replaced log.h with common.h, added easier shorthand for int types

This commit is contained in:
Noel Berry
2021-03-20 17:33:04 -07:00
parent 9f9ed08007
commit d73241e8fe
58 changed files with 416 additions and 408 deletions

View File

@ -1,5 +1,5 @@
#include <blah/graphics/material.h>
#include <blah/core/log.h>
#include <blah/core/common.h>
#include <cstring>
using namespace Blah;
@ -277,7 +277,7 @@ TextureSampler Material::get_sampler(int slot, int index) const
return TextureSampler();
}
void Material::set_value(const char* name, const float* value, int64_t length)
void Material::set_value(const char* name, const float* value, i64 length)
{
BLAH_ASSERT(m_shader, "Material Shader is invalid");
BLAH_ASSERT(length >= 0, "Length must be >= 0");
@ -311,7 +311,7 @@ void Material::set_value(const char* name, const float* value, int64_t length)
Log::warn("No Uniform '%s' exists", name);
}
const float* Material::get_value(const char* name, int64_t* length) const
const float* Material::get_value(const char* name, i64* length) const
{
BLAH_ASSERT(m_shader, "Material Shader is invalid");

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@ -1,5 +1,5 @@
#include <blah/graphics/renderpass.h>
#include <blah/core/log.h>
#include <blah/core/common.h>
#include "../internal/graphics_backend.h"
using namespace Blah;
@ -38,7 +38,7 @@ void RenderPass::perform()
}
// Validate Index Count
int64_t index_count = pass.mesh->index_count();
i64 index_count = pass.mesh->index_count();
if (pass.index_start + pass.index_count > index_count)
{
Log::warn(
@ -54,7 +54,7 @@ void RenderPass::perform()
}
// Validate Instance Count
int64_t instance_count = pass.mesh->instance_count();
i64 instance_count = pass.mesh->instance_count();
if (pass.instance_count > instance_count)
{
Log::warn(

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@ -1,7 +1,7 @@
#include <blah/graphics/texture.h>
#include <blah/images/image.h>
#include <blah/streams/stream.h>
#include <blah/core/log.h>
#include <blah/core/common.h>
#include "../internal/graphics_backend.h"
using namespace Blah;