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cleaned up the opengl implementation
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@ -29,6 +29,7 @@ namespace Blah
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bool valid = false;
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bool valid = false;
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GraphicsInfo info;
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GraphicsInfo info;
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virtual ~GraphicsDevice() = default;
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virtual void startup() = 0;
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virtual void startup() = 0;
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virtual void update() = 0;
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virtual void update() = 0;
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virtual void shutdown() = 0;
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virtual void shutdown() = 0;
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