made std::shared_ptr and std::functional optional

This commit is contained in:
Noel Berry
2022-02-11 15:20:07 -08:00
parent 0c809f8085
commit cedc57e322
17 changed files with 212 additions and 162 deletions

View File

@ -11,16 +11,16 @@
#include <SDL.h>
// for File Reading/Writing
// for File Reading / Writing
#include <filesystem>
namespace fs = std::filesystem;
// Windows requires a few extra includes
#if _WIN32
#define WIN32_LEAN_AND_MEAN
#include <windows.h>
#include <windows.h> // for the following includes
#include <winuser.h> // for SetProcessDPIAware
#include <shellapi.h> // for file explore
#include <SDL_syswm.h>
#include <shellapi.h> // for ShellExecute for dir_explore
#include <SDL_syswm.h> // for SDL_SysWMinfo for D3D11
#endif
// Macro defined by X11 conflicts with MouseButton enum
@ -40,50 +40,19 @@ namespace Blah
} g_platform;
// Blah SDL2 File
class SDL2File : public File
struct SDL2File : public File
{
private:
SDL_RWops* m_handle;
public:
SDL2File(SDL_RWops* handle)
{
m_handle = handle;
}
~SDL2File()
{
if (m_handle)
SDL_RWclose(m_handle);
}
size_t length() override
{
return SDL_RWsize(m_handle);
}
size_t position() override
{
return SDL_RWtell(m_handle);
}
size_t seek(size_t position) override
{
return SDL_RWseek(m_handle, position, RW_SEEK_SET);
}
size_t read(unsigned char* buffer, size_t length) override
{
return SDL_RWread(m_handle, buffer, sizeof(char), length);
}
size_t write(const unsigned char* buffer, size_t length) override
{
return SDL_RWwrite(m_handle, buffer, sizeof(char), length);
}
SDL_RWops* handle;
SDL2File(SDL_RWops* handle) : handle(handle) { }
~SDL2File() { if (handle) SDL_RWclose(handle); }
size_t length() override { return SDL_RWsize(handle); }
size_t position() override { return SDL_RWtell(handle); }
size_t seek(size_t position) override { return SDL_RWseek(handle, position, RW_SEEK_SET); }
size_t read(unsigned char* buffer, size_t length) override { return SDL_RWread(handle, buffer, sizeof(char), length); }
size_t write(const unsigned char* buffer, size_t length) override { return SDL_RWwrite(handle, buffer, sizeof(char), length); }
};
void sdl_log(void* userdata, int category, SDL_LogPriority priority, const char* message)
void blah_sdl_log(void* userdata, int category, SDL_LogPriority priority, const char* message)
{
if (priority <= SDL_LOG_PRIORITY_INFO)
Log::info(message);
@ -93,7 +62,7 @@ namespace Blah
Log::error(message);
}
int sdl_find_joystick_index(SDL_Joystick** joysticks, SDL_JoystickID instance_id)
int blah_sdl_find_joystick_index(SDL_Joystick** joysticks, SDL_JoystickID instance_id)
{
for (int i = 0; i < Input::max_controllers; i++)
if (joysticks[i] != nullptr && SDL_JoystickInstanceID(joysticks[i]) == instance_id)
@ -101,7 +70,7 @@ namespace Blah
return -1;
}
int sdl_find_gamepad_index(SDL_GameController** gamepads, SDL_JoystickID instance_id)
int blah_sdl_find_gamepad_index(SDL_GameController** gamepads, SDL_JoystickID instance_id)
{
for (int i = 0; i < Input::max_controllers; i++)
{
@ -131,7 +100,7 @@ bool Platform::init(const Config& config)
// TODO:
// control this via some kind of config flag
SDL_LogSetAllPriority(SDL_LOG_PRIORITY_VERBOSE);
SDL_LogSetOutputFunction(sdl_log, nullptr);
SDL_LogSetOutputFunction(blah_sdl_log, nullptr);
// Get SDL version
SDL_version version;
@ -331,7 +300,7 @@ void Platform::update(InputState& state)
}
else if (event.type == SDL_JOYDEVICEREMOVED)
{
auto index = sdl_find_joystick_index(g_platform.joysticks, event.jdevice.which);
auto index = blah_sdl_find_joystick_index(g_platform.joysticks, event.jdevice.which);
if (index >= 0)
