Noel Berry
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43b49da552
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attempting to solve SDL2 include dirs across platforms
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2021-01-03 00:10:53 -08:00 |
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Noel Berry
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7ce2d07153
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removing SDL2 find_package until I figure out how to set it up universally
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2021-01-02 20:46:06 -08:00 |
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Sherjil Ozair
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4e80149987
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Add required headers to compile on macos
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2021-01-03 02:27:58 +00:00 |
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Noel Berry
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241d863ac4
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restructured project to match a more standard cmake setup
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2020-12-31 13:43:23 -08:00 |
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Noel Berry
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d4ff3f66ca
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separated Textures from Samplers, to accommodate HLSL etc
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2020-12-30 14:03:50 -08:00 |
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Noel Berry
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e88030101b
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dummy renderer backend
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2020-12-29 18:18:44 -08:00 |
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Noel Berry
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27f7134500
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comment typo fix
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2020-12-28 20:25:06 -08:00 |
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Noel Berry
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41ae0ac6d5
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very WIP D3D11 support
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2020-12-28 18:31:06 -08:00 |
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Noel Berry
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15608d8309
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graphics refactor & new organization
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2020-12-26 14:44:48 -08:00 |
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Noel Berry
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be989cdde9
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refactoring rendering backend a little
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2020-12-23 16:16:09 -08:00 |
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Noel Berry
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b5e2c53613
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changing back to custom vector class
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2020-10-24 17:34:20 -07:00 |
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Noel Berry
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b4e1cd111e
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Removed custom list class in favor of std::vector
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2020-10-24 15:21:36 -07:00 |
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Noel Berry
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e1d2e3066e
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removed trailing whitespace
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2020-08-28 21:11:43 -07:00 |
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Noel Berry
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5a6d2c3de7
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fixed mesh missing default stride calculation
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2020-08-27 19:11:49 -07:00 |
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Noel Berry
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8d7e5e4224
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first true commit
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2020-08-26 00:38:01 -07:00 |
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