## blah A small 2D C++ Game Framework, using few dependencies and simple code to maintain easy building and portability. **☆ This will likely see breaking changes! Use at your own risk! ☆** #### a sample application ```cpp #include using namespace Blah; Batch batch; int main() { Config config; config.name = "blah app"; config.on_render = []() { App::backbuffer()->clear(Color::black); auto center = App::get_backbuffer_size() / 2; auto rotation = Time::seconds * Calc::TAU; auto transform = Mat3x2f::create_transform(center, Vec2f::zero, Vec2f::one, rotation); batch.push_matrix(transform); batch.rect(Rectf(-32, -32, 64, 64), Color::red); batch.pop_matrix(); batch.render(); batch.clear(); }; App::run(&config); return 0; } ``` #### building - Requires C++17 and CMake 3.14+ - A single **Platform** implementation must be enabled in CMake: - [SDL2](https://github.com/NoelFB/blah/blob/master/src/internal/platform_sdl2.cpp) (Default) `BLAH_PLATFORM_SDL2` - [WIN32](https://github.com/NoelFB/blah/blob/master/src/internal/platform_win32.cpp) (Unfinished) `BLAH_PLATFORM_WIN32` - Additional platforms can be added by implementing the [Platform Backend](https://github.com/NoelFB/blah/blob/master/src/internal/platform.h) - At least one **Renderer** implementation must be enabled in CMake: - [OpenGL](https://github.com/NoelFB/blah/blob/master/src/internal/renderer_gl.cpp) (Default on Linux/macOS) `BLAH_RENDERER_OPENGL` - [D3D11](https://github.com/NoelFB/blah/blob/master/src/internal/renderer_d3d11.cpp) (Default on Windows) `BLAH_RENDERER_D3D11` - Additional renderers can be added by implementing the [Renderer Backend](https://github.com/NoelFB/blah/blob/master/src/internal/renderer.h) #### notes - There's no Shader abstraction, so you need to swap between GLSL/HLSL depending on the Renderer. - Only floatN/mat3x2/mat4x4 uniforms are supported. - No threaded rendering so it will explode if you try that.