diff --git a/README.md b/README.md index 7c8a989..b03c292 100644 --- a/README.md +++ b/README.md @@ -5,12 +5,13 @@ A small 2D C++ Game Framework, using few dependencies and simple code to mainain #### building - Requires C++17 and CMake 3.12+ - - Platform Backend + - A single *Platform* backend must be enabled: - [SDL2](https://github.com/NoelFB/blah/blob/master/src/internal/platform_backend_sdl2.cpp) can be enabled in CMake with `SDL2_ENABLED`, and setting `SDL2_INCLUDE_DIRS` and `SDL2_LIBRARIES` - - Graphics Backend + - Additional backends can be added by implementing the [Platform Backend](https://github.com/NoelFB/blah/blob/master/src/internal/platform_backend.h) + - A single *Graphics* backend must be enabled: - [OpenGL](https://github.com/NoelFB/blah/blob/master/src/internal/graphics_backend_gl.cpp) can be enabled in CMake with `OPENGL_ENABLED`. - [D3D11](https://github.com/NoelFB/blah/blob/master/src/internal/graphics_backend_d3d11.cpp) can be enabled in CMake with `D3D11_ENABLED`. - - Other backends can be added by implementing the [Platform Backend](https://github.com/NoelFB/blah/blob/master/src/internal/platform_backend.h) or [Graphics Backend](https://github.com/NoelFB/blah/blob/master/src/internal/graphics_backend.h). + - Additional backends can be added by implementing the [Graphics Backend](https://github.com/NoelFB/blah/blob/master/src/internal/graphics_backend.h). #### notes - There's no Shader abstraction, so the [Sprite Batcher](https://github.com/NoelFB/blah/blob/master/include/blah/drawing/batch.h) has hard-coded GLSL/HLSL. This will need to change.