blah/include/blah.h
2021-05-09 18:37:31 -07:00

50 lines
1.4 KiB
C

#pragma once
#include "blah/app.h"
#include "blah/filesystem.h"
#include "blah/common.h"
#include "blah/time.h"
#include "blah/input.h"
#include "blah/containers/vector.h"
#include "blah/containers/stackvector.h"
#include "blah/containers/str.h"
#include "blah/graphics/batch.h"
#include "blah/graphics/spritefont.h"
#include "blah/graphics/subtexture.h"
#include "blah/graphics/blend.h"
#include "blah/graphics/material.h"
#include "blah/graphics/mesh.h"
#include "blah/graphics/renderpass.h"
#include "blah/graphics/sampler.h"
#include "blah/graphics/shader.h"
#include "blah/graphics/target.h"
#include "blah/graphics/texture.h"
#include "blah/images/aseprite.h"
#include "blah/images/font.h"
#include "blah/images/image.h"
#include "blah/images/packer.h"
#include "blah/numerics/calc.h"
#include "blah/numerics/circle.h"
#include "blah/numerics/color.h"
#include "blah/numerics/ease.h"
#include "blah/numerics/line.h"
#include "blah/numerics/mat3x2.h"
#include "blah/numerics/mat4x4.h"
#include "blah/numerics/point.h"
#include "blah/numerics/quad.h"
#include "blah/numerics/rect.h"
#include "blah/numerics/rectI.h"
#include "blah/numerics/vec2.h"
#include "blah/numerics/vec3.h"
#include "blah/numerics/vec4.h"
#include "blah/streams/bufferstream.h"
#include "blah/streams/filestream.h"
#include "blah/streams/memorystream.h"
#include "blah/streams/stream.h"
#include "blah/streams/endian.h"