint32_t rgba)
{ {
BLAH_ASSERT(device != nullptr && device->valid, "Graphics device has not been created"); GraphicsBackend::clear(target, rgba);
device->clear(target, rgba);
} }

View File

@ -32,9 +32,17 @@ namespace Blah
class Mesh; class Mesh;
typedef std::shared_ptr<Mesh> MeshRef; typedef std::shared_ptr<Mesh> MeshRef;
enum class GraphicsRenderer
{
None = -1,
OpenGL,
D3D11,
Metal,
Count
};
struct GraphicsInfo struct GraphicsInfo
{ {
GfxAPI api = GfxAPI::Any;
bool instancing = false; bool instancing = false;
bool origin_bottom_left = false; bool origin_bottom_left = false;
int max_texture_size = 0; int max_texture_size = 0;
@ -174,6 +182,7 @@ namespace Blah
inline bool operator!=(const BlendMode& rhs) const { return !(*this == rhs); } inline bool operator!=(const BlendMode& rhs) const { return !(*this == rhs); }
static const BlendMode Normal; static const BlendMode Normal;
static const BlendMode Subtract;
}; };
enum class UniformType enum class UniformType
@ -300,6 +309,9 @@ namespace Blah
// Gets graphics information from the graphics device // Gets graphics information from the graphics device
const GraphicsInfo* info(); const GraphicsInfo* info();
// Gets the Renderer implementation type
GraphicsRenderer renderer();
// Creates a new Texture. // Creates a new Texture.
// If the Texture creation fails, it will return an invalid TextureRef. // If the Texture creation fails, it will return an invalid TextureRef.
TextureRef create_texture(const Image& image); TextureRef create_texture(const Image& image);

