Noel Berry
a1baaaf298
updated to SDL 2.24.0, simplifies Windows High DPI
...
Although it has an issue where the Drawable Size can't really be determined from SDL anymore with D3D11... So now the D3D11 renderer returns it's backbuffer size, until this issue is resolved in SDL / I learn what the correct thing to do is.
2022-08-21 14:48:46 -07:00
Noel
e581065bbb
Updating project to run with latest Emscripten
2022-07-30 16:30:13 -07:00
Noel Berry
5a6a53f4bc
fix for dpi scale value on linux
2022-03-16 23:05:38 -07:00
Noel Berry
23db192296
SDL2_Platform::get_clipboard was not freeing
2022-03-16 02:12:10 -07:00
Noel Berry
99595f265f
refactored graphics & streams into single files - easier to maintain & read
2022-02-12 12:19:53 -08:00
Noel Berry
1caa31032b
Refactored Platform into a struct to hold global state better
2022-02-11 20:19:14 -08:00
Noel Berry
ddb7d1b372
SDL2 Platform::get_title didn't return the title
2022-02-11 16:19:03 -08:00
Noel Berry
cedc57e322
made std::shared_ptr and std::functional optional
2022-02-11 15:20:07 -08:00
Noel Berry
f5e8de0b11
Refactored Graphics to allow Renderer choice at runtime
2022-02-09 18:49:47 -08:00
Noel Berry
09f88d293f
removing non std::filesystem calls in platform_sdl2
2022-01-25 22:54:38 -08:00
Noel Berry
ccd02fa9ef
added App::focused and System::open_url apis
2022-01-25 22:50:20 -08:00
Noel Berry
d91658aa46
large spatial / numerics refactor to allow double/integer vector types
2021-12-12 20:41:23 -08:00
Noel Berry
9eca790f9b
removing "backend" from internal namespaces
2021-05-25 21:30:46 -07:00