#pragma once #include #include #include namespace Blah { // Application Event Functions using AppEventFn = Func; // Application Logging Functions using AppLogFn = Func; // Application flags namespace Flags { constexpr u32 FixedTimestep = 1 << 0; constexpr u32 VSync = 1 << 1; constexpr u32 Fullscreen = 1 << 2; constexpr u32 Resizable = 1 << 3; } // Application Configuration struct Config { // Application name. const char* name = "blah"; // Which renderer to use // Default depends on the Platform RendererType renderer_type = RendererType::None; // Starting width, in pixels. // Depending on the OS DPI, the true window size may be a multiple of this. int width = 1280; // Starting height, in pixels. // Depending on the OS DPI, the true window size may be a multiple of this. int height = 720; // maximum updates to run before "giving up" and reducing frame rate. // this avoids the 'spiral of death'. // defaults to 5. int max_updates = 5; // target framerate when running with Fixed Timestep // defaults to 60. int target_framerate = 60; // The expected freqeuncy of audio files and how quickly to play audio. int audio_frequency_in_Hz = 44100; // default starting flags u32 flags = Flags::VSync | Flags::Resizable | Flags::FixedTimestep; // Callback on application startup AppEventFn on_startup = nullptr; // Callback on application shutdown AppEventFn on_shutdown = nullptr; // Callback on application update AppEventFn on_update = nullptr; // Callback on application render AppEventFn on_render = nullptr; // Callback when the user has requested the application close. // For example, pressing the Close button, ALT+F4, etc. // By default this calls `App::exit()` AppEventFn on_exit_request = nullptr; // Callback when the application logs info/warning/errors // Defaults to printf. AppLogFn on_log = nullptr; }; // Application namespace App { // Runs the application bool run(const Config* config); // Checks if the Application is running yet bool is_running(); // Exits the application. // This only signals for the application to close, it will not stop // until the current update and render calls are finished. void exit(); // Gets the config data used to run the application const Config& config(); // Gets the working path const char* path(); // Gets the user path const char* user_path(); // Gets the Window Title const char* get_title(); // Sets the Window Title void set_title(const char* title); // Gets the Window Position in Screen Coordinates Point get_position(); // Sets the Window Position in Screen Coordinates void set_position(Point point); // Gets the size of the Window in Screen Coordinates. // On High DPI displays this may not be 1:1 with pixels. // For the size in pixels, use App::get_backbuffer_size() Point get_size(); // Sets the Window Size in Screen Coordinates void set_size(Point point); // Gets the size of the BackBuffer, in pixels Point get_backbuffer_size(); // Gets the content scale based on the platform. // macOS is usually 2.0, other platforms vary. float content_scale(); // If the window is currently focused or has mouse input bool focused(); // Toggles a specific flag void set_flag(u32 flag, bool enabled); // Gets whether a specific flag is enabled bool get_flag(u32 flag); // Toggles the fullscreen flag inline void set_fullscreen(bool enabled) { set_flag(Flags::Fullscreen, enabled); } // Toggles the V-Sync flag inline void set_vsync(bool enabled) { set_flag(Flags::VSync, enabled); } // Toggles the resizable flag inline void set_resizable(bool enabled) { set_flag(Flags::Resizable, enabled); } // Toggles whether to update with Fixed Timestep inline void set_fixedtimestep(bool enabled) { set_flag(Flags::FixedTimestep, enabled); } // Retrieves the Renderer Information const RendererInfo& renderer(); // Gets the BackBuffer const TargetRef& backbuffer(); } namespace System { // Tries to open the given URL in a web browser void open_url(const char* url); } }