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40 lines
938 B
C++
40 lines
938 B
C++
#include <blah/graphics/mesh.h>
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#include "../internal/graphics_backend.h"
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using namespace Blah;
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MeshRef Mesh::create()
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{
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return GraphicsBackend::create_mesh();
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}
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VertexFormat::VertexFormat(std::initializer_list<VertexAttribute> attributes, int stride)
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{
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for (auto& it : attributes)
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this->attributes.push_back(it);
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if (stride <= 0)
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{
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stride = 0;
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for (auto& it : attributes)
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{
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switch (it.type)
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{
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case VertexType::Float: stride += 4; break;
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case VertexType::Float2: stride += 8; break;
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case VertexType::Float3: stride += 12; break;
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case VertexType::Float4: stride += 16; break;
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case VertexType::Byte4: stride += 4; break;
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case VertexType::UByte4: stride += 4; break;
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case VertexType::Short2: stride += 4; break;
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case VertexType::UShort2: stride += 4; break;
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case VertexType::Short4: stride += 8; break;
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case VertexType::UShort4: stride += 8; break;
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}
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}
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}
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this->stride = stride;
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} |