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2.1 KiB
2.1 KiB
blah
a small C++ game framework for 2D games. goal is to be simple and use as few dependencies as possible, to maintain easy building and portability.
this will likely see breaking changes.
building
- Requires C++17 and CMake
- The SDL2 platform backend can be enabled in CMake with
BLAH_USE_SDL2
, and settingSDL2_INCLUDE_DIRS
andSDL2_LIBRARIES
- The OpenGL graphics backend can be enabled in CMake with
BLAH_USE_OPENGL
. - Other backends can be added by implementing the Platform Backend or Graphics Backend.
notes
- There's no Shader abstraction, so the Sprite Batcher has hard-coded GLSL. This will need to change.
- The rendering layer may be replaced with FNA3D, BGFX, Sokol, etc, or I may attempt to write custom backends for D3D11/Metal/Vulkan myself, like the OpenGL backend.
- There's no Audio API or backend implementation yet.
- No threaded rendering so the OpenGL implementation will explode if you try that
a sample application
#include <blah.h>
using namespace Blah;
Batch batch;
void render()
{
Graphics::clear(Graphics::backbuffer, 0x00000000);
Vec2 center = Vec2(App::draw_width(), App::draw_height()) / 2;
float rotation = Time::elapsed * Calc::TAU;
Mat3x2 transform = Mat3x2::create_transform(center, Vec2::zero, Vec2::one, rotation);
batch.push_matrix(transform);
batch.rect(Rect(-32, -32, 64, 64), 0xff0000);
batch.pop_matrix();
batch.render(Graphics::backbuffer);
batch.clear();
}
int main()
{
Config config;
config.name = "blah app";
config.width = 1280;
config.height = 720;
config.on_render = render;
App::run(&config);
return 0;
}