mirror of
https://github.com/NoelFB/blah.git
synced 2024-11-29 17:08:56 +08:00
147 lines
4.0 KiB
CMake
147 lines
4.0 KiB
CMake
cmake_minimum_required(VERSION 3.6)
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project(blah)
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# C++ version
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set(CMAKE_CXX_STANDARD 17)
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set(CMAKE_CXX_STANDARD_REQUIRED ON)
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add_library(blah
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public/blah.h
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public/blah/app.cpp
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public/blah/app.h
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public/blah/filesystem.cpp
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public/blah/filesystem.h
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public/blah/log.cpp
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public/blah/log.h
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public/blah/time.cpp
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public/blah/time.h
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public/blah/graphics/blend.h
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public/blah/graphics/blend.cpp
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public/blah/graphics/framebuffer.h
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public/blah/graphics/framebuffer.cpp
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public/blah/graphics/material.h
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public/blah/graphics/material.cpp
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public/blah/graphics/mesh.h
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public/blah/graphics/mesh.cpp
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public/blah/graphics/renderpass.h
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public/blah/graphics/renderpass.cpp
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public/blah/graphics/shader.h
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public/blah/graphics/shader.cpp
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public/blah/graphics/texture.h
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public/blah/graphics/texture.cpp
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public/blah/input/input.cpp
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public/blah/input/virtual_stick.cpp
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public/blah/input/virtual_stick.h
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public/blah/input/virtual_button.cpp
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public/blah/input/virtual_button.h
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public/blah/input/virtual_axis.cpp
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public/blah/input/virtual_axis.h
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public/blah/containers/vector.h
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public/blah/containers/stackvector.h
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public/blah/containers/str.cpp
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public/blah/containers/str.h
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public/blah/drawing/batch.cpp
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public/blah/drawing/batch.h
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public/blah/drawing/spritefont.cpp
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public/blah/drawing/spritefont.h
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public/blah/drawing/subtexture.cpp
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public/blah/drawing/subtexture.h
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public/blah/images/aseprite.cpp
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public/blah/images/aseprite.h
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public/blah/images/font.cpp
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public/blah/images/font.h
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public/blah/images/image.cpp
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public/blah/images/image.h
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public/blah/images/packer.cpp
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public/blah/images/packer.h
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public/blah/math/calc.cpp
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public/blah/math/calc.h
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public/blah/math/circle.cpp
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public/blah/math/circle.h
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public/blah/math/color.cpp
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public/blah/math/color.h
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public/blah/math/ease.h
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public/blah/math/line.cpp
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public/blah/math/line.h
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public/blah/math/mat3x2.cpp
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public/blah/math/mat3x2.h
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public/blah/math/mat4x4.cpp
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public/blah/math/mat4x4.h
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public/blah/math/point.cpp
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public/blah/math/point.h
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public/blah/math/quad.h
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public/blah/math/quad.cpp
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public/blah/math/rect.cpp
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public/blah/math/rect.h
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public/blah/math/rectI.cpp
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public/blah/math/rectI.h
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public/blah/math/stopwatch.cpp
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public/blah/math/stopwatch.h
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public/blah/math/vec2.cpp
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public/blah/math/vec2.h
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public/blah/math/vec4.h
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public/blah/streams/endian.h
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public/blah/streams/bufferstream.cpp
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public/blah/streams/bufferstream.h
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public/blah/streams/filestream.cpp
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public/blah/streams/filestream.h
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public/blah/streams/memorystream.cpp
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public/blah/streams/memorystream.h
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public/blah/streams/stream.cpp
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public/blah/streams/stream.h
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private/blah/third_party/stb_image.h
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private/blah/third_party/stb_image_write.h
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private/blah/third_party/stb_truetype.h
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private/blah/internal/graphics_backend.h
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private/blah/internal/graphics_backend_gl.cpp
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private/blah/internal/graphics_backend_d3d11.cpp
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private/blah/internal/input_backend.h
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private/blah/internal/platform_backend.h
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private/blah/internal/platform_backend_sdl2.cpp
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)
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target_include_directories(blah
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PUBLIC
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$<BUILD_INTERFACE:${CMAKE_CURRENT_SOURCE_DIR}/public>
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PRIVATE
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$<BUILD_INTERFACE:${CMAKE_CURRENT_SOURCE_DIR}/private>
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)
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# Platform Variables
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set(SDL2_ENABLED true CACHE BOOL "Use SDL2 as the System implementation")
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set(SDL2_INCLUDE_DIRS "" CACHE FILEPATH "SDL2 Headers")
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set(SDL2_LIBRARIES "" CACHE FILEPATH "SDL2 Headers")
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set(OPENGL_ENABLED true CACHE BOOL "Use OpenGL graphics implementation")
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set(D3D11_ENABLED false CACHE BOOL "Use D3D11 graphics implementation")
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set(LIBS "")
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# add OpenGL definition if we're using OpenGL
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if (OPENGL_ENABLED)
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add_compile_definitions(BLAH_USE_OPENGL)
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endif()
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# add D3D11 definition if we're using D3D11
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if (D3D11_ENABLED)
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add_compile_definitions(BLAH_USE_D3D11)
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set(LIBS ${LIBS} d3d11.lib dxguid.lib D3Dcompiler.lib)
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endif()
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# Link and create SDL2 Definition if we're using SDL2
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if (SDL2_ENABLED)
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add_compile_definitions(BLAH_USE_SDL2)
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target_include_directories(blah PUBLIC "$<BUILD_INTERFACE:${SDL2_INCLUDE_DIRS}>")
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set(LIBS ${LIBS} ${SDL2_LIBRARIES})
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endif()
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target_link_libraries(blah PUBLIC ${LIBS})
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