diff --git a/README.md b/README.md index a4d4cf7..d63fc6d 100644 --- a/README.md +++ b/README.md @@ -15,7 +15,7 @@ A small 2D C++ Game Framework, using few dependencies and simple code to mainain - Additional backends can be added by implementing the [Graphics Backend](https://github.com/NoelFB/blah/blob/master/src/internal/graphics_backend.h). #### notes - - There's no Shader abstraction, so the [Sprite Batcher](https://github.com/NoelFB/blah/blob/master/include/blah/drawing/batch.h) has hard-coded GLSL/HLSL. This will need to change. + - There's no Shader abstraction, so the [Sprite Batcher](https://github.com/NoelFB/blah/blob/master/src/graphics/batch.cpp) has hard-coded GLSL/HLSL. This will need to change. - Only floatN/mat3x2/mat4x4 uniforms are supported. - There's no Audio API or backend implementation yet. - No threaded rendering so it will explode if you try that.