View File

@ -28,16 +28,8 @@ namespace
Material::Material(const ShaderRef& shader) Material::Material(const ShaderRef& shader)
{ {
BLAH_ASSERT(shader, "Material is being created with an invalid shader");
m_shader = shader; m_shader = shader;
m_data = nullptr;
m_disposed = false;
// invalid shader
if (!m_shader || !m_shader->is_valid())
{
m_disposed = true;
return;
}
Uniforms uniforms = shader->uniforms(); Uniforms uniforms = shader->uniforms();
StackVector<size_t, BLAH_UNIFORMS> float_offsets; StackVector<size_t, BLAH_UNIFORMS> float_offsets;
@ -59,16 +51,9 @@ Material::Material(const ShaderRef& shader)
float_size += calc_uniform_size(uniform); float_size += calc_uniform_size(uniform);
} }
m_data = new float[float_size]; m_data.expand(float_size);
memset(m_data, 0, sizeof(float) * float_size);
for (auto& it : float_offsets) for (auto& it : float_offsets)
m_floats.push_back(m_data + it); m_floats.push_back(m_data.begin() + it);
}
Material::~Material()
{
dispose();
} }
const ShaderRef Material::shader() const const ShaderRef Material::shader() const
@ -78,8 +63,7 @@ const ShaderRef Material::shader() const
void Material::set_texture(const char* name, const TextureRef& texture, int index) void Material::set_texture(const char* name, const TextureRef& texture, int index)
{ {
BLAH_ASSERT(!m_disposed, "Material has been disposed"); BLAH_ASSERT(m_shader, "Material Shader is invalid");
BLAH_ASSERT(m_shader && m_shader->is_valid(), "Material Shader is invalid");
if (m_textures.size() > 0) if (m_textures.size() > 0)
{ {
@ -106,8 +90,7 @@ void Material::set_texture(const char* name, const TextureRef& texture, int inde
TextureRef Material::get_texture(const char* name, int index) const TextureRef Material::get_texture(const char* name, int index) const
{ {
BLAH_ASSERT(!m_disposed, "Material has been disposed"); BLAH_ASSERT(m_shader, "Material Shader is invalid");
BLAH_ASSERT(m_shader && m_shader->is_valid(), "Material Shader is invalid");
int offset = 0; int offset = 0;
for (auto& uniform : m_shader->uniforms()) for (auto& uniform : m_shader->uniforms())
@ -129,8 +112,7 @@ TextureRef Material::get_texture(const char* name, int index) const
TextureRef Material::get_texture(int slot, int index) const TextureRef Material::get_texture(int slot, int index) const
{ {
BLAH_ASSERT(!m_disposed, "Material has been disposed"); BLAH_ASSERT(m_shader, "Material Shader is invalid");
BLAH_ASSERT(m_shader && m_shader->is_valid(), "Material Shader is invalid");
int offset = 0; int offset = 0;
int s = 0; int s = 0;
@ -155,8 +137,7 @@ TextureRef Material::get_texture(int slot, int index) const
void Material::set_value(const char* name, const float* value, int64_t length) void Material::set_value(const char* name, const float* value, int64_t length)
{ {
BLAH_ASSERT(!m_disposed, "Material has been disposed"); BLAH_ASSERT(m_shader, "Material Shader is invalid");
BLAH_ASSERT(m_shader && m_shader->is_valid(), "Material Shader is invalid");
BLAH_ASSERT(length >= 0, "Length must be >= 0"); BLAH_ASSERT(length >= 0, "Length must be >= 0");
int index = 0; int index = 0;
@ -186,8 +167,7 @@ void Material::set_value(const char* name, const float* value, int64_t length)
const float* Material::get_value(const char* name, int64_t* length) const const float* Material::get_value(const char* name, int64_t* length) const
{ {
BLAH_ASSERT(!m_disposed, "Material has been disposed"); BLAH_ASSERT(m_shader, "Material Shader is invalid");
BLAH_ASSERT(m_shader && m_shader->is_valid(), "Material Shader is invalid");
int index = 0; int index = 0;
for (auto& uniform : m_shader->uniforms()) for (auto& uniform : m_shader->uniforms())
@ -212,8 +192,7 @@ const float* Material::get_value(const char* name, int64_t* length) const
const float* Material::get_value(int slot, int64_t* length) const const float* Material::get_value(int slot, int64_t* length) const
{ {
BLAH_ASSERT(!m_disposed, "Material has been disposed"); BLAH_ASSERT(m_shader, "Material Shader is invalid");
BLAH_ASSERT(m_shader && m_shader->is_valid(), "Material Shader is invalid");
int index = 0; int index = 0;
int s = 0; int s = 0;
@ -233,21 +212,7 @@ const float* Material::get_value(int slot, int64_t* length) const
s++; s++;
} }
Log::warn("No Uniform [%i] exists", slot);
*length = 0; *length = 0;
return nullptr; return nullptr;
Log::warn("No Uniform [%i] exists", slot);
}
bool Material::is_valid() const
{
return !m_disposed && m_shader && m_shader->is_valid();
}
void Material::dispose()
{
delete[] m_data;
m_data = nullptr;
m_shader.reset();
m_textures.clear();
m_floats.clear();
} }

View File

@ -10,8 +10,6 @@ namespace Blah
{ {
public: public:
Material(const ShaderRef& shader); Material(const ShaderRef& shader);
~Material();
Material(const Material& src) = delete; Material(const Material& src) = delete;
Material(Material&& src) = delete; Material(Material&& src) = delete;
Material& operator=(const Material& src) = delete; Material& operator=(const Material& src) = delete;
@ -48,18 +46,11 @@ namespace Blah
// is a float2, and there are 4 elements, the length should be 8. // is a float2, and there are 4 elements, the length should be 8.
const float* get_value(int slot, int64_t* length = nullptr) const; const float* get_value(int slot, int64_t* length = nullptr) const;
// Returns true if the Material is valid
bool is_valid() const;
// Destroys the Material
void dispose();
private: private:
ShaderRef m_shader; ShaderRef m_shader;
Vector<TextureRef> m_textures; Vector<TextureRef> m_textures;
Vector<float*> m_floats; Vector<float*> m_floats;
float* m_data; Vector<float> m_data;
bool m_disposed;
}; };
typedef std::shared_ptr<Material> MaterialRef; typedef std::shared_ptr<Material> MaterialRef;

