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https://github.com/NoelFB/blah.git
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dcd3e11b16
1) Over time the total amount of files has decreased, and so it made sense to just simplify the folder structure and remove all of the subfolders. 2) Refactor the String class to utilize the existing Vector and StackVector classes instead of managing everything itself.
147 lines
2.5 KiB
C++
147 lines
2.5 KiB
C++
#pragma once
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#include <blah_common.h>
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#include <blah_color.h>
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#include <blah_image.h>
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#include <blah_string.h>
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#include <blah_stream.h>
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namespace Blah
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{
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// A simple Aseprite file parser.
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// Note:
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// - This implementation does not support Aseprite blendmodes.
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// - This implementation does not yet support Tilesets.
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class Aseprite
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{
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public:
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enum class Modes
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{
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Indexed = 1,
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Grayscale = 2,
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RGBA = 4
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};
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enum class Chunks
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{
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OldPaletteA = 0x0004,
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OldPaletteB = 0x0011,
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Layer = 0x2004,
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Cel = 0x2005,
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CelExtra = 0x2006,
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Mask = 0x2016,
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Path = 0x2017,
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FrameTags = 0x2018,
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Palette = 0x2019,
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UserData = 0x2020,
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Slice = 0x2022
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};
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enum class LoopDirections
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{
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Forward = 0,
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Reverse = 1,
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PingPong = 2
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};
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enum class LayerFlags
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{
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Visible = 1,
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Editable = 2,
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LockMovement = 4,
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Background = 8,
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PreferLinkedCels = 16,
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Collapsed = 32,
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Reference = 64
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};
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enum class LayerTypes
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{
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Normal = 0,
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Group = 1
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};
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struct UserData
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{
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String text;
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Color color;
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};
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struct Cel
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{
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int layer_index = 0;
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int linked_frame_index = 0;
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int x = 0;
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int y = 0;
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unsigned char alpha = 0;
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Image image;
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UserData userdata;
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};
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struct Frame
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{
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int duration = 0;
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Image image;
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Vector<Cel> cels;
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};
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struct Layer
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{
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LayerFlags flag = (LayerFlags)0;
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LayerTypes type = LayerTypes::Normal;
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String name;
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int child_level = 0;
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int blendmode = 0;
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unsigned char alpha = 0;
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bool visible = true;
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UserData userdata;
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};
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struct Tag
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{
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String name;
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LoopDirections loops = LoopDirections::Forward;
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int from = 0;
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int to = 0;
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Color color;
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UserData userdata;
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};
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struct Slice
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{
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int frame = 0;
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String name;
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Point origin;
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int width = 0;
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int height = 0;
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bool has_pivot = false;
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Point pivot;
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UserData userdata;
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};
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Modes mode = Modes::RGBA;
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int width = 0;
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int height = 0;
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Vector<Layer> layers;
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Vector<Frame> frames;
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Vector<Tag> tags;
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Vector<Slice> slices;
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Vector<Color> palette;
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Aseprite() = default;
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Aseprite(const FilePath& path);
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Aseprite(Stream& stream);
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private:
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UserData* m_last_userdata = nullptr;
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void parse(Stream& stream);
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void parse_layer(Stream& stream, int frame);
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void parse_cel(Stream& stream, int frame, size_t maxPosition);
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void parse_palette(Stream& stream, int frame);
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void parse_user_data(Stream& stream, int frame);
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void parse_tag(Stream& stream, int frame);
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void parse_slice(Stream& stream, int frame);
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void render_cel(Cel* cel, Frame* frame);
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};
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} |