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added pressed()
check for Stick & Axis bindings
Shorthand for checking the individual buttons in the stuck or axis
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@ -615,6 +615,9 @@ namespace Blah
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// updates the Binding
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// updates the Binding
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void update();
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void update();
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// checks if the axis was pressed this frame (ie. went from 0 to -1 or 1)
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bool pressed() const { return negative.pressed() || positive.pressed(); }
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// consumes the press buffer
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// consumes the press buffer
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void consume_press();
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void consume_press();
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@ -677,6 +680,9 @@ namespace Blah
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// Updates the Binding
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// Updates the Binding
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void update();
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void update();
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// checks if the stick was pressed this frame
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bool pressed() const { return x.pressed() || y.pressed(); }
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// Consumes the Press Buffer
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// Consumes the Press Buffer
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void consume_press();
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void consume_press();
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