blah/src/internal/blah_platform.h

109 lines
3.2 KiB
C++

#pragma once
#include <blah_common.h>
#include <blah_input.h>
#include <blah_filesystem.h>
#include <blah_vector.h>
namespace Blah
{
struct Config;
namespace Platform
{
// Initialize the Graphics
bool init(const Config& config);
// Called after the on_startup callback, but before the update loop begins
void ready();
// Called during shutdown
void shutdown();
// The time, in ticks (microseconds) since the Application was started
u64 ticks();
// Called every frame
void update(InputState& state);
// Sleeps the current thread
void sleep(int milliseconds);
// Called to present the window contents
void present();
// Called when the App sets flags
void set_app_flags(u32 flags);
// Gets the Application Window Title in UTF-8
const char* get_title();
// Sets the Application Window Title in UTF-8
void set_title(const char* title);
// Gets the Application Window Position, in Screen Coordinates
void get_position(int* x, int* y);
// Sets the Application Window Position, in Screen Coordinates
void set_position(int x, int y);
// Gets whether the Window has focus
bool get_focused();
// Gets the Application Window Size, in Screen Coordinates
void get_size(int* width, int* height);
// Sets the Application Window Size, in Screen Coordinates
void set_size(int width, int height);
// Gets the Application Window Drawing Size, in Pixels. This may differ from the Window Size on hi-dpi displays.
void get_draw_size(int* width, int* height);
// Returns the absolute path to the directory that the application was started from
const char* app_path();
// Returns the absolute path to the user directory where save data and settings should be stored
const char* user_path();
// Opens a file and sets the handle, or returns an empty handle if it fails
FileRef file_open(const char* path, FileMode mode);
// Returns true if a file with the given path exists
bool file_exists(const char* path);
// Returns true if a file with the given path was deleted
bool file_delete(const char* path);
// Returns true if a directory with the given path was successfully created
bool dir_create(const char* path);
// Returns true if a directory with the given path exists
bool dir_exists(const char* path);
// Returns true if a directory with the given path was deleted
bool dir_delete(const char* path);
// enumerates a directory and appends each file to the given list
void dir_enumerate(Vector<FilePath>& list, const char* path, bool recursive);
// opens a directory in the OS file explorer / finder
void dir_explore(const char* path);
// sets the contents of the clipboard
void set_clipboard(const char* text);
// gets the contents of the clipboard into the given string
const char* get_clipboard();
// Tries to open a URL in a web browser
void open_url(const char* url);
// OpenGL Methods
void* gl_get_func(const char* name);
void* gl_context_create();
void gl_context_make_current(void* context);
void gl_context_destroy(void* context);
// D3D11 Methods
void* d3d11_get_hwnd();
};
}