made std::shared_ptr and std::functional optional

This commit is contained in:
Noel Berry
2022-02-11 15:20:07 -08:00
parent 0c809f8085
commit cedc57e322
17 changed files with 212 additions and 162 deletions

View File

@ -112,18 +112,12 @@ namespace
}
};
BackBuffer app_backbuffer;
TargetRef app_backbuffer_ref = TargetRef(&app_backbuffer, [](BackBuffer*) {});
TargetRef app_backbuffer;
}
bool App::run(const Config* c)
{
BLAH_ASSERT(!app_is_running, "The Application is already running");
BLAH_ASSERT(c != nullptr, "The Application requires a valid Config");
BLAH_ASSERT(c->name != nullptr, "The Application Name cannot be null");
BLAH_ASSERT(c->width > 0 && c->height > 0, "The Width and Height must be larget than 0");
BLAH_ASSERT(c->max_updates > 0, "Max Updates must be >= 1");
BLAH_ASSERT(c->target_framerate > 0, "Target Framerate must be >= 1");
// copy config over
app_config = *c;
@ -136,9 +130,19 @@ bool App::run(const Config* c)
if (app_config.renderer_type == RendererType::None)
app_config.renderer_type = Renderer::default_type();
// exit out if setup is wrong
BLAH_ASSERT(c != nullptr, "The Application requires a valid Config");
BLAH_ASSERT(c->name != nullptr, "The Application Name cannot be null");
BLAH_ASSERT(c->width > 0 && c->height > 0, "The Width and Height must be larget than 0");
BLAH_ASSERT(c->max_updates > 0, "Max Updates must be >= 1");
BLAH_ASSERT(c->target_framerate > 0, "Target Framerate must be >= 1");
if (app_is_running || c == nullptr || c->width <= 0 || c->height <= 0 || c->max_updates <= 0 || c->target_framerate <= 0)
return false;
// default values
app_is_running = true;
app_is_exiting = false;
app_backbuffer = TargetRef(new BackBuffer());
// initialize the system
if (!Platform::init(app_config))
@ -207,6 +211,7 @@ bool App::run(const Config* c)
// clear static state
app_is_running = false;
app_is_exiting = false;
app_backbuffer = TargetRef();
Time::ticks = 0;
Time::seconds = 0;
@ -286,7 +291,7 @@ Point App::get_backbuffer_size()
{
BLAH_ASSERT_RUNNING();
if (Renderer::instance)
return Point(app_backbuffer.width(), app_backbuffer.height());
return Point(app_backbuffer->width(), app_backbuffer->height());
return Point(0, 0);
}
@ -318,7 +323,7 @@ const RendererFeatures& App::renderer()
const TargetRef& App::backbuffer()
{
BLAH_ASSERT_RUNNING();
return app_backbuffer_ref;
return app_backbuffer;
}
void System::open_url(const char* url)

View File

@ -7,10 +7,10 @@ using namespace Blah;
void Log::info(const char* format, ...)
{
char msg[BLAH_MESSAGE];
char msg[max_length];
va_list ap;
va_start(ap, format);
vsnprintf(msg, sizeof(char) * BLAH_MESSAGE, format, ap);
vsnprintf(msg, sizeof(char) * max_length, format, ap);
va_end(ap);
if (App::config().on_log)
@ -25,10 +25,10 @@ void Log::info(const char* format, ...)
void Log::warn(const char* format, ...)
{
char msg[BLAH_MESSAGE];
char msg[max_length];
va_list ap;
va_start(ap, format);
vsnprintf(msg, sizeof(char) * BLAH_MESSAGE, format, ap);
vsnprintf(msg, sizeof(char) * max_length, format, ap);
va_end(ap);
if (App::config().on_log)
@ -43,10 +43,10 @@ void Log::warn(const char* format, ...)
void Log::error(const char* format, ...)
{
char msg[BLAH_MESSAGE];
char msg[max_length];
va_list ap;
va_start(ap, format);
vsnprintf(msg, sizeof(char) * BLAH_MESSAGE, format, ap);
vsnprintf(msg, sizeof(char) * max_length, format, ap);
va_end(ap);
if (App::config().on_log)

