Noel Berry
2de541fb18
fixing d3d11 depth buffers, adding depth buffer clear support
2021-02-21 23:00:37 -08:00
Noel Berry
a72cd5cab6
simplifying logging, changing App events to std::function
2021-02-21 18:43:42 -08:00
Noel Berry
ac58379de8
more precise timing
...
renamed Time::elapsed -> Time::seconds, change type to double
updated game to store ticks (microseconds) instead of milliseconds for better update precision
2021-02-06 00:13:50 -08:00
Noel Berry
3fa9f99791
a few notes and cleanup from previous merge
2021-01-05 20:44:02 -08:00
kevinbchen
6ade1624f1
Emscripten build
2021-01-04 00:58:24 -08:00
Noel Berry
30cfbf203e
removed unnecessary logs
2020-12-31 18:29:02 -08:00
Noel Berry
241d863ac4
restructured project to match a more standard cmake setup
2020-12-31 13:43:23 -08:00