{
if (SDL_IsGameController(index) == SDL_FALSE)
@ -343,7 +312,7 @@ void Platform::update(InputState& state)
}
else if (event.type == SDL_JOYBUTTONDOWN)
{
auto index = sdl_find_joystick_index(g_platform.joysticks, event.jdevice.which);
auto index = blah_sdl_find_joystick_index(g_platform.joysticks, event.jdevice.which);
if (index >= 0)
{
if (SDL_IsGameController(index) == SDL_FALSE)
@ -352,7 +321,7 @@ void Platform::update(InputState& state)
}
else if (event.type == SDL_JOYBUTTONUP)
{
auto index = sdl_find_joystick_index(g_platform.joysticks, event.jdevice.which);
auto index = blah_sdl_find_joystick_index(g_platform.joysticks, event.jdevice.which);
if (index >= 0)
{
if (SDL_IsGameController(index) == SDL_FALSE)
@ -361,7 +330,7 @@ void Platform::update(InputState& state)
}
else if (event.type == SDL_JOYAXISMOTION)
{
auto index = sdl_find_joystick_index(g_platform.joysticks, event.jdevice.which);
auto index = blah_sdl_find_joystick_index(g_platform.joysticks, event.jdevice.which);
if (index >= 0)
{
if (SDL_IsGameController(index) == SDL_FALSE)
@ -392,7 +361,7 @@ void Platform::update(InputState& state)
}
else if (event.type == SDL_CONTROLLERDEVICEREMOVED)
{
auto index = sdl_find_gamepad_index(g_platform.gamepads, event.cdevice.which);
auto index = blah_sdl_find_gamepad_index(g_platform.gamepads, event.cdevice.which);
if (index >= 0)
{
state.controllers[index].on_disconnect();
@ -401,7 +370,7 @@ void Platform::update(InputState& state)
}
else if (event.type == SDL_CONTROLLERBUTTONDOWN)
{
auto index = sdl_find_gamepad_index(g_platform.gamepads, event.cdevice.which);
auto index = blah_sdl_find_gamepad_index(g_platform.gamepads, event.cdevice.which);
if (index >= 0)
{
Button button = Button::None;
@ -413,7 +382,7 @@ void Platform::update(InputState& state)
}
else if (event.type == SDL_CONTROLLERBUTTONUP)
{
auto index = sdl_find_gamepad_index(g_platform.gamepads, event.cdevice.which);
auto index = blah_sdl_find_gamepad_index(g_platform.gamepads, event.cdevice.which);
if (index >= 0)
{
Button button = Button::None;
@ -425,7 +394,7 @@ void Platform::update(InputState& state)
}
else if (event.type == SDL_CONTROLLERAXISMOTION)
{
auto index = sdl_find_gamepad_index(g_platform.gamepads, event.cdevice.which);
auto index = blah_sdl_find_gamepad_index(g_platform.gamepads, event.cdevice.which);
if (index >= 0)
{
Axis axis = Axis::None;
@ -597,41 +566,41 @@ FileRef Platform::file_open(const char* path, FileMode mode)
bool Platform::file_exists(const char* path)
{
return fs::is_regular_file(path);
return std::filesystem::is_regular_file(path);
}
bool Platform::file_delete(const char* path)
{
return fs::remove(path);
return std::filesystem::remove(path);
}
bool Platform::dir_create(const char* path)
{
return fs::create_directories(path);
return std::filesystem::create_directories(path);
}
bool Platform::dir_exists(const char* path)
{
return fs::is_directory(path);
return std::filesystem::is_directory(path);
}
bool Platform::dir_delete(const char* path)
{
return fs::remove_all(path) > 0;
return std::filesystem::remove_all(path) > 0;
}
void Platform::dir_enumerate(Vector<FilePath>& list, const char* path, bool recursive)
{
if (fs::is_directory(path))
if (std::filesystem::is_directory(path))
{
if (recursive)
{
for (auto& p : fs::recursive_directory_iterator(path))
for (auto& p : std::filesystem::recursive_directory_iterator(path))
list.emplace_back(p.path().string().c_str());
}
else
{
for (auto& p : fs::directory_iterator(path))
for (auto& p : std::filesystem::directory_iterator(path))
list.emplace_back(p.path().string().c_str());
}
}