View File

@ -36,12 +36,6 @@ namespace Blah
// Gets the instance count of the Mesh // Gets the instance count of the Mesh
virtual int64_t instance_count() const = 0; virtual int64_t instance_count() const = 0;
// Returns true if the Mesh is valid
virtual bool is_valid() const = 0;
// Destroys the given Mesh
virtual void dispose() = 0;
protected: protected:
virtual void vertex_format_internal(const VertexAttribute* attributes, int count, int stride) = 0; virtual void vertex_format_internal(const VertexAttribute* attributes, int count, int stride) = 0;
virtual void instance_format_internal(const VertexAttribute* attributes, int count, int stride) = 0; virtual void instance_format_internal(const VertexAttribute* attributes, int count, int stride) = 0;

View File

@ -24,12 +24,6 @@ namespace Blah
// Gets a list of Shader Attributes from Shader // Gets a list of Shader Attributes from Shader
virtual const Attributes& attributes() const = 0; virtual const Attributes& attributes() const = 0;
// Returns true if the Shader is valid
virtual bool is_valid() const = 0;
// Destroys the given Shader
virtual void dispose() = 0;
}; };
typedef std::shared_ptr<Shader> ShaderRef; typedef std::shared_ptr<Shader> ShaderRef;

View File

@ -45,12 +45,6 @@ namespace Blah
// Returns true if the Texture is part of a FrameBuffer // Returns true if the Texture is part of a FrameBuffer
virtual bool is_framebuffer() const = 0; virtual bool is_framebuffer() const = 0;
// Returns true if the Texture
virtual bool is_valid() const = 0;
// Destroys the given Texture
virtual void dispose() = 0;
}; };
typedef std::shared_ptr<Texture> TextureRef; typedef std::shared_ptr<Texture> TextureRef;