View File

@ -13,10 +13,9 @@ MeshRef Mesh::create()
return MeshRef();
}
VertexFormat::VertexFormat(std::initializer_list<VertexAttribute> attributes, int stride)
VertexFormat::VertexFormat(const StackVector<VertexAttribute, 16>& attr, int stride)
{
for (auto& it : attributes)
this->attributes.push_back(it);
attributes = attr;
if (stride <= 0)
{

View File

@ -160,9 +160,9 @@ void Packer::pack()
sources[index++] = &m_entries[i];
std::sort(sources.begin(), sources.end(), [](Packer::Entry* a, Packer::Entry* b)
{
return a->packed.w * a->packed.h > b->packed.w * b->packed.h;
});
{
return a->packed.w * a->packed.h > b->packed.w * b->packed.h;
});
}
// make sure the largest isn't too large

View File

@ -14,9 +14,9 @@ namespace
{
InputState g_empty_state;
ControllerState g_empty_controller;
Vector<WeakRef<ButtonBinding>> g_buttons;
Vector<WeakRef<AxisBinding>> g_axes;
Vector<WeakRef<StickBinding>> g_sticks;
Vector<Ref<ButtonBinding>> g_buttons;
Vector<Ref<AxisBinding>> g_axes;
Vector<Ref<StickBinding>> g_sticks;
String g_clipboard;
}
@ -82,40 +82,42 @@ void Input::update_bindings()
{
for (int i = 0; i < g_buttons.size(); i++)
{
if (g_buttons[i].use_count() <= 0)
// we're the only user, so remove it
if (g_buttons[i].use_count() <= 1)
{
g_buttons.erase(i);
i--;
}
else if (auto binding = g_buttons[i].lock())
// keep updating
else
{
binding->update();
g_buttons[i]->update();
}
}
for (int i = 0; i < g_axes.size(); i++)
{
if (g_axes[i].use_count() <= 0)
if (g_axes[i].use_count() <= 1)
{
g_axes.erase(i);
i--;
}
else if (auto binding = g_axes[i].lock())
else
{
binding->update();
g_axes[i]->update();
}
}
for (int i = 0; i < g_sticks.size(); i++)
{
if (g_sticks[i].use_count() <= 0)
if (g_sticks[i].use_count() <= 1)
{
g_sticks.erase(i);
i--;
}
else if (auto binding = g_sticks[i].lock())
else
{
binding->update();
g_sticks[i]->update();
}
}
}
@ -397,22 +399,22 @@ void Input::set_clipboard(const String& text)
ButtonBindingRef Input::register_binding(const ButtonBinding& binding)
{
auto result = std::make_shared<ButtonBinding>(binding);
g_buttons.push_back(WeakRef<ButtonBinding>(result));
auto result = Ref<ButtonBinding>(new ButtonBinding(binding));
g_buttons.push_back(result);
return result;
}
AxisBindingRef Input::register_binding(const AxisBinding& binding)
{
auto result = std::make_shared<AxisBinding>(binding);
g_axes.push_back(WeakRef<AxisBinding>(result));
auto result = Ref<AxisBinding>(new AxisBinding(binding));
g_axes.push_back(result);
return result;
}
StickBindingRef Input::register_binding(const StickBinding& binding)
{
auto result = std::make_shared<StickBinding>(binding);
g_sticks.push_back(WeakRef<StickBinding>(result));
auto result = Ref<StickBinding>(new StickBinding(binding));
g_sticks.push_back(result);
return result;
}

