cmake_minimum_required(VERSION 3.12) project(blah) # C++ version set(CMAKE_CXX_STANDARD 17) set(CMAKE_CXX_STANDARD_REQUIRED ON) add_library(blah src/core/app.cpp src/core/filesystem.cpp src/core/common.cpp src/core/time.cpp src/graphics/batch.cpp src/graphics/blend.cpp src/graphics/framebuffer.cpp src/graphics/material.cpp src/graphics/mesh.cpp src/graphics/renderpass.cpp src/graphics/shader.cpp src/graphics/spritefont.cpp src/graphics/subtexture.cpp src/graphics/texture.cpp src/input/input.cpp src/input/binding.cpp src/input/binding_registry.cpp src/containers/str.cpp src/images/aseprite.cpp src/images/font.cpp src/images/image.cpp src/images/packer.cpp src/math/calc.cpp src/math/circle.cpp src/math/color.cpp src/math/line.cpp src/math/mat3x2.cpp src/math/mat4x4.cpp src/math/point.cpp src/math/quad.cpp src/math/rect.cpp src/math/rectI.cpp src/math/stopwatch.cpp src/math/vec2.cpp src/streams/bufferstream.cpp src/streams/filestream.cpp src/streams/memorystream.cpp src/streams/stream.cpp src/internal/graphics_backend_gl.cpp src/internal/graphics_backend_d3d11.cpp src/internal/graphics_backend_dummy.cpp src/internal/platform_backend_sdl2.cpp src/internal/platform_backend_win32.cpp ) target_include_directories(blah PUBLIC $ PRIVATE $ ) # Platform Variables set(PLATFORM_SDL2 true CACHE BOOL "Use SDL2 Platform Backend") set(PLATFORM_WIN32 false CACHE BOOL "Use Win32 Platform Backend") set(GRAPHICS_OPENGL true CACHE BOOL "Use OpenGL Graphics Backend") set(GRAPHICS_D3D11 false CACHE BOOL "Use D3D11 Graphics Backend") set(LIBS "") # use the OpenGL Graphics Backend if (GRAPHICS_OPENGL) add_compile_definitions(BLAH_GRAPHICS_OPENGL) # use the D3D11 Graphics Backend elseif (GRAPHICS_D3D11) add_compile_definitions(BLAH_GRAPHICS_D3D11) set(LIBS ${LIBS} d3d11.lib dxguid.lib D3Dcompiler.lib) endif() # use the SDL2 Platform Backend # Link and create SDL2 Definition if (PLATFORM_SDL2) add_compile_definitions(BLAH_PLATFORM_SDL2) if (${CMAKE_SYSTEM_NAME} MATCHES "Emscripten") set_target_properties(blah PROPERTIES COMPILE_FLAGS "-s USE_SDL=2") else() if (NOT DEFINED SDL2_INCLUDE_DIRS OR NOT DEFINED SDL2_LIBRARIES) find_package(SDL2 REQUIRED) endif() target_include_directories(blah PUBLIC "$") set(LIBS ${LIBS} ${SDL2_LIBRARIES}) endif() # use the Win32 Platform Backend elseif (PLATFORM_WIN32) add_compile_definitions(BLAH_PLATFORM_WIN32) endif() target_link_libraries(blah PUBLIC ${LIBS})