Noel Berry
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f5e8de0b11
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Refactored Graphics to allow Renderer choice at runtime
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2022-02-09 18:49:47 -08:00 |
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Noel Berry
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ae98f9cbf2
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Simplifying SDL2 include
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2022-01-09 19:18:51 -08:00 |
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Noel Berry
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2893680ef8
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changing CMake vars to have a BLAH prefix
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2022-01-09 13:50:16 -08:00 |
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Noel Berry
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db8f54e2f9
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CMake to 3.14, replaced FetchContent_GetProperties
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2022-01-04 20:31:39 -08:00 |
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Noel Berry
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3b6686b3ef
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Updated default SDL2 cmake FetchContent to 2.0.18
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2022-01-04 14:23:17 -08:00 |
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Noel Berry
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d91658aa46
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large spatial / numerics refactor to allow double/integer vector types
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2021-12-12 20:41:23 -08:00 |
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Noel Berry
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9eca790f9b
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removing "backend" from internal namespaces
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2021-05-25 21:30:46 -07:00 |
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Noel Berry
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b68729850b
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cleanup pass on numerics
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2021-05-11 02:27:00 -07:00 |
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Noel Berry
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e615b9d7e4
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large organizational & cleanup refactor
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2021-05-09 17:23:02 -07:00 |
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Noel Berry
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14a53c0f3a
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fixing SDL2 if can't be found
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2021-04-02 10:56:07 -07:00 |
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Noel Berry
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742c990b91
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spacing
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2021-03-23 15:47:34 -07:00 |
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Noel Berry
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6c13753c64
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Merge branch 'master' into master
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2021-03-23 15:45:19 -07:00 |
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Noel Berry
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6fddd34ca5
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cleaning up cmake defines; adding a Win32 Platform Backend
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2021-03-23 01:56:53 -07:00 |
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Noel Berry
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9e3f745a38
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removed drawing folder; moved to graphics
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2021-03-22 16:53:27 -07:00 |
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Noel Berry
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3f07c03fa5
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new input binding/mapping implementation
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2021-03-20 19:23:20 -07:00 |
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Brad Svercl
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21de69d6fa
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Use official SDL2 git repository
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2021-02-11 13:14:36 -06:00 |
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Brad Svercl
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502f57ad3d
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Use system SDL2 if can be found
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2021-01-14 21:37:55 -06:00 |
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Brad
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ab459b80ca
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SDL2 downloaded from the web
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2021-01-08 09:42:58 -06:00 |
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kevinbchen
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6ade1624f1
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Emscripten build
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2021-01-04 00:58:24 -08:00 |
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Rémi Verschelde
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cd73720cb8
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CMake: Bump required version to 3.12 for add_compile_definitions
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2021-01-04 08:24:02 +01:00 |
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Noel Berry
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43b49da552
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attempting to solve SDL2 include dirs across platforms
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2021-01-03 00:10:53 -08:00 |
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Noel Berry
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7ce2d07153
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removing SDL2 find_package until I figure out how to set it up universally
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2021-01-02 20:46:06 -08:00 |
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Sherjil Ozair
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4e80149987
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Add required headers to compile on macos
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2021-01-03 02:27:58 +00:00 |
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Noel Berry
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241d863ac4
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restructured project to match a more standard cmake setup
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2020-12-31 13:43:23 -08:00 |
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Noel Berry
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d4ff3f66ca
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separated Textures from Samplers, to accommodate HLSL etc
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2020-12-30 14:03:50 -08:00 |
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Noel Berry
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e88030101b
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dummy renderer backend
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2020-12-29 18:18:44 -08:00 |
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Noel Berry
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27f7134500
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comment typo fix
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2020-12-28 20:25:06 -08:00 |
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Noel Berry
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41ae0ac6d5
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very WIP D3D11 support
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2020-12-28 18:31:06 -08:00 |
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Noel Berry
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15608d8309
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graphics refactor & new organization
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2020-12-26 14:44:48 -08:00 |
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Noel Berry
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be989cdde9
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refactoring rendering backend a little
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2020-12-23 16:16:09 -08:00 |
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Noel Berry
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b5e2c53613
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changing back to custom vector class
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2020-10-24 17:34:20 -07:00 |
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Noel Berry
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b4e1cd111e
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Removed custom list class in favor of std::vector
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2020-10-24 15:21:36 -07:00 |
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Noel Berry
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e1d2e3066e
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removed trailing whitespace
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2020-08-28 21:11:43 -07:00 |
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Noel Berry
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5a6d2c3de7
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fixed mesh missing default stride calculation
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2020-08-27 19:11:49 -07:00 |
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Noel Berry
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8d7e5e4224
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first true commit
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2020-08-26 00:38:01 -07:00 |
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