fixed a few SDL2 platform details for compiling on non-windows

This commit is contained in:
Noel Berry 2021-05-06 20:48:11 -07:00
parent 60f3939ff7
commit fb91b77900

View File

@ -10,9 +10,9 @@
#include <blah/core/time.h> #include <blah/core/time.h>
#include <SDL.h> #include <SDL.h>
#include <SDL_syswm.h>
#if _WIN32 #if _WIN32
#include <SDL_syswm.h>
// on Windows we're using the C++ <filesystem> API for now // on Windows we're using the C++ <filesystem> API for now
#define WIN32_LEAN_AND_MEAN #define WIN32_LEAN_AND_MEAN
#include <windows.h> #include <windows.h>
@ -25,6 +25,7 @@ namespace fs = std::filesystem;
#include <sys/types.h> #include <sys/types.h>
#include <sys/stat.h> #include <sys/stat.h>
#include <dirent.h> #include <dirent.h>
#include <cstring>
#endif #endif
using namespace Blah; using namespace Blah;