d3d11 notes and updating dummy graphics backend

This commit is contained in:
Noel Berry 2020-12-30 14:37:11 -08:00
parent ea969e68cf
commit ed1f26895b
2 changed files with 16 additions and 51 deletions

View File

@ -1,9 +1,7 @@
#ifdef BLAH_USE_D3D11
// TODO:
// Note the D3D11 Implementation is super WIP
// A bunch of rendering features aren't implemented at all
// and some stuff is .... ugly
// Note the D3D11 Implementation is still a work-in-progress
#include <blah/internal/graphics_backend.h>
#include <blah/internal/platform_backend.h>

View File

@ -9,21 +9,15 @@ namespace Blah
private:
int m_width;
int m_height;
TextureFilter m_filter;
TextureWrap m_wrap_x;
TextureWrap m_wrap_y;
TextureFormat m_format;
bool m_framebuffer;
public:
Dummy_Texture(int width, int height, TextureFilter filter, TextureWrap wrap_x, TextureWrap wrap_y, TextureFormat format, bool framebuffer)
Dummy_Texture(int width, int height, TextureFormat format, bool framebuffer)
{
m_width = width;
m_height = height;
m_filter = filter;
m_wrap_x = wrap_x;
m_wrap_y = wrap_y;
m_format = format;
m_framebuffer = framebuffer;
}
@ -43,32 +37,6 @@ namespace Blah
return m_format;
}
virtual void set_filter(TextureFilter filter) override
{
m_filter = filter;
}
virtual TextureFilter get_filter() const override
{
return m_filter;
}
virtual void set_wrap(TextureWrap x, TextureWrap y) override
{
m_wrap_x = x;
m_wrap_y = y;
}
virtual TextureWrap get_wrap_x() const override
{
return m_wrap_x;
}
virtual TextureWrap get_wrap_y() const override
{
return m_wrap_y;
}
virtual void set_data(unsigned char* data) override
{
@ -98,13 +66,8 @@ namespace Blah
for (int i = 0; i < attachmentCount; i++)
{
m_attachments.push_back(
TextureRef(
new Dummy_Texture(width, height,
TextureFilter::Linear,
TextureWrap::Repeat,
TextureWrap::Repeat,
attachments[i],
true)));
TextureRef(new Dummy_Texture(width, height, attachments[i], true))
);
}
}
@ -168,6 +131,10 @@ namespace Blah
class Dummy_Mesh : public Mesh
{
private:
int64_t m_index_count = 0;
int64_t m_vertex_count = 0;
int64_t m_instance_count = 0;
public:
Dummy_Mesh()
@ -177,32 +144,32 @@ namespace Blah
virtual void index_data(IndexFormat format, const void* indices, int64_t count) override
{
m_index_count = count;
}
virtual void vertex_data(const VertexFormat& format, const void* vertices, int64_t count) override
{
m_vertex_count = count;
}
virtual void instance_data(const VertexFormat& format, const void* instances, int64_t count) override
{
m_instance_count = count;
}
virtual int64_t index_count() const override
{
return 0;
return m_index_count;
}
virtual int64_t vertex_count() const override
{
return 0;
return m_vertex_count;
}
virtual int64_t instance_count() const override
{
return 0;
return m_instance_count;
}
};
@ -232,9 +199,9 @@ namespace Blah
void GraphicsBackend::before_render() {}
void GraphicsBackend::after_render() {}
TextureRef GraphicsBackend::create_texture(int width, int height, TextureFilter filter, TextureWrap wrap_x, TextureWrap wrap_y, TextureFormat format)
TextureRef GraphicsBackend::create_texture(int width, int height, TextureFormat format)
{
return TextureRef(new Dummy_Texture(width, height, filter, wrap_x, wrap_y, format, false));
return TextureRef(new Dummy_Texture(width, height, format, false));
}
FrameBufferRef GraphicsBackend::create_framebuffer(int width, int height, const TextureFormat* attachments, int attachmentCount)