mirror of
https://github.com/NoelFB/blah.git
synced 2024-11-29 17:08:56 +08:00
250 lines
6.0 KiB
C++
250 lines
6.0 KiB
C++
#pragma once
|
|
#include <blah_common.h>
|
|
#include <blah_string.h>
|
|
#include <blah_spatial.h>
|
|
|
|
namespace Blah
|
|
{
|
|
struct Color
|
|
{
|
|
u8 r;
|
|
u8 g;
|
|
u8 b;
|
|
u8 a;
|
|
|
|
constexpr Color()
|
|
: r(0), g(0), b(0), a(0) {}
|
|
|
|
constexpr Color(int rgb)
|
|
: r((u8)((rgb & 0xFF0000) >> 16))
|
|
, g((u8)((rgb & 0x00FF00) >> 8))
|
|
, b((u8)(rgb & 0x0000FF))
|
|
, a(255) {}
|
|
|
|
constexpr Color(int rgb, float alpha)
|
|
: r((int)(((u8)((rgb & 0xFF0000) >> 16)) * alpha))
|
|
, g((int)(((u8)((rgb & 0x00FF00) >> 8)) * alpha))
|
|
, b((int)(((u8)(rgb & 0x0000FF)) * alpha))
|
|
, a((int)(255 * alpha)) {}
|
|
|
|
constexpr Color(u8 r, u8 g, u8 b)
|
|
: r(r)
|
|
, g(g)
|
|
, b(b)
|
|
, a(255) {}
|
|
|
|
constexpr Color(u8 r, u8 g, u8 b, u8 a)
|
|
: r(r)
|
|
, g(g)
|
|
, b(b)
|
|
, a(a) {}
|
|
|
|
constexpr Color(const Vec3f& vec3)
|
|
: r((int)(vec3.x * 255))
|
|
, g((int)(vec3.y * 255))
|
|
, b((int)(vec3.z * 255))
|
|
, a((int)(255)) {}
|
|
|
|
constexpr Color(const Vec3f& vec3, float alpha)
|
|
: r((int)(vec3.x* alpha * 255))
|
|
, g((int)(vec3.y* alpha * 255))
|
|
, b((int)(vec3.z* alpha * 255))
|
|
, a((int)(alpha * 255)) {}
|
|
|
|
constexpr Color(const Vec4f& vec4)
|
|
: r((int)(vec4.x * 255))
|
|
, g((int)(vec4.y * 255))
|
|
, b((int)(vec4.z * 255))
|
|
, a((int)(vec4.w * 255)) {}
|
|
|
|
// Parses a Hex string in the format of "#00000000" or "0x00000000" or "00000000"
|
|
constexpr Color(const char* hex_string)
|
|
: r(0), g(0), b(0), a(255)
|
|
{
|
|
constexpr auto to_hex = [](char n) constexpr
|
|
{
|
|
return ((n >= '0' && n <= '9') ? (n - '0') : ((n >= 'A' && n <= 'F') ? (10 + n - 'A') : ((n >= 'a' && n <= 'f') ? (10 + n - 'a') : 0)));
|
|
};
|
|
|
|
if (*hex_string == '#')
|
|
hex_string += 1;
|
|
else if (*hex_string == '0' && (*(hex_string + 1) == 'x' || *(hex_string + 1) == 'X'))
|
|
hex_string += 2;
|
|
|
|
int len = 0;
|
|
while (len < 8 && *(hex_string + len) != '\0')
|
|
len++;
|
|
|
|
if (len >= 6)
|
|
{
|
|
r = (to_hex(hex_string[0]) << 4) + to_hex(hex_string[1]);
|
|
g = (to_hex(hex_string[2]) << 4) + to_hex(hex_string[3]);
|
|
b = (to_hex(hex_string[4]) << 4) + to_hex(hex_string[5]);
|
|
}
|
|
|
|
if (len >= 8)
|
|
a = (to_hex(hex_string[6]) << 4) + to_hex(hex_string[7]);
|
|
}
|
|
|
|
// Premultiplies the Color
|
|
constexpr void premultiply()
|
|
{
|
|
r = r * a / 255;
|
|
g = g * a / 255;
|
|
b = b * a / 255;
|
|
}
|
|
|
|
// Returns an RGBA hex string of the color
|
|
String to_hex_rgba() const
|
|
{
|
|
static const char* hex = "0123456789ABCDEF";
|
|
|
|
String str = "00000000";
|
|
str[0] = hex[(r & 0xF0) >> 4];
|
|
str[1] = hex[(r & 0x0F) >> 0];
|
|
str[2] = hex[(g & 0xF0) >> 4];
|
|
str[3] = hex[(g & 0x0F) >> 0];
|
|
str[4] = hex[(b & 0xF0) >> 4];
|
|
str[5] = hex[(b & 0x0F) >> 0];
|
|
str[6] = hex[(a & 0xF0) >> 4];
|
|
str[7] = hex[(a & 0x0F) >> 0];
|
|
return str;
|
|
}
|
|
|
|
// Returns an RGB hex string of the color
|
|
String to_hex_rgb() const
|
|
{
|
|
static const char* hex = "0123456789ABCDEF";
|
|
|
|
String str = "000000";
|
|
str[0] = hex[(r & 0xF0) >> 4];
|
|
str[1] = hex[(r & 0x0F) >> 0];
|
|
str[2] = hex[(g & 0xF0) >> 4];
|
|