View File

@ -11,16 +11,16 @@
#include <SDL.h>
// for File Reading/Writing
// for File Reading / Writing
#include <filesystem>
namespace fs = std::filesystem;
// Windows requires a few extra includes
#if _WIN32
#define WIN32_LEAN_AND_MEAN
#include <windows.h>
#include <windows.h> // for the following includes
#include <winuser.h> // for SetProcessDPIAware
#include <shellapi.h> // for file explore
#include <SDL_syswm.h>
#include <shellapi.h> // for ShellExecute for dir_explore
#include <SDL_syswm.h> // for SDL_SysWMinfo for D3D11
#endif
// Macro defined by X11 conflicts with MouseButton enum
@ -40,50 +40,19 @@ namespace Blah
} g_platform;
// Blah SDL2 File
class SDL2File : public File
struct SDL2File : public File
{
private:
SDL_RWops* m_handle;
public:
SDL2File(SDL_RWops* handle)
{
m_handle = handle;
}
~SDL2File()
{
if (m_handle)
SDL_RWclose(m_handle);
}
size_t length() override
{
return SDL_RWsize(m_handle);
}
size_t position() override
{
return SDL_RWtell(m_handle);
}
size_t seek(size_t position) override
{
return SDL_RWseek(m_handle, position, RW_SEEK_SET);
}
size_t read(unsigned char* buffer, size_t length) override
{
return SDL_RWread(m_handle, buffer, sizeof(char), length);
}
size_t write(const unsigned char* buffer, size_t length) override
{
return SDL_RWwrite(m_handle, buffer, sizeof(char), length);
}
SDL_RWops* handle;
SDL2File(SDL_RWops* handle) : handle(handle) { }
~SDL2File() { if (handle) SDL_RWclose(handle); }
size_t length() override { return SDL_RWsize(handle); }
size_t position() override { return SDL_RWtell(handle); }
size_t seek(size_t position) override { return SDL_RWseek(handle, position, RW_SEEK_SET); }
size_t read(unsigned char* buffer, size_t length) override { return SDL_RWread(handle, buffer, sizeof(char), length); }
size_t write(const unsigned char* buffer, size_t length) override { return SDL_RWwrite(handle, buffer, sizeof(char), length); }
};
void sdl_log(void* userdata, int category, SDL_LogPriority priority, const char* message)
void blah_sdl_log(void* userdata, int category, SDL_LogPriority priority, const char* message)
{
if (priority <= SDL_LOG_PRIORITY_INFO)
Log::info(message);
@ -93,7 +62,7 @@ namespace Blah
Log::error(message);
}
int sdl_find_joystick_index(SDL_Joystick** joysticks, SDL_JoystickID instance_id)
int blah_sdl_find_joystick_index(SDL_Joystick** joysticks, SDL_JoystickID instance_id)
{
for (int i = 0; i < Input::max_controllers; i++)
if (joysticks[i] != nullptr && SDL_JoystickInstanceID(joysticks[i]) == instance_id)
@ -101,7 +70,7 @@ namespace Blah
return -1;
}
int sdl_find_gamepad_index(SDL_GameController** gamepads, SDL_JoystickID instance_id)
int blah_sdl_find_gamepad_index(SDL_GameController** gamepads, SDL_JoystickID instance_id)
{
for (int i = 0; i < Input::max_controllers; i++)
{
@ -131,7 +100,7 @@ bool Platform::init(const Config& config)
// TODO:
// control this via some kind of config flag
SDL_LogSetAllPriority(SDL_LOG_PRIORITY_VERBOSE);
SDL_LogSetOutputFunction(sdl_log, nullptr);
SDL_LogSetOutputFunction(blah_sdl_log, nullptr);
// Get SDL version
SDL_version version;
@ -331,7 +300,7 @@ void Platform::update(InputState& state)
}
else if (event.type == SDL_JOYDEVICEREMOVED)
{
auto index = sdl_find_joystick_index(g_platform.joysticks, event.jdevice.which);
auto index = blah_sdl_find_joystick_index(g_platform.joysticks, event.jdevice.which);
if (index >= 0)
{
if (SDL_IsGameController(index) == SDL_FALSE)
@ -343,7 +312,7 @@ void Platform::update(InputState& state)
