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large organizational & cleanup refactor
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@ -1,9 +1,10 @@
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#pragma once
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#include "blah/core/app.h"
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#include "blah/core/filesystem.h"
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#include "blah/core/common.h"
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#include "blah/core/time.h"
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#include "blah/app.h"
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#include "blah/filesystem.h"
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#include "blah/common.h"
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#include "blah/time.h"
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#include "blah/input.h"
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#include "blah/containers/vector.h"
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#include "blah/containers/stackvector.h"
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@ -14,12 +15,12 @@
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#include "blah/graphics/subtexture.h"
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#include "blah/graphics/blend.h"
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#include "blah/graphics/framebuffer.h"
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#include "blah/graphics/material.h"
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#include "blah/graphics/mesh.h"
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#include "blah/graphics/renderpass.h"
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#include "blah/graphics/sampler.h"
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#include "blah/graphics/shader.h"
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#include "blah/graphics/target.h"
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#include "blah/graphics/texture.h"
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#include "blah/images/aseprite.h"
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@ -27,25 +28,21 @@
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#include "blah/images/image.h"
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#include "blah/images/packer.h"
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#include "blah/input/input.h"
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#include "blah/input/binding.h"
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#include "blah/input/binding_registry.h"
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#include "blah/math/calc.h"
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#include "blah/math/circle.h"
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#include "blah/math/color.h"
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#include "blah/math/ease.h"
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#include "blah/math/line.h"
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#include "blah/math/mat3x2.h"
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#include "blah/math/mat4x4.h"
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#include "blah/math/point.h"
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#include "blah/math/quad.h"
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#include "blah/math/rect.h"
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#include "blah/math/rectI.h"
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#include "blah/math/stopwatch.h"
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#include "blah/math/vec2.h"
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#include "blah/math/vec3.h"
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#include "blah/math/vec4.h"
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#include "blah/numerics/calc.h"
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#include "blah/numerics/circle.h"
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#include "blah/numerics/color.h"
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#include "blah/numerics/ease.h"
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#include "blah/numerics/line.h"
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#include "blah/numerics/mat3x2.h"
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#include "blah/numerics/mat4x4.h"
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#include "blah/numerics/point.h"
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#include "blah/numerics/quad.h"
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#include "blah/numerics/rect.h"
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#include "blah/numerics/rectI.h"
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#include "blah/numerics/vec2.h"
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#include "blah/numerics/vec3.h"
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#include "blah/numerics/vec4.h"
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#include "blah/streams/bufferstream.h"
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#include "blah/streams/filestream.h"
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