## blah A small 2D C++ Game Framework, using few dependencies and simple code to mainain easy building and portability. **☆ This will likely see breaking changes! Use at your own risk! ☆** #### building - Requires C++17 and CMake 3.12+ - A single *Platform* implementation must be enabled: - [SDL2](https://github.com/NoelFB/blah/blob/master/src/internal/platform_sdl2.cpp) can be enabled in CMake with `BLAH_PLATFORM_SDL2` (default) - [WIN32](https://github.com/NoelFB/blah/blob/master/src/internal/platform_win32.cpp) (UNFINISHED) can be enabled in CMake with `BLAH_PLATFORM_WIN32` - Additional platforms can be added by implementing the [Platform Backend](https://github.com/NoelFB/blah/blob/master/src/internal/platform.h) - A single *Graphics* implementation must be enabled: - [OpenGL](https://github.com/NoelFB/blah/blob/master/src/internal/graphics_gl.cpp) can be enabled in CMake with `BLAH_GRAPHICS_OPENGL` (default) - [D3D11](https://github.com/NoelFB/blah/blob/master/src/internal/graphics_d3d11.cpp) can be enabled in CMake with `BLAH_GRAPHICS_D3D11` - Additional graphics can be added by implementing the [Graphics Backend](https://github.com/NoelFB/blah/blob/master/src/internal/graphics.h) #### notes - There's no Shader abstraction, so the [Sprite Batcher](https://github.com/NoelFB/blah/blob/master/src/graphics/batch.cpp) has hard-coded GLSL/HLSL. This will need to change. - Only floatN/mat3x2/mat4x4 uniforms are supported. - There's no Audio API or backend implementation yet. - No threaded rendering so it will explode if you try that. #### a sample application ```cpp #include using namespace Blah; Batch batch; TextureRef tex; void startup() { tex = Texture::create("player.png"); } void render() { App::backbuffer->clear(Color::black); auto center = Vec2f(App::backbuffer->width(), App::backbuffer->height()) / 2; auto rotation = Time::seconds * Calc::TAU; auto transform = Mat3x2f::create_transform(center, Vec2f::zero, Vec2f::one, rotation); batch.push_matrix(transform); batch.rect(Rectf(-32, -32, 64, 64), Color::red); batch.tex(tex, Vec2f(64, 0), Color::white); batch.pop_matrix(); batch.render(); batch.clear(); } int main() { Config config; config.name = "blah app"; config.width = 1280; config.height = 720; config.on_startup = startup; config.on_render = render; App::run(&config); return 0; } ```