str[3] = hex[(g & 0x0F) >> 0];
|
|
str[4] = hex[(b & 0xF0) >> 4];
|
|
str[5] = hex[(b & 0x0F) >> 0];
|
|
return str;
|
|
}
|
|
|
|
// Converts the Color to a Vec3 (RGB)
|
|
constexpr Vec3f to_vec3() const
|
|
{
|
|
return Vec3f(r / 255.0f, g / 255.0f, b / 255.0f);
|
|
}
|
|
|
|
// Converts the Color to a Vec4 (RGBA)
|
|
constexpr Vec4f to_vec4() const
|
|
{
|
|
return Vec4f(r / 255.0f, g / 255.0f, b / 255.0f, a / 255.0f);
|
|
}
|
|
|
|
// Converts the Color to a u32
|
|
constexpr u32 to_rgba() const
|
|
{
|
|
return
|
|
((u32)r << 24) |
|
|
((u32)g << 16) |
|
|
((u32)b << 8) |
|
|
(u32)a;
|
|
}
|
|
|
|
// Converts the Color to a u32
|
|
constexpr u32 to_rgb() const
|
|
{
|
|
return
|
|
((u32)r << 16) |
|
|
((u32)g << 8) |
|
|
(u32)b;
|
|
}
|
|
|
|
// Returns an RGBA Color representation of the integer value
|
|
static constexpr Color from_rgba(u32 value)
|
|
{
|
|
return
|
|
{
|
|
(u8)((value & 0xFF000000) >> 24),
|
|
(u8)((value & 0x00FF0000) >> 16),
|
|
(u8)((value & 0x0000FF00) >> 8),
|
|
(u8)((value & 0x000000FF))
|
|
};
|
|
}
|
|
|
|
// Returns an RGB Color representation of the integer value, with Alpha = 255
|
|
static constexpr Color from_rgb(u32 value)
|
|
{
|
|
return
|
|
{
|
|
(u8)((value & 0xFF0000) >> 16),
|
|
(u8)((value & 0x00FF00) >> 8),
|
|
(u8)((value & 0x0000FF))
|
|
};
|
|
}
|
|
|
|
// Lerps between two colors
|
|
static constexpr Color lerp(Color a, Color b, float amount)
|
|
{
|
|
if (amount < 0) amount = 0;
|
|
if (amount > 1) amount = 1;
|
|
|
|
return Color(
|
|
(u8)(a.r + (b.r - a.r) * amount),
|
|
(u8)(a.g + (b.g - a.g) * amount),
|
|
(u8)(a.b + (b.b - a.b) * amount),
|
|
(u8)(a.a + (b.a - a.a) * amount)
|
|
);
|
|
}
|
|
|
|
// Multiples the Color
|
|
constexpr Color operator*(float multiply) const
|
|
{
|
|
return Color(
|
|
(int)(r * multiply),
|
|
(int)(g * multiply),
|
|
(int)(b * multiply),
|
|
(int)(a * multiply));
|
|
}
|
|
|
|
// assignment from int
|
|
constexpr Color& operator= (int rgb)
|
|
{
|
|
r = (u8)((rgb & 0xFF0000) >> 16);
|
|
g = (u8)((rgb & 0x00FF00) >> 8);
|
|
b = (u8)(rgb & 0x0000FF);
|
|
a = 255;
|
|
return *this;
|
|
}
|
|
|
|
constexpr bool operator ==(const Color& rhs) const
|
|
{
|
|
return r == rhs.r && g == rhs.g && b == rhs.b && a == rhs.a;
|
|
}
|
|
|
|
constexpr bool operator !=(const Color& rhs) const
|
|
{
|
|
return r != rhs.r || g != rhs.g || b != rhs.b || a != rhs.a;
|
|
}
|
|
|
|
static const Color transparent;
|
|
static const Color white;
|
|
static const Color black;
|
|
static const Color red;
|
|
static const Color green;
|
|
static const Color blue;
|
|
static const Color yellow;
|
|
static const Color orange;
|
|
static const Color purple;
|
|
static const Color teal;
|
|
};
|
|
|
|
inline const Color Color::transparent = Color( 0, 0, 0, 0);
|
|
inline const Color Color::white = Color(255, 255, 255);
|
|
inline const Color Color::black = Color( 0, 0, 0);
|
|
inline const Color Color::red = Color(255, 0, 0);
|
|
inline const Color Color::green = Color( 0, 255, 0);
|
|
inline const Color Color::blue = Color( 0, 0, 255);
|
|
inline const Color Color::yellow = Color(255, 255, 0);
|
|
inline const Color Color::orange = Color(255, 165, 0);
|
|
inline const Color Color::purple = Color(255, 0, 255);
|
|
inline const Color Color::teal = Color( 0, 255, 255);
|
|
}
|