}
else if (event.type == SDL_JOYBUTTONDOWN)
{
auto index = sdl_find_joystick_index(g_platform.joysticks, event.jdevice.which);
auto index = blah_sdl_find_joystick_index(g_platform.joysticks, event.jdevice.which);
if (index >= 0)
{
if (SDL_IsGameController(index) == SDL_FALSE)
@ -352,7 +321,7 @@ void Platform::update(InputState& state)
}
else if (event.type == SDL_JOYBUTTONUP)
{
auto index = sdl_find_joystick_index(g_platform.joysticks, event.jdevice.which);
auto index = blah_sdl_find_joystick_index(g_platform.joysticks, event.jdevice.which);
if (index >= 0)
{
if (SDL_IsGameController(index) == SDL_FALSE)
@ -361,7 +330,7 @@ void Platform::update(InputState& state)
}
else if (event.type == SDL_JOYAXISMOTION)
{
auto index = sdl_find_joystick_index(g_platform.joysticks, event.jdevice.which);
auto index = blah_sdl_find_joystick_index(g_platform.joysticks, event.jdevice.which);
if (index >= 0)
{
if (SDL_IsGameController(index) == SDL_FALSE)
@ -392,7 +361,7 @@ void Platform::update(InputState& state)
}
else if (event.type == SDL_CONTROLLERDEVICEREMOVED)
{
auto index = sdl_find_gamepad_index(g_platform.gamepads, event.cdevice.which);
auto index = blah_sdl_find_gamepad_index(g_platform.gamepads, event.cdevice.which);
if (index >= 0)
{
state.controllers[index].on_disconnect();
@ -401,7 +370,7 @@ void Platform::update(InputState& state)
}
else if (event.type == SDL_CONTROLLERBUTTONDOWN)
{
auto index = sdl_find_gamepad_index(g_platform.gamepads, event.cdevice.which);
auto index = blah_sdl_find_gamepad_index(g_platform.gamepads, event.cdevice.which);
if (index >= 0)
{
Button button = Button::None;
@ -413,7 +382,7 @@ void Platform::update(InputState& state)
}
else if (event.type == SDL_CONTROLLERBUTTONUP)
{
auto index = sdl_find_gamepad_index(g_platform.gamepads, event.cdevice.which);
auto index = blah_sdl_find_gamepad_index(g_platform.gamepads, event.cdevice.which);
if (index >= 0)
{
Button button = Button::None;
@ -425,7 +394,7 @@ void Platform::update(InputState& state)
}
else if (event.type == SDL_CONTROLLERAXISMOTION)
{
auto index = sdl_find_gamepad_index(g_platform.gamepads, event.cdevice.which);
auto index = blah_sdl_find_gamepad_index(g_platform.gamepads, event.cdevice.which);
if (index >= 0)
{
Axis axis = Axis::None;
@ -597,41 +566,41 @@ FileRef Platform::file_open(const char* path, FileMode mode)
bool Platform::file_exists(const char* path)
{
return fs::is_regular_file(path);
return std::filesystem::is_regular_file(path);
}
bool Platform::file_delete(const char* path)
{
return fs::remove(path);
return std::filesystem::remove(path);
}
bool Platform::dir_create(const char* path)
{
return fs::create_directories(path);
return std::filesystem::create_directories(path);
}
bool Platform::dir_exists(const char* path)
{
return fs::is_directory(path);
return std::filesystem::is_directory(path);
}
bool Platform::dir_delete(const char* path)
{
return fs::remove_all(path) > 0;
return std::filesystem::remove_all(path) > 0;
}
void Platform::dir_enumerate(Vector<FilePath>& list, const char* path, bool recursive)
{
if (fs::is_directory(path))
if (std::filesystem::is_directory(path))
{
if (recursive)
{
for (auto& p : fs::recursive_directory_iterator(path))
for (auto& p : std::filesystem::recursive_directory_iterator(path))
list.emplace_back(p.path().string().c_str());
}
else
{
for (auto& p : fs::directory_iterator(path))
for (auto& p : std::filesystem::directory_iterator(path))
list.emplace_back(p.path().string().c_str());
}
}