View File

@ -3,7 +3,7 @@
#include <blah/time.h> #include <blah/time.h>
#include <blah/log.h> #include <blah/log.h>
#include <blah/math/point.h> #include <blah/math/point.h>
#include <blah/internal/input.h> #include <blah/internal/input_backend.h>
#include <string.h> #include <string.h>
using namespace Blah; using namespace Blah;
@ -17,7 +17,7 @@ namespace
ControllerState g_empty_controller; ControllerState g_empty_controller;
} }
void Internal::Input::init() void InputBackend::init()
{ {
g_empty_controller.name = "Disconnected"; g_empty_controller.name = "Disconnected";
for (int i = 0; i < Blah::Input::max_controllers; i++) for (int i = 0; i < Blah::Input::max_controllers; i++)
@ -28,7 +28,7 @@ void Internal::Input::init()
g_next_state = g_empty_state; g_next_state = g_empty_state;
} }
void Internal::Input::frame() void InputBackend::frame()
{ {
// cycle states // cycle states
g_last_state = g_curr_state; g_last_state = g_curr_state;
@ -68,7 +68,7 @@ void Internal::Input::frame()
} }
} }
void Internal::Input::on_mouse_move(float x, float y) void InputBackend::on_mouse_move(float x, float y)
{ {
g_next_state.mouse.position.x = x; g_next_state.mouse.position.x = x;
g_next_state.mouse.position.y = y; g_next_state.mouse.position.y = y;
@ -80,13 +80,13 @@ void Internal::Input::on_mouse_move(float x, float y)
g_next_state.mouse.draw_position.y = (y / (float)size.y) * draw.y; g_next_state.mouse.draw_position.y = (y / (float)size.y) * draw.y;
} }
void Internal::Input::on_mouse_screen_move(float x, float y) void InputBackend::on_mouse_screen_move(float x, float y)
{ {
g_next_state.mouse.screen_position.x = x; g_next_state.mouse.screen_position.x = x;
g_next_state.mouse.screen_position.y = y; g_next_state.mouse.screen_position.y = y;
} }
void Internal::Input::on_mouse_down(MouseButton button) void InputBackend::on_mouse_down(MouseButton button)
{ {
int i = (int)button; int i = (int)button;
if (i >= 0 && i < Blah::Input::max_mouse_buttons) if (i >= 0 && i < Blah::Input::max_mouse_buttons)
@ -97,7 +97,7 @@ void Internal::Input::on_mouse_down(MouseButton button)
} }
} }
void Internal::Input::on_mouse_up(MouseButton button) void InputBackend::on_mouse_up(MouseButton button)
{ {
int i = (int)button; int i = (int)button;
if (i >= 0 && i < Blah::Input::max_mouse_buttons) if (i >= 0 && i < Blah::Input::max_mouse_buttons)
@ -107,7 +107,7 @@ void Internal::Input::on_mouse_up(MouseButton button)
} }
} }
void Internal::Input::on_key_down(Key key) void InputBackend::on_key_down(Key key)
{ {
int i = (int)key; int i = (int)key;
if (i >= 0 && i < Blah::Input::max_keyboard_keys) if (i >= 0 && i < Blah::Input::max_keyboard_keys)
@ -118,12 +118,12 @@ void Internal::Input::on_key_down(Key key)
} }
} }
void Internal::Input::on_mouse_wheel(Point wheel) void InputBackend::on_mouse_wheel(Point wheel)
{ {
g_next_state.mouse.wheel = wheel; g_next_state.mouse.wheel = wheel;
} }
void Internal::Input::on_key_up(Key key) void InputBackend::on_key_up(Key key)
{ {
int i = (int)key; int i = (int)key;
if (i >= 0 && i < Blah::Input::max_keyboard_keys) if (i >= 0 && i < Blah::Input::max_keyboard_keys)
@ -133,12 +133,12 @@ void Internal::Input::on_key_up(Key key)
} }
} }
void Internal::Input::on_text_utf8(const char* text) void InputBackend::on_text_utf8(const char* text)
{ {
strncat(g_next_state.keyboard.text, text, Blah::Input::max_text_input); strncat(g_next_state.keyboard.text, text, Blah::Input::max_text_input);
} }
void Internal::Input::on_controller_connect(int index, const char* name, int is_gamepad, int button_count, int axis_count) void InputBackend::on_controller_connect(int index, const char* name, int is_gamepad, int button_count, int axis_count)
{ {
if (index < Blah::Input::max_controllers) if (index < Blah::Input::max_controllers)
{ {
@ -152,13 +152,13 @@ void Internal::Input::on_controller_connect(int index, const char* name, int is_
} }
} }
void Internal::Input::on_controller_disconnect(int index) void InputBackend::on_controller_disconnect(int index)
{ {
if (index < Blah::Input::max_controllers) if (index < Blah::Input::max_controllers)
g_next_state.controllers[index] = g_empty_controller; g_next_state.controllers[index] = g_empty_controller;
} }
void Internal::Input::on_button_down(int index, int button) void InputBackend::on_button_down(int index, int button)
{ {
if (index < Blah::Input::max_controllers && if (index < Blah::Input::max_controllers &&
button < Blah::Input::max_controller_buttons && button < Blah::Input::max_controller_buttons &&
@ -171,7 +171,7 @@ void Internal::Input::on_button_down(int index, int button)
} }
} }
void Internal::Input::on_button_up(int index, int button) void InputBackend::on_button_up(int index, int button)
{ {
if (index < Blah::Input::max_controllers && if (index < Blah::Input::max_controllers &&
button < Blah::Input::max_controller_buttons && button < Blah::Input::max_controller_buttons &&
@ -183,7 +183,7 @@ void Internal::Input::on_button_up(int index, int button)
} }
} }
void Internal::Input::on_axis_move(int index, int axis, float value) void InputBackend::on_axis_move(int index, int axis, float value)
{ {
if (index < Blah::Input::max_controllers && if (index < Blah::Input::max_controllers &&
axis < Blah::Input::max_controller_axis && axis < Blah::Input::max_controller_axis &&

