blah/src/internal
Noel Berry a1baaaf298 updated to SDL 2.24.0, simplifies Windows High DPI
Although it has an issue where the Drawable Size can't really be determined from SDL anymore with D3D11... So now the D3D11 renderer returns it's backbuffer size, until this issue is resolved in SDL / I learn what the correct thing to do is.
2022-08-21 14:48:46 -07:00
..
internal.h cleaned up app, renamed internal input update methods 2022-02-12 00:17:21 -08:00
platform_sdl2.cpp updated to SDL 2.24.0, simplifies Windows High DPI 2022-08-21 14:48:46 -07:00
platform_win32.cpp fix win32 errors vs2022 2022-06-04 17:50:49 +02:00
platform.h platform was missing virtual destructor 2022-02-12 23:15:12 -08:00
renderer_d3d11.cpp updated to SDL 2.24.0, simplifies Windows High DPI 2022-08-21 14:48:46 -07:00
renderer_opengl.cpp Updating project to run with latest Emscripten 2022-07-30 16:30:13 -07:00
renderer.h updated to SDL 2.24.0, simplifies Windows High DPI 2022-08-21 14:48:46 -07:00