## blah A small 2D C++ Game Framework, using few dependencies and simple code to mainain easy building and portability. **☆ This will likely see breaking changes! Use at your own risk! ☆** #### building - Requires C++17 and CMake 3.12+ - Platform Backend - [SDL2](https://github.com/NoelFB/blah/blob/master/src/internal/platform_backend_sdl2.cpp) can be enabled in CMake with `SDL2_ENABLED`, and setting `SDL2_INCLUDE_DIRS` and `SDL2_LIBRARIES` - Graphics Backend - [OpenGL](https://github.com/NoelFB/blah/blob/master/src/internal/graphics_backend_gl.cpp) can be enabled in CMake with `OPENGL_ENABLED`. - [D3D11](https://github.com/NoelFB/blah/blob/master/src/internal/graphics_backend_d3d11.cpp) can be enabled in CMake with `D3D11_ENABLED`. - Other backends can be added by implementing the [Platform Backend](https://github.com/NoelFB/blah/blob/master/src/internal/platform_backend.h) or [Graphics Backend](https://github.com/NoelFB/blah/blob/master/src/internal/graphics_backend.h). #### notes - There's no Shader abstraction, so the [Sprite Batcher](https://github.com/NoelFB/blah/blob/master/include/blah/drawing/batch.h) has hard-coded GLSL/HLSL. This will need to change. - Only floatN/mat3x2/mat4x4 uniforms are supported. - There's no Audio API or backend implementation yet. - No threaded rendering so it will explode if you try that. - No Audio API implemented yet. #### a sample application ```cpp #include using namespace Blah; Batch batch; TextureRef tex; void startup() { tex = Texture::create("player.png"); } void render() { App::backbuffer->clear(Color::black); auto center = Vec2(App::backbuffer->width(), App::backbuffer->height()) / 2; auto rotation = Time::elapsed * Calc::TAU; auto transform = Mat3x2::create_transform(center, Vec2::zero, Vec2::one, rotation); batch.push_matrix(transform); batch.rect(Rect(-32, -32, 64, 64), Color::red); batch.tex(tex, Vec2(64, 0), Color::white); batch.pop_matrix(); batch.render(); batch.clear(); } int main() { Config config; config.name = "blah app"; config.width = 1280; config.height = 720; config.on_startup = startup; config.on_render = render; App::run(&config); return 0; } ```