View File

@ -1,5 +1,5 @@
#include <blah/streams/filestream.h> #include <blah/streams/filestream.h>
#include <blah/internal/platform.h> #include <blah/internal/platform_backend.h>
#include <blah/log.h> #include <blah/log.h>
#include <string.h> #include <string.h>
@ -14,7 +14,7 @@ FileStream::FileStream()
FileStream::FileStream(const char* path, FileMode mode) FileStream::FileStream(const char* path, FileMode mode)
: m_mode(mode) : m_mode(mode)
{ {
if (!Internal::Platform::file_open(path, &m_handle, mode)) if (!PlatformBackend::file_open(path, &m_handle, mode))
m_handle = nullptr; m_handle = nullptr;
} }
@ -36,7 +36,7 @@ FileStream& FileStream::operator=(FileStream&& src) noexcept
FileStream::~FileStream() FileStream::~FileStream()
{ {
if (m_handle != nullptr) if (m_handle != nullptr)
Internal::Platform::file_close(m_handle); PlatformBackend::file_close(m_handle);
} }
int64_t FileStream::length() const int64_t FileStream::length() const
@ -44,7 +44,7 @@ int64_t FileStream::length() const
if (m_handle == nullptr) if (m_handle == nullptr)
return 0; return 0;
return Internal::Platform::file_length(m_handle); return PlatformBackend::file_length(m_handle);
} }
int64_t FileStream::position() const int64_t FileStream::position() const
@ -52,7 +52,7 @@ int64_t FileStream::position() const
if (m_handle == nullptr) if (m_handle == nullptr)
return 0; return 0;
return Internal::Platform::file_position(m_handle); return PlatformBackend::file_position(m_handle);
} }
int64_t FileStream::seek(int64_t seek_to) int64_t FileStream::seek(int64_t seek_to)
@ -60,7 +60,7 @@ int64_t FileStream::seek(int64_t seek_to)
if (m_handle == nullptr) if (m_handle == nullptr)
return 0; return 0;
return Internal::Platform::file_seek(m_handle, seek_to); return PlatformBackend::file_seek(m_handle, seek_to);
} }
int64_t FileStream::read_into(void* ptr, int64_t length) int64_t FileStream::read_into(void* ptr, int64_t length)
@ -71,7 +71,7 @@ int64_t FileStream::read_into(void* ptr, int64_t length)
return 0; return 0;
} }
return Internal::Platform::file_read(m_handle, ptr, length); return PlatformBackend::file_read(m_handle, ptr, length);
} }
int64_t FileStream::write_from(const void* ptr, int64_t length) int64_t FileStream::write_from(const void* ptr, int64_t length)
@ -85,13 +85,13 @@ int64_t FileStream::write_from(const void* ptr, int64_t length)
return 0; return 0;
} }
return Internal::Platform::file_write(m_handle, ptr, length); return PlatformBackend::file_write(m_handle, ptr, length);
} }
void FileStream::close() void FileStream::close()
{ {
if (m_handle != nullptr) if (m_handle != nullptr)
Internal::Platform::file_close(m_handle); PlatformBackend::file_close(m_handle);
m_handle = nullptr; m_handle = nullptr;
m_mode = FileMode::None; m_mode = FileMode::None;
} }

View File

@ -1,6 +1,5 @@
#include <blah/streams/stream.h> #include <blah/streams/stream.h>
#include <blah/containers/str.h> #include <blah/containers/str.h>
#include <blah/internal/platform.h>
#include <string.h> #include <string.h>
using namespace Blah; using namespace Blah;