Commit Graph

15 Commits

Author SHA1 Message Date
Noel Berry
43b49da552 attempting to solve SDL2 include dirs across platforms 2021-01-03 00:10:53 -08:00
Noel Berry
7ce2d07153 removing SDL2 find_package until I figure out how to set it up universally 2021-01-02 20:46:06 -08:00
Sherjil Ozair
4e80149987 Add required headers to compile on macos 2021-01-03 02:27:58 +00:00
Noel Berry
241d863ac4 restructured project to match a more standard cmake setup 2020-12-31 13:43:23 -08:00
Noel Berry
d4ff3f66ca separated Textures from Samplers, to accommodate HLSL etc 2020-12-30 14:03:50 -08:00
Noel Berry
e88030101b dummy renderer backend 2020-12-29 18:18:44 -08:00
Noel Berry
27f7134500
comment typo fix 2020-12-28 20:25:06 -08:00
Noel Berry
41ae0ac6d5 very WIP D3D11 support 2020-12-28 18:31:06 -08:00
Noel Berry
15608d8309 graphics refactor & new organization 2020-12-26 14:44:48 -08:00
Noel Berry
be989cdde9 refactoring rendering backend a little 2020-12-23 16:16:09 -08:00
Noel Berry
b5e2c53613 changing back to custom vector class 2020-10-24 17:34:20 -07:00
Noel Berry
b4e1cd111e Removed custom list class in favor of std::vector 2020-10-24 15:21:36 -07:00
Noel Berry
e1d2e3066e removed trailing whitespace 2020-08-28 21:11:43 -07:00
Noel Berry
5a6d2c3de7 fixed mesh missing default stride calculation 2020-08-27 19:11:49 -07:00
Noel Berry
8d7e5e4224 first true commit 2020-08-26 00:38:01 -07:00