mirror of
				https://github.com/NoelFB/blah.git
				synced 2025-11-04 01:41:34 +08:00 
			
		
		
		
	Fixed invalid links in README.
Errors were caused since "backend" was removed from internal namespaces in the previous commit
This commit is contained in:
		
							
								
								
									
										14
									
								
								README.md
									
									
									
									
									
								
							
							
						
						
									
										14
									
								
								README.md
									
									
									
									
									
								
							@ -1,4 +1,4 @@
 | 
			
		||||
## blah
 | 
			
		||||
## blah
 | 
			
		||||
A small 2D C++ Game Framework, using few dependencies and simple code to mainain easy building and portability.
 | 
			
		||||
 | 
			
		||||
**☆ This will likely see breaking changes! Use at your own risk! ☆**
 | 
			
		||||
@ -6,13 +6,13 @@ A small 2D C++ Game Framework, using few dependencies and simple code to mainain
 | 
			
		||||
#### building
 | 
			
		||||
 - Requires C++17 and CMake 3.12+
 | 
			
		||||
 - A single *Platform* backend must be enabled:
 | 
			
		||||
	- [SDL2](https://github.com/NoelFB/blah/blob/master/src/internal/platform_backend_sdl2.cpp) can be enabled in CMake with `PLATFORM_SDL2`, and setting `SDL2_INCLUDE_DIRS` and `SDL2_LIBRARIES`
 | 
			
		||||
	- [WIN32](https://github.com/NoelFB/blah/blob/master/src/internal/platform_backend_win32.cpp) (UNFINISHED) can be enabled in CMake with `PLATFORM_WIN32`.
 | 
			
		||||
	- Additional backends can be added by implementing the [Platform Backend](https://github.com/NoelFB/blah/blob/master/src/internal/platform_backend.h)
 | 
			
		||||
	- [SDL2](https://github.com/NoelFB/blah/blob/master/src/internal/platform_sdl2.cpp) can be enabled in CMake with `PLATFORM_SDL2`, and setting `SDL2_INCLUDE_DIRS` and `SDL2_LIBRARIES`
 | 
			
		||||
	- [WIN32](https://github.com/NoelFB/blah/blob/master/src/internal/platform_win32.cpp) (UNFINISHED) can be enabled in CMake with `PLATFORM_WIN32`.
 | 
			
		||||
	- Additional backends can be added by implementing the [Platform Backend](https://github.com/NoelFB/blah/blob/master/src/internal/platform.h)
 | 
			
		||||
 - A single *Graphics* backend must be enabled:
 | 
			
		||||
	- [OpenGL](https://github.com/NoelFB/blah/blob/master/src/internal/graphics_backend_gl.cpp) can be enabled in CMake with `GRAPHICS_OPENGL`.
 | 
			
		||||
	- [D3D11](https://github.com/NoelFB/blah/blob/master/src/internal/graphics_backend_d3d11.cpp) can be enabled in CMake with `GRAPHICS_D3D11`.
 | 
			
		||||
	- Additional backends can be added by implementing the [Graphics Backend](https://github.com/NoelFB/blah/blob/master/src/internal/graphics_backend.h).
 | 
			
		||||
	- [OpenGL](https://github.com/NoelFB/blah/blob/master/src/internal/graphics_gl.cpp) can be enabled in CMake with `GRAPHICS_OPENGL`.
 | 
			
		||||
	- [D3D11](https://github.com/NoelFB/blah/blob/master/src/internal/graphics_d3d11.cpp) can be enabled in CMake with `GRAPHICS_D3D11`.
 | 
			
		||||
	- Additional backends can be added by implementing the [Graphics Backend](https://github.com/NoelFB/blah/blob/master/src/internal/graphics.h).
 | 
			
		||||
 
 | 
			
		||||
#### notes
 | 
			
		||||
 - There's no Shader abstraction, so the [Sprite Batcher](https://github.com/NoelFB/blah/blob/master/src/graphics/batch.cpp) has hard-coded GLSL/HLSL. This will need to change.
 | 
			
		||||
 | 
			
		||||
		Reference in New Issue
	
	Block a user