dummy renderer backend

This commit is contained in:
Noel Berry 2020-12-29 18:18:44 -08:00
parent 01769d0b08
commit e88030101b
2 changed files with 267 additions and 0 deletions

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@ -104,6 +104,7 @@ add_library(blah
private/blah/internal/graphics_backend.h
private/blah/internal/graphics_backend_gl.cpp
private/blah/internal/graphics_backend_d3d11.cpp
private/blah/internal/graphics_backend_dummy.cpp
private/blah/internal/input_backend.h
private/blah/internal/platform_backend.h
private/blah/internal/platform_backend_sdl2.cpp

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@ -0,0 +1,266 @@
#if !(defined(BLAH_USE_OPENGL) || defined(BLAH_USE_D3D11))
#include <blah/internal/graphics_backend.h>
namespace Blah
{
class Dummy_Texture : public Texture
{
private:
int m_width;
int m_height;
TextureFilter m_filter;
TextureWrap m_wrap_x;
TextureWrap m_wrap_y;
TextureFormat m_format;
bool m_framebuffer;
public:
Dummy_Texture(int width, int height, TextureFilter filter, TextureWrap wrap_x, TextureWrap wrap_y, TextureFormat format, bool framebuffer)
{
m_width = width;
m_height = height;
m_filter = filter;
m_wrap_x = wrap_x;
m_wrap_y = wrap_y;
m_format = format;
m_framebuffer = framebuffer;
}
virtual int width() const override
{
return m_width;
}
virtual int height() const override
{
return m_height;
}
virtual TextureFormat format() const override
{
return m_format;
}
virtual void set_filter(TextureFilter filter) override
{
m_filter = filter;
}
virtual TextureFilter get_filter() const override
{
return m_filter;
}
virtual void set_wrap(TextureWrap x, TextureWrap y) override
{
m_wrap_x = x;
m_wrap_y = y;
}
virtual TextureWrap get_wrap_x() const override
{
return m_wrap_x;
}
virtual TextureWrap get_wrap_y() const override
{
return m_wrap_y;
}
virtual void set_data(unsigned char* data) override
{
}
virtual void get_data(unsigned char* data) override
{
}
virtual bool is_framebuffer() const override
{
return m_framebuffer;
}
};
class Dummy_FrameBuffer : public FrameBuffer
{
private:
Attachments m_attachments;
public:
Dummy_FrameBuffer(int width, int height, const TextureFormat* attachments, int attachmentCount)
{
for (int i = 0; i < attachmentCount; i++)
{
m_attachments.push_back(
TextureRef(
new Dummy_Texture(width, height,
TextureFilter::Linear,
TextureWrap::Repeat,
TextureWrap::Repeat,
attachments[i],
true)));
}
}
virtual Attachments& attachments() override
{
return m_attachments;
}
virtual const Attachments& attachments() const override
{
return m_attachments;
}
virtual TextureRef& attachment(int index) override
{
return m_attachments[index];
}
virtual const TextureRef& attachment(int index) const override
{
return m_attachments[index];
}
virtual int width() const override
{
return m_attachments[0]->width();
}
virtual int height() const override
{
return m_attachments[0]->height();
}
virtual void clear(Color color) override
{
}
};
class Dummy_Shader : public Shader
{
private:
Vector<UniformInfo> m_uniforms;
public:
Dummy_Shader(const ShaderData* data)
{
}
virtual Vector<UniformInfo>& uniforms() override
{
return m_uniforms;
}
virtual const Vector<UniformInfo>& uniforms() const override
{
return m_uniforms;
}
};
class Dummy_Mesh : public Mesh
{
public:
Dummy_Mesh()
{
}
virtual void index_data(IndexFormat format, const void* indices, int64_t count) override
{
}
virtual void vertex_data(const VertexFormat& format, const void* vertices, int64_t count) override
{
}
virtual void instance_data(const VertexFormat& format, const void* instances, int64_t count) override
{
}
virtual int64_t index_count() const override
{
return 0;
}
virtual int64_t vertex_count() const override
{
return 0;
}
virtual int64_t instance_count() const override
{
return 0;
}
};
bool GraphicsBackend::init()
{
Log::print("Dummy Renderer");
return true;
}
Renderer GraphicsBackend::renderer()
{
return Renderer::None;
}
void GraphicsBackend::shutdown()
{
}
const RendererFeatures& GraphicsBackend::features()
{
static const RendererFeatures features { false, true, 4096 };
return features;
}
void GraphicsBackend::frame() {}
void GraphicsBackend::before_render() {}
void GraphicsBackend::after_render() {}
TextureRef GraphicsBackend::create_texture(int width, int height, TextureFilter filter, TextureWrap wrap_x, TextureWrap wrap_y, TextureFormat format)
{
return TextureRef(new Dummy_Texture(width, height, filter, wrap_x, wrap_y, format, false));
}
FrameBufferRef GraphicsBackend::create_framebuffer(int width, int height, const TextureFormat* attachments, int attachmentCount)
{
return FrameBufferRef(new Dummy_FrameBuffer(width, height, attachments, attachmentCount));
}
ShaderRef GraphicsBackend::create_shader(const ShaderData* data)
{
return ShaderRef(new Dummy_Shader(data));
}
MeshRef GraphicsBackend::create_mesh()
{
return MeshRef(new Dummy_Mesh());
}
void GraphicsBackend::render(const RenderPass& pass)
{
}
void GraphicsBackend::clear_backbuffer(Color color)
{
}
}
#endif // !(defined(BLAH_USE_OPENGL) || defined(BLAH_USE_D3D11))