blah/CMakeLists.txt
2020-08-28 21:11:43 -07:00

129 lines
3.5 KiB
CMake

cmake_minimum_required(VERSION 3.6)
project(blah)
# C++ version
set(CMAKE_CXX_STANDARD 17)
set(CMAKE_CXX_STANDARD_REQUIRED ON)
add_library(blah
public/blah.h
public/blah/app.cpp
public/blah/app.h
public/blah/filesystem.cpp
public/blah/filesystem.h
public/blah/log.cpp
public/blah/log.h
public/blah/time.cpp
public/blah/time.h
public/blah/graphics/graphics.cpp
public/blah/graphics/graphics.h
public/blah/graphics/texture.h
public/blah/graphics/framebuffer.h
public/blah/graphics/shader.h
public/blah/graphics/mesh.cpp
public/blah/graphics/mesh.h
public/blah/graphics/material.h
public/blah/graphics/material.cpp
public/blah/input/input.cpp
public/blah/input/input.h
public/blah/input/virtual_stick.cpp
public/blah/input/virtual_stick.h
public/blah/input/virtual_button.cpp
public/blah/input/virtual_button.h
public/blah/input/virtual_axis.cpp
public/blah/input/virtual_axis.h
public/blah/containers/list.h
public/blah/containers/stacklist.h
public/blah/containers/str.cpp
public/blah/containers/str.h
public/blah/drawing/batch.cpp
public/blah/drawing/batch.h
public/blah/drawing/spritefont.cpp
public/blah/drawing/spritefont.h
public/blah/drawing/subtexture.cpp
public/blah/drawing/subtexture.h
public/blah/images/aseprite.cpp
public/blah/images/aseprite.h
public/blah/images/font.cpp
public/blah/images/font.h
public/blah/images/image.cpp
public/blah/images/image.h
public/blah/images/packer.cpp
public/blah/images/packer.h
public/blah/math/calc.cpp
public/blah/math/calc.h
public/blah/math/circle.cpp
public/blah/math/circle.h
public/blah/math/color.cpp
public/blah/math/color.h
public/blah/math/ease.h
public/blah/math/line.cpp
public/blah/math/line.h
public/blah/math/mat3x2.cpp
public/blah/math/mat3x2.h
public/blah/math/mat4x4.cpp
public/blah/math/mat4x4.h
public/blah/math/point.cpp
public/blah/math/point.h
public/blah/math/quad.h
public/blah/math/quad.cpp
public/blah/math/rect.cpp
public/blah/math/rect.h
public/blah/math/rectI.cpp
public/blah/math/rectI.h
public/blah/math/stopwatch.cpp
public/blah/math/stopwatch.h
public/blah/math/vec2.cpp
public/blah/math/vec2.h
public/blah/math/vec4.h
public/blah/streams/bufferstream.cpp
public/blah/streams/bufferstream.h
public/blah/streams/filestream.cpp
public/blah/streams/filestream.h
public/blah/streams/memorystream.cpp
public/blah/streams/memorystream.h
public/blah/streams/stream.cpp
public/blah/streams/stream.h
private/blah/third_party/stb_image.h
private/blah/third_party/stb_image_write.h
private/blah/third_party/stb_truetype.h
private/blah/internal/graphics.h
private/blah/internal/graphics_opengl.cpp
private/blah/internal/input.h
private/blah/internal/platform.h
private/blah/internal/platform_sdl2.cpp
)
target_include_directories(blah
PUBLIC
$<BUILD_INTERFACE:${CMAKE_CURRENT_SOURCE_DIR}/public>
PRIVATE
$<BUILD_INTERFACE:${CMAKE_CURRENT_SOURCE_DIR}/private>
)
# Platform Variables
set(SDL2_ENABLED true CACHE BOOL "Use SDL2 as the System implementation")
set(SDL2_INCLUDE_DIRS "" CACHE FILEPATH "SDL2 Headers")
set(SDL2_LIBRARIES "" CACHE FILEPATH "SDL2 Headers")
set(OPENGL_ENABLED true CACHE BOOL "Include OpenGL graphics implementation")
# add OpenGL definition if we're using OpenGL
if (OPENGL_ENABLED)
add_compile_definitions(BLAH_USE_OPENGL)
endif()
# Link and create SDL2 Definition if we're using SDL2
if (SDL2_ENABLED)
add_compile_definitions(BLAH_USE_SDL2)
target_include_directories(blah PUBLIC "$<BUILD_INTERFACE:${SDL2_INCLUDE_DIRS}>")
target_link_libraries(blah PUBLIC ${SDL2_LIBRARIES})
endif()